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source: orxonox.OLD/branches/avi_play/src/lib/graphics/importer/media_container.cc @ 6510

Last change on this file since 6510 was 6510, checked in by hdavid, 18 years ago

branches/avi_play: fixed loading

File size: 6.4 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: David Hasenfratz, Stephan Lienhard
13   co-programmer:
14*/
15
16
17
18/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_MEDIA module
19   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
20*/
21#define DEBUG_MODULE_MEDIA
22
23
24/* include your own header */
25#include "media_container.h"
26
27#include "resource_manager.h"
28
29/* header for debug output */
30#include "debug.h"
31
32
33/**
34 * Default constructor
35 */
36MediaContainer::MediaContainer(const char* filename)
37{
38  // set the class id for the base object
39  this->setClassID(CL_MEDIA_CONTAINER, "MediaContainer");
40
41  fps = 0;
42
43  if (filename != NULL)
44  {
45    if(!this->loadMedia(filename))
46      PRINTF(1)("MediaContainer::loadMedia() failed for %s\n", filename);
47  }
48}
49
50MediaContainer::MediaContainer()
51{
52  // set the class id for the base object
53  this->setClassID(CL_MEDIA_CONTAINER, "MediaContainer");
54
55  fps = 0;
56}
57
58/**
59 * Default destructor
60 */
61MediaContainer::~MediaContainer()
62{
63  if (glIsTexture(texture))
64    glDeleteTextures(1, &texture);
65
66  // Free the RGB image
67  delete [] buffer;
68  av_free(RGB_frame);
69
70  // Free the frame
71  av_free(frame);
72
73  // Close the codec
74  avcodec_close(codec_context);
75
76  // Close the video file
77  av_close_input_file(format_context);
78}
79
80bool MediaContainer::loadMedia(const char* filename)
81{
82  // register all formats and codecs
83  av_register_all();
84
85  // Open video file
86  if (av_open_input_file(&format_context, ResourceManager::getFullName(filename), NULL, 0, NULL) !=0 )
87  {
88    PRINTF(1)("Could not open %s\n", ResourceManager::getFullName(filename));
89    return false;
90  }
91
92  // Retrieve stream information
93  if (av_find_stream_info(format_context) < 0)
94  {
95    PRINTF(1)("Could not find stream information in %s\n", ResourceManager::getFullName(filename));
96    return false;
97  }
98
99  // Find the first video stream and take it
100  video_stream = av_find_default_stream_index(format_context);
101 
102  if(video_stream == -1)
103  {
104    PRINTF(1)("Could not find a video stream in %s\n", ResourceManager::getFullName(filename));
105    return false;
106  }
107
108  // Get a pointer to the codec context for the video stream
109  codec_context = format_context->streams[video_stream]->codec;
110
111  // Find the decoder for the video stream
112  codec = avcodec_find_decoder(codec_context->codec_id);
113  if (codec == NULL)
114  {
115    PRINTF(1)("Could not find codec\n");
116    return false;
117  }
118
119  // Open codec
120  if (avcodec_open(codec_context, codec) < 0)
121  {
122    PRINTF(1)("Could not open codec\n");
123    return false;
124  }
125
126  // Allocate video frame
127  frame = avcodec_alloc_frame();
128  RGB_frame = avcodec_alloc_frame();
129
130  // Determine required buffer size and allocate buffer
131  num_bytes = avpicture_get_size(PIX_FMT_RGB24, codec_context->width, codec_context->height);
132  buffer=new uint8_t[num_bytes];
133
134  // data buffer for the texture
135  data = new uint8_t[codec_context->width*codec_context->height*3*sizeof(uint8_t)];
136
137  // Assign appropriate parts of buffer to image planes in RGB_frame
138  avpicture_fill((AVPicture *)RGB_frame, buffer, PIX_FMT_RGB24, codec_context->width, codec_context->height);
139
140  // Calculate fps
141  fps = av_q2d(format_context->streams[video_stream]->r_frame_rate);
142  // NOTE: fix this fps problem!!
143  if(fps < 0 || fps > 1000)
144    fps = 30;
145
146  // read the frames and save them in a sequence as textures
147  this->loadFrames();
148
149  return true;
150}
151
152double MediaContainer::getFPS()
153{
154  return this->fps;
155}
156
157void MediaContainer::loadFrames()
158{
159  // empty texture list
160  this->clearLists();
161
162  // go to the begin of the video
163  av_seek_frame(format_context, video_stream, 0, AVSEEK_FLAG_BACKWARD);
164
165  // get all the frames and save them in the sequence
166  while(this->addFrame(this->getNextFrame()) != NULL);
167}
168
169
170GLuint MediaContainer::getNextFrame()
171{
172
173  // get next frame
174  if(av_read_frame(format_context, &packet) >= 0)
175  {
176    // Is this a packet from the video stream?
177    if(packet.stream_index == video_stream)
178    {
179      int frame_finished;
180      // Decode video frame
181      avcodec_decode_video(codec_context, frame, &frame_finished,
182                           packet.data, packet.size);
183
184      // Free the packet that was allocated by av_read_frame
185      av_free_packet(&packet);
186     
187      // Did we get a video frame?
188      if(frame_finished)
189      {
190        // Conversion from YUV to RGB
191        // Most codecs return images in YUV 420 format
192        // (one luminance and two chrominance channels, with the chrominance
193        // channels samples at half the spatial resolution of the luminance channel)
194        img_convert((AVPicture*)RGB_frame, PIX_FMT_RGB24, (AVPicture*)frame,
195                    codec_context->pix_fmt, codec_context->width, codec_context->height);
196
197        for(int i = 0; i < codec_context->height; i++)
198          memcpy(&data[i*codec_context->width*3],
199                 ((AVPicture*)RGB_frame)->data[0]+i *
200                 ((AVPicture*)RGB_frame)->linesize[0], 
201                  codec_context->width*sizeof(uint8_t)*3);
202
203        // Create an OpenGL texture
204        glGenTextures(1, &texture);
205        glBindTexture(GL_TEXTURE_2D, texture);
206        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
207        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
208        // create the texture
209        glTexImage2D(GL_TEXTURE_2D,
210                    0,
211                    GL_RGB,
212                    codec_context->width, codec_context->height,
213                    0,
214                    GL_RGB,
215                    GL_UNSIGNED_BYTE,
216                    data);
217        // build the MipMaps
218        gluBuild2DMipmaps(GL_TEXTURE_2D,
219                        GL_RGB,
220                        codec_context->width,
221                        codec_context->height,
222                        GL_RGB,
223                        GL_UNSIGNED_BYTE,
224                        data);
225        glBindTexture(GL_TEXTURE_2D, 0);
226
227        return texture;
228      }
229      else
230      {
231        av_free_packet(&packet);
232        return this->getNextFrame();
233      }
234    }
235    else
236    {
237      av_free_packet(&packet);
238      return this->getNextFrame();
239    }
240  }
241  else
242    return NULL;
243}
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