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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/snow_effect.cc @ 8480

Last change on this file since 8480 was 8480, checked in by amaechler, 18 years ago

sound fixed

File size: 5.8 KB
RevLine 
[7573]1/*
[7652]2        orxonox - the future of 3D-vertical-scrollers
[7573]3
[7652]4        Copyright (C) 2004 orx
[7573]5
[7652]6        This program is free software; you can redistribute it and/or modify
7        it under the terms of the GNU General Public License as published by
8        the Free Software Foundation; either version 2, or (at your option)
9        any later version.
[7573]10
11### File Specific:
[7652]12        main-programmer: hdavid, amaechler
[7573]13*/
14
15#include "snow_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
[7696]19#include "util/loading/resource_manager.h"
[7573]20
21#include "glincl.h"
[7576]22#include "debug.h"
[7573]23
[7650]24#include "p_node.h"
[7573]25#include "state.h"
26#include "sprite_particles.h"
27#include "plane_emitter.h"
[7649]28#include "shell_command.h"
[7573]29
30#include "parser/tinyxml/tinyxml.h"
31
[7649]32SHELL_COMMAND(activate, SnowEffect, activateSnow);
33SHELL_COMMAND(deactivate, SnowEffect, deactivateSnow);
[7576]34
[7573]35using namespace std;
36
37CREATE_FACTORY(SnowEffect, CL_SNOW_EFFECT);
38
39SnowEffect::SnowEffect(const TiXmlElement* root)
40{
[7652]41        this->setClassID(CL_SNOW_EFFECT, "SnowEffect");
[7573]42
[7652]43        this->init();
[7651]44
[7652]45        if (root != NULL)
46                this->loadParams(root);
[7573]47
[7696]48        //load wind sound
49        if (this->snowWindForce > 1) {
50                if (this->windBuffer != NULL)
51                        ResourceManager::getInstance()->unload(this->windBuffer);
[8261]52                        this->windBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/wind.wav", WAV);
[7696]53        }
54
[8480]55  if(snowActivate) {
[8255]56                this->activate();
[8480]57    SnowEffect::snowParticles->precache((int) this->snowLife);
58  } 
[7573]59}
60
61
62SnowEffect::~SnowEffect()
63{
[7652]64        this->deactivate();
[7573]65}
66
67SpriteParticles* SnowEffect::snowParticles = NULL;
68
69void SnowEffect::loadParams(const TiXmlElement* root)
70{
[7652]71        WeatherEffect::loadParams(root);
[7573]72
[7652]73        LoadParam(root, "numParticles", this, SnowEffect, numParticles);
74        LoadParam(root, "materialTexture", this, SnowEffect, materialTexture);
75        LoadParam(root, "lifeSpans", this, SnowEffect, lifeSpan);
76        LoadParam(root, "radius", this, SnowEffect, radius);
77        LoadParam(root, "mass", this, SnowEffect, mass);
78        LoadParam(root, "emissionRate", this, SnowEffect, emissionRate);
79        LoadParam(root, "emissionVelocity", this, SnowEffect, emissionVelocity);
[8255]80        LoadParam(root, "wind", this, SnowEffect, wind);
[7652]81        LoadParam(root, "size", this, SnowEffect, size);
82        LoadParam(root, "coord", this, SnowEffect, coord);
[8455]83
[8255]84        LOAD_PARAM_START_CYCLE(root, element);
85        {
86                LoadParam_CYCLE(element, "option", this, SnowEffect, setSnowOption);
87        }
88        LOAD_PARAM_END_CYCLE(element);
[7573]89}
90
[8455]91void SnowEffect::init()
[7573]92{
[7652]93        this->emitter = new PlaneEmitter();
[7651]94
[7652]95        // Default values
[8255]96        this->snowActivate = false;
97        this->snowMove = false;
[7696]98        this->particles = 12000;
99        this->texture = "maps/snow_flake_01_32x32.png";
[8457]100        this->snowLife = 8;
[7696]101        this->randomLife = 2;
102        this->snowRadius = 3.5;
103        this->randomRadius = 1;
104        this->snowMass = 1.0;
105        this->randomMass = 0.3;
106        this->rate = 900;
107        this->velocity = -100;
108        this->randomVelocity = 5;
109        this->angle = 0.5;
110        this->randomAngle = 0.2;
111        this->alpha = 0.5;
112        this->snowSize = Vector2D(2500, 2500);
[8255]113        this->snowCoord = Vector(100,450,400);
