| 
                Last change
                  on this file since 8471 was
                  8061,
                  checked in by bensch, 19 years ago
           | 
        
        
          | 
               
merged the scriptengine back to the trunk 
 
           | 
        
        | 
            File size:
            1.0 KB
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| 1 | #ifndef __LUA_VIRTUAL_MACHINE_H__ | 
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| 2 | #define __LUA_VIRTUAL_MACHINE_H__ | 
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| 3 |  | 
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| 4 | #include <string> | 
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| 5 |  | 
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| 6 | struct lua_State; | 
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| 7 | namespace OrxScript | 
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| 8 | { | 
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| 9 |   class LuaVirtualMachine | 
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| 10 |   { | 
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| 11 |   public: | 
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| 12 |     LuaVirtualMachine (void); | 
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| 13 |     virtual ~LuaVirtualMachine (void); | 
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| 14 |  | 
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| 15 |     bool init(void); | 
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| 16 |     bool destroy (void); | 
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| 17 |  | 
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| 18 |     // Load and run script elements | 
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| 19 |     bool runFile (const std::string& strFilename); | 
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| 20 |     bool runBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName = NULL); | 
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| 21 |  | 
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| 22 |     // C-Api into script | 
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| 23 |     bool callFunction (int nArgs, int nReturns = 0); | 
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| 24 |  | 
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| 25 |     // Get the state of the lua stack (use the cast operator) | 
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| 26 |     lua_State* getState (void) const{ return luaState; } | 
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| 27 |     operator lua_State* (void) const { return luaState; } | 
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| 28 |  | 
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| 29 |     static void panic (lua_State *lua); | 
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| 30 |  | 
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| 31 |     // Check if the VM is OK and can be used still | 
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| 32 |     virtual bool isOk (void) { return machineIsOk; } | 
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| 33 |  | 
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| 34 |     // For debugging | 
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| 35 |     //void AttachDebugger (CLuaDebugger *dbg) { m_pDbg = dbg; } | 
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| 36 |  | 
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| 37 |   protected: | 
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| 38 |     lua_State* luaState; | 
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| 39 |     bool machineIsOk; | 
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| 40 |     // CLuaDebugger *m_pDbg; | 
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| 41 |   }; | 
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| 42 | } | 
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| 43 | #endif | 
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