| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_cursor.h" |
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| 19 | |
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| 20 | #include "glgui_handler.h" |
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| 21 | #include "color.h" |
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| 22 | |
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| 23 | namespace OrxGui |
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| 24 | { |
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| 25 | ObjectListDefinition(GLGuiCursor); |
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| 26 | /** |
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| 27 | * standard constructor |
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| 28 | */ |
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| 29 | GLGuiCursor::GLGuiCursor () |
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| 30 | { |
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| 31 | this->init(); |
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| 32 | |
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| 33 | this->subscribeEvent(ES_ALL, EV_MOUSE_MOTION); |
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| 34 | this->subscribeEvent(ES_ALL, EV_WINDOW_FOCUS); |
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| 35 | |
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| 36 | |
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| 37 | } |
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| 38 | |
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| 39 | |
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| 40 | /** |
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| 41 | * @brief standard deconstructor |
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| 42 | */ |
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| 43 | GLGuiCursor::~GLGuiCursor() |
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| 44 | { |
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| 45 | GLGuiHandler::getInstance()->deactivateCursor(false); |
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| 46 | } |
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| 47 | |
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| 48 | float GLGuiCursor::_mouseSensitivity = 1.0; |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | * @brief initializes the GUI-element |
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| 54 | */ |
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| 55 | void GLGuiCursor::init() |
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| 56 | { |
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| 57 | this->registerObject(this, GLGuiCursor::_objectList); |
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| 58 | |
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| 59 | this->setBackgroundColor(Color(1.0, 1.0, 1.0, 1.0)); |
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| 60 | this->setBackgroundTexture("textures/menu/cursor.png"); |
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| 61 | this->setSize2D(50, 50); |
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| 62 | this->setAbsCoor2D(100, 100); |
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| 63 | this->setLayer(E2D_LAYER_ABOVE_ALL); |
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| 64 | this->color = 0.0f; |
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| 65 | this->frameNumber = 0.0f; |
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| 66 | |
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| 67 | this->resize(); |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | * @brief Loads an Image-Series onto the Cursor. |
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| 72 | * @param imageNameSubstitue The Prefix of the Image |
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| 73 | * @param from From which image |
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| 74 | * @param to To which image |
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| 75 | * @return true on success. |
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| 76 | * |
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| 77 | * @see TextureSequence:: loadTextureSequence(const std::string& imageNameSubstitue, unsigned int from, unsigned int to) |
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| 78 | */ |
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| 79 | bool GLGuiCursor::loadTextureSequence(const std::string& imageNameSubstitue, unsigned int from, unsigned int to) |
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| 80 | { |
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| 81 | //this->background().setDiffuse(1.0, 1.0, 1.0); |
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| 82 | return this->seq.loadImageSeries(imageNameSubstitue, from, to); |
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| 83 | } |
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| 84 | |
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| 85 | void GLGuiCursor::tick(float dt) |
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| 86 | { |
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| 87 | if (!this->seq.empty()) |
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| 88 | { |
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| 89 | this->frameNumber += 25.0*dt; |
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| 90 | if (frameNumber >= this->seq.getFrameCount()) |
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| 91 | frameNumber = 0.0; |
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| 92 | } |
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| 93 | else |
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| 94 | { |
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| 95 | this->color += dt*10.0; |
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| 96 | if (this->color > 360.0) |
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| 97 | this->color -= 360.0; |
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| 98 | Vector color = Color::HSVtoRGB(Vector(this->color, 1.0, 1.0)); |
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| 99 | //this->setBackgroundColor(color.x, color.y, color.z); |
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| 100 | /// FIXME |
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| 101 | |
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| 102 | } |
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| 103 | //if (this->movement != Vector2D()) |
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| 104 | { |
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| 105 | newPos += movement; |
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| 106 | // reposition the cursor. |
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| 107 | if (newPos.x < 0.0f ) |
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| 108 | newPos.x = 0.0f; |
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| 109 | if (newPos.x > this->_maxBorders.x) |
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| 110 | newPos.x = this->_maxBorders.x; |
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| 111 | if (newPos.y < 0.0f ) |
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| 112 | newPos.y = 0.0f; |
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| 113 | if (newPos.y > this->_maxBorders.y) |
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| 114 | newPos.y = this->_maxBorders.y; |
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| 115 | |
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| 116 | |
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| 117 | movement = Vector2D(); |
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| 118 | } |
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| 119 | this->setAbsCoor2D(newPos); |
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| 120 | } |
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| 121 | |
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| 122 | /** |
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| 123 | * @brief draws the GLGuiCursor |
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| 124 | */ |
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| 125 | void GLGuiCursor::draw() const |
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| 126 | { |
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| 127 | this->beginDraw(); |
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| 128 | |
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| 129 | this->background().select(); |
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| 130 | if (!this->seq.empty()) |
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| 131 | glBindTexture(GL_TEXTURE_2D, this->seq.getFrameTexture((int)frameNumber)); |
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| 132 | this->drawRect(this->backRect()); |
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| 133 | |
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| 134 | //GLGuiWidget::draw(); |
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| 135 | this->endDraw(); |
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| 136 | } |
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| 137 | |
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| 138 | /** |
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| 139 | * @brief processes Events from the EventHandler. |
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| 140 | * @param event the Event to process. |
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| 141 | */ |
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| 142 | void GLGuiCursor::process(const Event& event) |
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| 143 | { |
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| 144 | switch (event.type) |
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| 145 | { |
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| 146 | case EV_WINDOW_FOCUS: |
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| 147 | if (event.bPressed) |
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| 148 | { |
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| 149 | int mouseX, mouseY; |
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| 150 | SDL_GetMouseState(&mouseX, &mouseY); |
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| 151 | newPos = Vector2D(mouseX, mouseY); |
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| 152 | } |
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| 153 | break; |
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| 154 | case EV_MOUSE_MOTION: |
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| 155 | movement += Vector2D((float)event.xRel * _mouseSensitivity, (float)event.yRel * _mouseSensitivity); |
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| 156 | break; |
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| 157 | |
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| 158 | } |
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| 159 | } |
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| 160 | } |
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