[7696]114        this->snowWindForce = 1;
[7573]115}
116
[8455]117void SnowEffect::activate()
[7573]118{
[7652]119        PRINTF(0)("Activating SnowEffect\n");
[7576]120
[8255]121        this->snowActivate = true;
122
[7652]123        SnowEffect::snowParticles = new SpriteParticles(particles);
124        SnowEffect::snowParticles->setName("SnowEffectTrailParticles");
125        SnowEffect::snowParticles->setMaterialTexture(texture);
[8457]126        SnowEffect::snowParticles->setLifeSpan(snowLife, randomLife);
[7652]127        SnowEffect::snowParticles->setRadius(0.0, snowRadius, randomRadius);
[7683]128        SnowEffect::snowParticles->setRadius(0.2, snowRadius, randomRadius*0.8);
129        SnowEffect::snowParticles->setRadius(1.0, snowRadius, randomRadius*0.5);
[7652]130        SnowEffect::snowParticles->setMass(0, snowMass, randomMass);
131        SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha);
132        SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2);
133        SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0);
134
135        this->emitter->setSystem(SnowEffect::snowParticles);
136
137        this->emitter->setRelCoor(snowCoord);
138        this->emitter->setEmissionRate(rate);
139        this->emitter->setEmissionVelocity(velocity, randomVelocity);
[7696]140        this->emitter->setSpread(angle * this->snowWindForce , randomAngle * this->snowWindForce);
[7652]141        this->emitter->setSize(snowSize);
[7696]142
[8480]143  if (this->snowWindForce != 0)
144    this->soundSource.play(this->windBuffer, 0.1f * this->snowWindForce, true);
145 
[7573]146}
147
148
[8455]149void SnowEffect::deactivate()
[7573]150{
[7652]151        PRINTF(0)("Deactivating SnowEffect\n");
152
[8255]153        this->snowActivate = false;
[7652]154        this->emitter->setSystem(NULL);
[7696]155
156        if (this->windBuffer != NULL)
157                ResourceManager::getInstance()->unload(this->windBuffer);
158
[7573]159}
160
161void SnowEffect::draw() const
162{
[8255]163        if (!this->snowActivate)
164                return;
[7573]165}
166
167void SnowEffect::tick(float dt)
168{
[8255]169        if (!this->snowActivate)
170                return;
[7683]171
[8255]172        /*
173        float distance = (State::getCameraNode()->getAbsCoor() - Vector(snowCoord.x, State::getCameraNode()->getAbsCoor().y, snowCoord.z)).len();
[8455]174
[8255]175        if(activated)
176        {
177        if(distance > 0.3*snowSize.x || distance > 0.3*snowSize.y)
178                        this->deactivate();
179        else if(distance > 0.25*snowSize.x || distance > 0.25*snowSize.y)
180        this->alpha = 0.15;
181        else if(distance > 0.2*snowSize.x || distance > 0.2*snowSize.y)
182        this->alpha = 0.25;
183        else if(distance > 0.1*snowSize.x || distance > 0.1*snowSize.y)
184        this->alpha = 0.4;
[8455]185
[8255]186        SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha);
187        SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2);
188        SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0);
189        }
190        else
191        {
192        if(distance < 0.3*snowSize.x || distance < 0.3*snowSize.y )
193        this->activate();
194        if( distance < 0.25*snowSize.x || distance < 0.25*snowSize.y )
195        this->alpha = 0.25;
196        else if( distance < 0.2*snowSize.x || distance < 0.2*snowSize.y )
197        this->alpha = 0.4;
198        else if( distance < 0.1*snowSize.x || distance < 0.1*snowSize.y )
199        this->alpha = 0.5;
[8455]200
[8255]201        SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha);
202        SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2);
203        SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0);
204        }*/
[7683]205
[8255]206        if (this->snowMove) {
207                this->snowCoord = State::getCameraNode()->getAbsCoor();
208                this->emitter->setRelCoor(this->snowCoord.x , this->snowCoord.y+300, this->snowCoord.z);
209        }
[7573]210}
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