| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 |    2005-07-06: (Patrick) added new function buildTriangleList() | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 19 |  | 
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| 20 | #include "static_model.h" | 
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| 21 |  | 
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| 22 | #include "debug.h" | 
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| 23 | #include <stdarg.h> | 
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| 24 |  | 
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| 25 |  | 
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| 26 |  | 
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| 27 |  | 
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| 28 | ///////////// | 
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| 29 | /// MODEL /// | 
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| 30 | ///////////// | 
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| 31 | ObjectListDefinition(StaticModel); | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |  * @brief Creates a 3D-Model. | 
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| 35 |  * | 
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| 36 |  * assigns it a Name and a Type | 
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| 37 |  */ | 
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| 38 | StaticModel::StaticModel(const std::string& modelName) | 
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| 39 |     : data(new StaticModelData(modelName)) | 
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| 40 | { | 
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| 41 |   this->registerObject(this, StaticModel::_objectList); | 
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| 42 |   PRINTF(4)("new 3D-Model is being created\n"); | 
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| 43 |   this->setName(modelName); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | StaticModel::StaticModel(const StaticModel& staticModel) | 
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| 47 |     : data(staticModel.data) | 
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| 48 | { | 
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| 49 |   this->registerObject(this, StaticModel::_objectList); | 
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| 50 |   this->setName(staticModel.getName()); | 
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| 51 |   this->updateBase(); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |  * @brief deletes an Model. | 
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| 57 |  * | 
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| 58 |  * Looks if any from model allocated space is still in use, and if so deleted it. | 
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| 59 |  */ | 
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| 60 | StaticModel::~StaticModel() | 
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| 61 | { | 
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| 62 |   PRINTF(4)("Deleting Model "); | 
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| 63 |  | 
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| 64 |   // mark this stuff as beeing deleted | 
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| 65 |   this->pModelInfo.pVertices = NULL; | 
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| 66 |   this->pModelInfo.pNormals = NULL; | 
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| 67 |   this->pModelInfo.pTexCoor = NULL; | 
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| 68 |   this->pModelInfo.pTriangles = NULL; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | StaticModel& StaticModel::operator=(const StaticModel& model) | 
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| 72 | { | 
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| 73 |   this->data = model.data; | 
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| 74 |   this->updateBase(); | 
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| 75 |   return *this; | 
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| 76 | }; | 
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| 77 |  | 
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| 78 |  | 
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| 79 | /** | 
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| 80 |  * @brief Finalizes an Object. This can be done outside of the Class. | 
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| 81 |  */ | 
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| 82 | void StaticModel::finalize() | 
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| 83 | { | 
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| 84 |   data->finalize(); | 
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| 85 |   this->updateBase(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void StaticModel::acquireData(const StaticModelData::Pointer& data) | 
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| 89 | { | 
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| 90 |   this->data = data; | 
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| 91 |   this->updateBase(); | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /** | 
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| 97 |  * extract the mount points from this file: looking at each group and checking if the group realy is a mountpoint marker | 
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| 98 |  * if so get place and orientation | 
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| 99 |  */ | 
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| 100 | void StaticModel::extractMountPoints() | 
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| 101 | { | 
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| 102 |  | 
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| 103 |   // go through all groups and check if they are mounts | 
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| 104 |   std::vector<StaticModelData::Group>::const_iterator groupIt = this->data->getGroups().begin(); | 
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| 105 |   for( ; groupIt != this->data->getGroups().end(); groupIt++) | 
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| 106 |   { | 
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| 107 |     //PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str()); | 
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| 108 |  | 
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| 109 |     // get the name of this group and check if it's a mout point identifier | 
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| 110 |     std::string groupName = (*groupIt).name; | 
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| 111 |     std::vector<Vector> vertices; | 
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| 112 |  | 
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| 113 |     // check if the name has a "MP" prefix or else it won't work | 
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| 114 |     if( groupName.find("MP.", 0) == std::string::npos) | 
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| 115 |       continue; | 
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| 116 |  | 
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| 117 |  | 
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| 118 |     PRINTF(5)("Found a MountPoint: %s\n", groupName.c_str()); | 
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| 119 |  | 
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| 120 |     StaticModelData::Face triangle[3]; | 
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| 121 |  | 
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| 122 |     // now check if it is a mount point identifier | 
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| 123 |     if( (*groupIt)._faces.size() != 11) | 
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| 124 |     { | 
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| 125 |       PRINTF(1)("the face count of %s is wrong, perhaps you missnamed this object or used the wrong mount point object (got %i faces)\n", | 
