| 
                Last change
                  on this file since 10348 was
                  10147,
                  checked in by patrick, 19 years ago
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merged the mount_point branche back to trunk to use the new std::* based obj file importer 
 
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        | 
            File size:
            470 bytes
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| 1 |  | 
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| 2 | #ifndef _NPC22_H | 
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| 3 | #define _NPC2_H | 
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| 4 |  | 
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| 5 | #include "npc.h" | 
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| 6 |  | 
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| 7 | class AI; | 
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| 8 | class Shader; | 
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| 9 |  | 
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| 10 | class NPC2 : public NPC { | 
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| 11 |   ObjectListDeclaration(NPC2); | 
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| 12 |  | 
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| 13 |  public: | 
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| 14 |   NPC2 (const TiXmlElement* root); | 
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| 15 |   virtual ~NPC2 (); | 
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| 16 |  | 
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| 17 |   virtual void loadParams(const TiXmlElement* root); | 
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| 18 |  | 
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| 19 |   void addAI(AI* ai); | 
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| 20 |  | 
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| 21 |   virtual void destroy(WorldEntity* killer); | 
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| 22 |  | 
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| 23 |   virtual void tick(float dt); | 
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| 24 | //   virtual void draw() const; | 
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| 25 |  | 
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| 26 |  private: | 
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| 27 |    Vector   randomRotAxis; | 
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| 28 |    Shader*  shader; | 
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| 29 | }; | 
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| 30 |  | 
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| 31 | #endif /* _NPC2_H */ | 
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