| 
                Last change
                  on this file since 10490 was
                  10368,
                  checked in by patrick, 19 years ago
           | 
        
        
          | 
               
merged the branche playability into the trunk 
 
           | 
        
        | 
            File size:
            710 bytes
           | 
      
      
        
  | Line |   | 
|---|
| 1 | /*! | 
|---|
| 2 |  * @file spike_launcher.h | 
|---|
| 3 | */ | 
|---|
| 4 |  | 
|---|
| 5 |  | 
|---|
| 6 | #ifndef _SPIKE_LAUNCHER_H | 
|---|
| 7 | #define _SPIKE_LAUNCHER_H | 
|---|
| 8 |  | 
|---|
| 9 | #include "weapon.h" | 
|---|
| 10 |  | 
|---|
| 11 | #define SPIKE_LAUNCHER_MAXRANGE = 500.0; | 
|---|
| 12 |  | 
|---|
| 13 | class SpikeLauncher : public Weapon | 
|---|
| 14 |   { | 
|---|
| 15 |   ObjectListDeclaration(SpikeLauncher); | 
|---|
| 16 |   public: | 
|---|
| 17 |     SpikeLauncher (); | 
|---|
| 18 |     SpikeLauncher(const TiXmlElement* root); | 
|---|
| 19 |     virtual ~SpikeLauncher (); | 
|---|
| 20 |  | 
|---|
| 21 |     void init(); | 
|---|
| 22 |     virtual void loadParams(const TiXmlElement* root); | 
|---|
| 23 |  | 
|---|
| 24 |     virtual void activate(); | 
|---|
| 25 |     virtual void deactivate(); | 
|---|
| 26 |  | 
|---|
| 27 |     virtual void tick(float dt); | 
|---|
| 28 |     virtual void fire(); | 
|---|
| 29 |  | 
|---|
| 30 |     virtual void updateFireDir(Vector t, float angle); | 
|---|
| 31 |  | 
|---|
| 32 |   private: | 
|---|
| 33 |  | 
|---|
| 34 |   int           spikes; | 
|---|
| 35 |   Vector*       launcher; | 
|---|
| 36 |   float         size; | 
|---|
| 37 |   }; | 
|---|
| 38 |  | 
|---|
| 39 | #endif /* _SPIKE_LAUNCHER_H */ | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.