Last change
on this file since 7561 was
7561,
checked in by amaechler, 18 years ago
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branches/atmosphere_engine: rain_effect
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File size:
1.1 KB
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Rev | Line | |
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[7561] | 1 | /** |
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| 2 | * @file rain_effect.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _RAIN_EFFECT |
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| 6 | #define _RAIN_EFFECT |
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| 7 | |
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| 8 | // #include "vector.h" |
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| 9 | #include "particle_system.h" |
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| 10 | #include "material.h" |
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| 11 | |
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| 12 | #include "weather_effect.h" |
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| 13 | |
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| 14 | class RainEffect : public WeatherEffect |
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| 15 | { |
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| 16 | public: |
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| 17 | RainEffect(const TiXmlElement* root = NULL); |
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| 18 | virtual ~RainEffect(); |
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| 19 | |
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| 20 | virtual void loadParams(const TiXmlElement* root); |
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| 21 | |
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| 22 | virtual bool init(); |
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| 23 | |
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| 24 | virtual bool activate(); |
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| 25 | virtual bool deactivate(); |
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| 26 | |
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| 27 | virtual void draw() const; |
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| 28 | |
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| 29 | // inline void setRainMode(const std::string& mode) { this->rainMode = this->stringToRainMode(mode); } |
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| 30 | // inline void setRainDensity(float density) { this->rainDensity = density; } |
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| 31 | // inline void setRainRange(float start, float end) { this->rainStart = start; this->rainEnd = end; } |
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| 32 | // inline void setRainColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
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| 33 | |
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| 34 | private: |
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| 35 | // GLint rainMode; |
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| 36 | // GLfloat rainDensity; |
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| 37 | // GLfloat rainStart; |
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| 38 | // GLfloat rainEnd; |
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| 39 | // Vector colorVector; |
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| 40 | }; |
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| 41 | |
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| 42 | |
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| 43 | #endif /* _RAIN_EFFECT */ |
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