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| 126 |                 groupName.c_str(), (*groupIt)._faces.size()); | 
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| 127 |     } | 
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| 128 |  | 
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| 129 |     // now iterate through all faces | 
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| 130 |     std::vector<StaticModelData::Face>::const_iterator faceIt = (*groupIt)._faces.begin(); | 
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| 131 |     for( int i = 0; faceIt < (*groupIt)._faces.end(); faceIt++) | 
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| 132 |     { | 
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| 133 |       if( (*faceIt)._elements.size() == 3) | 
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| 134 |       { | 
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| 135 |         triangle[i++] = (*faceIt); | 
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| 136 |       } | 
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| 137 |     } | 
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| 138 |  | 
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| 139 |  | 
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| 140 |     Vector center; | 
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| 141 |     Vector xAxis; | 
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| 142 |     Vector yAxis; | 
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| 143 |     Vector zAxis; | 
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| 144 |     // now process all points | 
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| 145 |     for( int i = 0; i < 3; i++) | 
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| 146 |     { | 
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| 147 |       // convert the float vertices to vectors | 
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| 148 |       Vector a( this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3], | 
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| 149 |                 this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 1], | 
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| 150 |                 this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 2]); | 
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| 151 |       Vector b( this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3], | 
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| 152 |                 this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 1], | 
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| 153 |                 this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 2]); | 
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| 154 |       Vector c( this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3], | 
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| 155 |                 this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 1], | 
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| 156 |                 this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 2]); | 
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| 157 |  | 
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| 158 |       Vector ab = a - b; | 
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| 159 |       Vector ac = a - c; | 
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| 160 |       Vector bc = b - c; | 
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| 161 |  | 
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| 162 |       Vector  axis1; | 
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| 163 |       Vector  axis2; | 
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| 164 |       // now find the center point (the one with the 90degree angle) | 
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| 165 |       if( fabs(ab.dot( ac)) < 0.0001) | 
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| 166 |       { | 
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| 167 |         center = a; | 
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| 168 |         axis1 = b - a; | 
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| 169 |         axis2 = c - a; | 
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| 170 |       } | 
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| 171 |       else if( fabs(ab.dot(bc)) < 0.0001) | 
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| 172 |       { | 
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| 173 |         center = b; | 
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| 174 |         axis1 = a - b; | 
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| 175 |         axis2 = c - b; | 
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| 176 |       } | 
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| 177 |       else if( fabs(bc.dot(ac)) < 0.0001) | 
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| 178 |       { | 
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| 179 |         center = c; | 
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| 180 |         axis1 = b - c; | 
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| 181 |         axis2 = a - c; | 
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| 182 |       } | 
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| 183 |  | 
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| 184 |  | 
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| 185 |       // get the longest axis (without defining a max() funciton :D | 
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| 186 |       if( xAxis.len() < axis1.len() ) | 
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| 187 |         xAxis = axis1; | 
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| 188 |       if( xAxis.len() < axis2.len()) | 
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| 189 |         xAxis = axis2; | 
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| 190 |  | 
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| 191 |  | 
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| 192 |       // find the 2nd longest axis to be y-axis | 
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| 193 |       if( xAxis.len() > axis1.len() && yAxis.len() < axis1.len()) | 
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| 194 |         yAxis = axis1; | 
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| 195 |       if( xAxis.len() > axis2.len() && yAxis.len() < axis2.len()) | 
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| 196 |         yAxis = axis2; | 
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| 197 |  | 
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| 198 |  | 
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| 199 |       // needed... no explanation here.. | 
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| 200 |       if( zAxis.len() == 0.) | 
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| 201 |         zAxis = yAxis; | 
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| 202 |  | 
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| 203 |       // find the shortest axis to be z-axis | 
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| 204 |       if( yAxis.len() > axis1.len() ) | 
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| 205 |         zAxis = axis1; | 
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| 206 |       if( yAxis.len() > axis2.len() ) | 
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| 207 |         zAxis = axis2; | 
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| 208 |     } | 
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| 209 |  | 
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| 210 |     // now add the mount point | 
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| 211 |      this->addMountPoint( zAxis, yAxis, center, groupName); | 
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| 212 |   } | 
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| 213 | } | 
