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source: orxonox.OLD/branches/avi_play/src/subprojects/importer/multitex.cc @ 6094

Last change on this file since 6094 was 6094, checked in by hdavid, 18 years ago

branches\avi_play: MediaContainer::getNextFrame() try to create a texture from a frame ←- DOES NOT WORK YET, added new function TextureSequence::addFrame(GLuint texture)

File size: 2.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
20#include "light.h"
21
22#include "texture_sequence.h"
23#include "material.h"
24
25#include "objModel.h"
26
27#include "primitive_model.h"
28#include <stdlib.h>
29
30#include "resource_manager.h"
31#include "media_container.h"
32
33Model* obj;
34TextureSequence* seq;
35Texture* test;
36Material* testMat;
37MediaContainer* movie;
38
39float counter = 0;
40
41
42void Framework::moduleInit(int argc, char** argv)
43{
44  movie = new MediaContainer("/home/david/Desktop/Face2.avi");
45
46  // print information about the media file
47  movie->printMediaInformation();
48
49  ResourceManager::getInstance()->addImageDir("./");
50
51  testMat = new Material;
52
53  seq = new TextureSequence();
54  for (int i = 1; i < argc; i++)
55  {
56    seq->addFrame(argv[i]);
57    printf("%s\n", argv[i]);
58  }
59
60        // add one frame from the movie
61        seq->addFrame(movie->getNextFrame());
62
63  test = new Texture(argv[1]);
64  testMat->setDiffuseMap(argv[1]);
65
66  ResourceManager::getInstance()->addImageDir("");
67
68
69  obj = new PrimitiveModel(PRIM_PLANE, 10.0);
70
71  ResourceManager::getInstance()->debug();
72
73  LightManager* lightMan = LightManager::getInstance();
74  lightMan->setAmbientColor(.1,.1,.1);
75  (new Light())->setAbsCoor(5.0, 10.0, 40.0);
76  (new Light())->setAbsCoor(-10, -20, -100);
77}
78
79void Framework::moduleEventHandler(SDL_Event* event)
80{
81  switch (event->type)
82    {
83    case SDL_KEYDOWN:
84      switch (event->key.keysym.sym)
85        {
86        case SDLK_1:
87          obj = new PrimitiveModel(PRIM_CUBE, 10.0);
88          break;
89        case SDLK_2:
90          obj = new PrimitiveModel(PRIM_SPHERE, 10.0);
91          break;
92        case SDLK_3:
93          obj = new PrimitiveModel(PRIM_PLANE, 10.0);
94          break;
95        }
96    }
97}
98
99void Framework::moduleTick(float dt)
100{
101  counter+=dt;
102
103  seq->gotoFrame((unsigned int)counter);
104  if ((unsigned int)counter > seq->getFrameCount())
105    counter = 0;
106}
107
108void Framework::moduleDraw(void) const
109{
110  testMat->select();
111  glBindTexture(GL_TEXTURE_2D, seq->getTexture());
112  obj->draw();
113
114  LightManager::getInstance()->draw();
115}
116
117
118void Framework::moduleHelp(void) const
119{
120
121}
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