| 
                Last change
                  on this file since 8471 was
                  8061,
                  checked in by bensch, 19 years ago
           | 
        
        
          | 
               
merged the scriptengine back to the trunk 
 
           | 
        
        | 
            File size:
            1.2 KB
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  | Line |   | 
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| 1 | #ifndef _SCRIPT_H | 
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| 2 | #define _SCRIPT_H | 
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| 3 |  | 
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| 4 |  | 
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| 5 | #include <string> | 
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| 6 | #include "base_object.h" | 
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| 7 |  | 
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| 8 | #include "luaincl.h" | 
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| 9 |  | 
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| 10 |  | 
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| 11 | class Script | 
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| 12 | { | 
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| 13 |   public: | 
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| 14 |     Script(); | 
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| 15 |     ~Script(); | 
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| 16 |  | 
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| 17 |     bool loadFile(std::string& filename); | 
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| 18 |     bool executeFile(); | 
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| 19 |  | 
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| 20 |     lua_State* getLuaState() const{return luaState;} | 
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| 21 |  | 
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| 22 |     bool selectFunction(std::string& functionName, int retCount); | 
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| 23 |     bool executeFunction(); | 
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| 24 |     bool pushParam(int param, std::string& toFunction);//overload this function to add different types | 
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| 25 |     bool pushParam(float param, std::string& toFunction); | 
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| 26 |     bool pushParam(double param, std::string& toFunction); | 
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| 27 |     int  getReturnedInt(); | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 |   private: | 
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| 32 |  | 
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| 33 |     int reportError(int error); | 
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| 34 |  | 
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| 35 |     lua_State*         luaState;         //!< The lua_State that the Script works on | 
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| 36 |     std::string        currentFile;      //!< The file that is loaded in the script | 
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| 37 |     std::string        currentFunction;  //!< The name of the current active function (the one that gets the pushed parameter) | 
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| 38 |     int                argumentCount;    //!< Number of arguments for the current function | 
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| 39 |     int                returnCount;      //!< Number of return values of the current function | 
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| 40 |  | 
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| 41 |  | 
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| 42 |  | 
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| 43 |  | 
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| 44 | }; | 
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| 45 | #endif /* _SCRIPT_H */ | 
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