| 
                Last change
                  on this file since 10474 was
                  10368,
                  checked in by patrick, 19 years ago
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merged the branche playability into the trunk 
 
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        | 
            File size:
            1.3 KB
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| 1 | /*! | 
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| 2 |  * @file spike_ball.h | 
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| 3 |  * @brief Noxonian SpikeBall Projectile; 2 stage weapon, splits into spikes | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _SPIKE_BALL_H | 
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| 7 | #define _SPIKE_BALL_H | 
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| 8 |  | 
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| 9 | #include "projectile_weapon.h" | 
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| 10 | #include "spike.h" | 
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| 11 | #include "effects/billboard.h" | 
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| 12 |  | 
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| 13 |  | 
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| 14 | #include "extendable.h" | 
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| 15 |  | 
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| 16 | class Vector; | 
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| 17 | class ProjectileWeapon; | 
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| 18 | class SpriteParticles; | 
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| 19 | class ParticleEmitter; | 
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| 20 | class FastFactory; | 
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| 21 |  | 
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| 22 |  | 
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| 23 | class SpikeBall : public ProjectileWeapon | 
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| 24 | { | 
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| 25 |   ObjectListDeclaration(SpikeBall); | 
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| 26 |   public: | 
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| 27 |     SpikeBall (); | 
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| 28 |     virtual ~SpikeBall (); | 
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| 29 |  | 
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| 30 |  | 
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| 31 |     virtual void activate(); | 
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| 32 |     virtual void deactivate(); | 
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| 33 |  | 
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| 34 |    // virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| 35 |  | 
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| 36 |     virtual void destroy (WorldEntity* killer); | 
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| 37 |  | 
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| 38 |     virtual void tick (float dt); | 
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| 39 |     virtual void draw () const; | 
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| 40 |  | 
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| 41 |     inline void setVelocity(Vector velocity) { this->velocity = velocity; } | 
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| 42 |  | 
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| 43 |  | 
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| 44 |   private: | 
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| 45 |     static FastFactory*               fastFactory; | 
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| 46 |  | 
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| 47 |     static SpriteParticles*           explosionParticles; | 
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| 48 |  | 
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| 49 |     ParticleEmitter*                  emitter; | 
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| 50 |  | 
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| 51 |     Vector                            velocity; | 
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| 52 |  | 
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| 53 |     Billboard*                        halo; | 
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| 54 |  | 
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| 55 |     WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| 56 |  | 
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| 57 |     void updateFireDir(); | 
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| 58 |     virtual void blow(); | 
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| 59 |  | 
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| 60 |     Vector*       launcher; | 
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| 61 |     float         size; | 
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| 62 |  | 
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| 63 |     bool          freeMode; | 
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| 64 |  | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | #endif /* _SPIKE_BALL_H */ | 
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