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| 1 | /*! |
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| 2 | * @file glgui_button.h |
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| 3 | * The gl_BUTTON widget of th openglGUI |
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| 4 | * |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _GLGUI_BUTTON_H |
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| 8 | #define _GLGUI_BUTTON_H |
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| 9 | |
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| 10 | #include "glgui_widget.h" |
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| 11 | |
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| 12 | #include "text.h" |
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| 13 | |
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| 14 | namespace OrxGui |
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| 15 | { |
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| 16 | typedef enum |
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| 17 | { |
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| 18 | Button_Active, |
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| 19 | Button_Inactive, |
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| 20 | Button_Pressed, |
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| 21 | Button_Released, |
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| 22 | Button_Activating, |
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| 23 | Button_Deactivating, |
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| 24 | |
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| 25 | } ButtonState; |
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| 26 | |
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| 27 | //! This is part of the openglGUI class |
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| 28 | /** |
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| 29 | * The Button is an Abstract class, that can be pushed to Toggle its state. |
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| 30 | */ |
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| 31 | class GLGuiButton : public GLGuiWidget |
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| 32 | { |
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| 33 | ObjectListDeclaration(GLGuiButton); |
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| 34 | public: |
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| 35 | GLGuiButton(const std::string& label); |
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| 36 | virtual ~GLGuiButton(); |
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| 37 | |
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| 38 | const std::string& label() const { return this->_label.text(); }; |
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| 39 | void setLabel(const std::string& label); |
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| 40 | |
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| 41 | virtual void draw() const; |
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| 42 | virtual bool processEvent(const Event& event); |
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| 43 | |
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| 44 | sigslot::signal0<> clicked; |
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| 45 | sigslot::signal0<> released; |
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| 46 | |
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| 47 | |
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| 48 | protected: |
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| 49 | virtual void updateFrontColor(); |
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| 50 | |
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| 51 | virtual void clicking(const Vector2D& pos); |
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| 52 | virtual void releasing(const Vector2D& pos, bool focused); |
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| 53 | virtual void hiding(); |
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| 54 | virtual void showing(); |
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| 55 | |
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| 56 | /** @returns the Text. (the physical Text) */ |
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| 57 | Text& labelText() { return this->_label; } |
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| 58 | /** @returns the constant Text. (the physical Text) */ |
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| 59 | const Text& labelText() const { return this->_label; } |
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| 60 | |
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| 61 | private: |
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| 62 | void init(); |
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| 63 | |
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| 64 | |
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| 65 | private: |
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| 66 | Text _label; |
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| 67 | ButtonState state; |
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| 68 | }; |
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| 69 | } |
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| 70 | #endif /* _GLGUI__H */ |
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