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| 214 |  | 
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| 215 |  | 
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| 216 |  | 
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| 217 | /** | 
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| 218 |  * @brief adds a new Face | 
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| 219 |  * @param faceElemCount the number of Vertices to add to the Face. | 
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| 220 |  * @param type The information Passed with each Vertex | 
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| 221 | */ | 
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| 222 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) | 
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| 223 | { | 
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| 224 |   va_list itemlist; | 
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| 225 |   va_start (itemlist, type); | 
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| 226 |   bool retVal = this->data->addFace(faceElemCount, type, itemlist); | 
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| 227 |   va_end(itemlist); | 
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| 228 |   return retVal; | 
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| 229 | } | 
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| 230 |  | 
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| 231 | void StaticModel::updateBase() | 
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| 232 | { | 
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| 233 |   // write out the modelInfo data used for the collision detection! | 
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| 234 |   this->pModelInfo.pVertices = &this->data->getVertices()[0]; | 
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| 235 |   this->pModelInfo.numVertices = this->data->getVertices().size(); | 
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| 236 |   this->pModelInfo.pNormals = &this->data->getNormals()[0]; | 
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| 237 |   this->pModelInfo.numNormals = this->data->getNormals().size(); | 
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| 238 |   this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0]; | 
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| 239 |   this->pModelInfo.numTexCoor = this->data->getTexCoords().size(); | 
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| 240 |  | 
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| 241 |   this->pModelInfo.pTriangles = this->data->getTrianglesExt(); | 
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| 242 |   this->pModelInfo.numTriangles = this->data->getTriangles().size(); | 
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| 243 | } | 
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| 244 |  | 
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| 245 |  | 
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| 246 | /** | 
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| 247 |  *  Includes a default model | 
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| 248 |  * | 
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| 249 |  * This will inject a Cube, because this is the most basic model. | 
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| 250 |  */ | 
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| 251 | void StaticModel::cubeModel() | 
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| 252 | { | 
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| 253 |   this->addVertex (-0.5, -0.5, 0.5); | 
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| 254 |   this->addVertex (0.5, -0.5, 0.5); | 
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| 255 |   this->addVertex (-0.5, 0.5, 0.5); | 
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| 256 |   this->addVertex (0.5, 0.5, 0.5); | 
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| 257 |   this->addVertex (-0.5, 0.5, -0.5); | 
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| 258 |   this->addVertex (0.5, 0.5, -0.5); | 
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| 259 |   this->addVertex (-0.5, -0.5, -0.5); | 
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| 260 |   this->addVertex (0.5, -0.5, -0.5); | 
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| 261 |  | 
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| 262 |   this->addVertexTexture (0.0, 0.0); | 
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| 263 |   this->addVertexTexture (1.0, 0.0); | 
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| 264 |   this->addVertexTexture (0.0, 1.0); | 
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| 265 |   this->addVertexTexture (1.0, 1.0); | 
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| 266 |   this->addVertexTexture (0.0, 2.0); | 
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| 267 |   this->addVertexTexture (1.0, 2.0); | 
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| 268 |   this->addVertexTexture (0.0, 3.0); | 
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| 269 |   this->addVertexTexture (1.0, 3.0); | 
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| 270 |   this->addVertexTexture (0.0, 4.0); | 
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| 271 |   this->addVertexTexture (1.0, 4.0); | 
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| 272 |   this->addVertexTexture (2.0, 0.0); | 
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| 273 |   this->addVertexTexture (2.0, 1.0); | 
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| 274 |   this->addVertexTexture (-1.0, 0.0); | 
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| 275 |   this->addVertexTexture (-1.0, 1.0); | 
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| 276 |  | 
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| 277 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 278 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 279 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 280 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 281 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 282 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 283 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 284 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 285 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 286 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 287 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 288 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 289 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 290 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 291 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 292 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 293 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 294 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 295 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 296 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 297 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 298 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 299 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 300 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 301 |  | 
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| 302 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); | 
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| 303 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); | 
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| 304 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); | 
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| 305 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); | 
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| 306 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); | 
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| 307 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); | 
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| 308 | } | 
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