[7561] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: hdavid, amaechler |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | #include "rain_effect.h" |
---|
| 16 | |
---|
| 17 | #include "util/loading/load_param.h" |
---|
| 18 | #include "util/loading/factory.h" |
---|
[7646] | 19 | #include "util/loading/resource_manager.h" |
---|
[7561] | 20 | |
---|
| 21 | #include "glincl.h" |
---|
[7652] | 22 | #include "p_node.h" |
---|
[7562] | 23 | #include "state.h" |
---|
[7628] | 24 | #include "spark_particles.h" |
---|
| 25 | #include "plane_emitter.h" |
---|
[7562] | 26 | |
---|
| 27 | #include "parser/tinyxml/tinyxml.h" |
---|
| 28 | |
---|
[7628] | 29 | //SHELL_COMMAND(activate, RainEffect, activateRain); |
---|
| 30 | //SHELL_COMMAND(deactivate, RainEffect, deactivateRain); |
---|
[7577] | 31 | |
---|
[7561] | 32 | using namespace std; |
---|
| 33 | |
---|
| 34 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); |
---|
| 35 | |
---|
| 36 | RainEffect::RainEffect(const TiXmlElement* root) |
---|
| 37 | { |
---|
[7652] | 38 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); |
---|
[7561] | 39 | |
---|
[7652] | 40 | this->init(); |
---|
[7561] | 41 | |
---|
[7652] | 42 | if (root != NULL) |
---|
| 43 | this->loadParams(root); |
---|
[7646] | 44 | |
---|
[7652] | 45 | //load sound |
---|
| 46 | if (this->rainBuffer != NULL) |
---|
| 47 | ResourceManager::getInstance()->unload(this->rainBuffer); |
---|
| 48 | this->rainBuffer = (SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); |
---|
[7646] | 49 | |
---|
[7652] | 50 | this->activate(); |
---|
[7561] | 51 | } |
---|
| 52 | |
---|
| 53 | RainEffect::~RainEffect() |
---|
| 54 | { |
---|
[7652] | 55 | this->deactivate(); |
---|
[7561] | 56 | } |
---|
| 57 | |
---|
| 58 | void RainEffect::loadParams(const TiXmlElement* root) |
---|
| 59 | { |
---|
[7628] | 60 | WeatherEffect::loadParams(root); |
---|
[7561] | 61 | |
---|
[7682] | 62 | // LoadParam(root, "moverain", this, RainEffect, setMoveRain); |
---|
[7628] | 63 | LoadParam(root, "coord", this, RainEffect, setRainCoord); |
---|
| 64 | LoadParam(root, "size", this, RainEffect, setRainSize); |
---|
| 65 | LoadParam(root, "rate", this, RainEffect, setRainRate); |
---|
| 66 | LoadParam(root, "velocity", this, RainEffect, setRainVelocity); |
---|
[7652] | 67 | LoadParam(root, "life", this, RainEffect, setRainLife); |
---|
[7682] | 68 | LoadParam(root, "wind", this, RainEffect, setRainWind); |
---|
[7685] | 69 | LoadParam(root, "option", this, RainEffect, setRainOption); |
---|
[7628] | 70 | } |
---|
[7561] | 71 | |
---|
| 72 | |
---|
[7628] | 73 | bool RainEffect::init() |
---|
| 74 | { |
---|
[7652] | 75 | //Default values |
---|
| 76 | this->rainCoord = Vector(500, 500, 500); |
---|
| 77 | this->rainSize = Vector2D(1000, 1000); |
---|
[7682] | 78 | this->rainRate = 3000; |
---|
[7652] | 79 | this->rainVelocity = -300; |
---|
[7682] | 80 | this->rainLife = 4; |
---|
| 81 | this->rainMaxParticles = this->rainRate * this->rainLife; |
---|
[7685] | 82 | this->rainWindForce = 0; |
---|
[7646] | 83 | |
---|
[7652] | 84 | this->emitter = new PlaneEmitter(this->rainSize); |
---|
[7561] | 85 | } |
---|
| 86 | |
---|
| 87 | |
---|
[7577] | 88 | SparkParticles* RainEffect::rainParticles = NULL; |
---|
[7561] | 89 | |
---|
| 90 | bool RainEffect::activate() |
---|
| 91 | { |
---|
[7652] | 92 | PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); |
---|
[7577] | 93 | |
---|
| 94 | if (unlikely(RainEffect::rainParticles == NULL)) |
---|
| 95 | { |
---|
[7682] | 96 | RainEffect::rainParticles = new SparkParticles((int) this->rainMaxParticles); |
---|
[7577] | 97 | RainEffect::rainParticles->setName("RainParticles"); |
---|
[7682] | 98 | RainEffect::rainParticles->precache((int)this->rainLife); |
---|
[7652] | 99 | RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); |
---|
[7682] | 100 | RainEffect::rainParticles->setRadius(0, 0.03); |
---|
| 101 | RainEffect::rainParticles->setRadius(0.2, 0.02); |
---|
| 102 | RainEffect::rainParticles->setRadius(1, 0.01); |
---|
| 103 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2); // grey blue 1 |
---|
| 104 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2); // grey blue 2 |
---|
| 105 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2); // light grey |
---|
[7577] | 106 | } |
---|
| 107 | |
---|
| 108 | this->emitter->setSystem(RainEffect::rainParticles); |
---|
| 109 | |
---|
[7628] | 110 | this->emitter->setRelCoor(this->rainCoord); |
---|
[7577] | 111 | |
---|
[7628] | 112 | this->emitter->setEmissionRate(this->rainRate); |
---|
[7646] | 113 | this->emitter->setEmissionVelocity(this->rainVelocity); |
---|
[7628] | 114 | |
---|
[7685] | 115 | this->emitter->setSpread(this->rainWindForce / 50, 0.2); |
---|
[7646] | 116 | |
---|
| 117 | this->soundSource.loop(this->rainBuffer); |
---|
| 118 | PRINTF(0)( "Playing RainSound\n" ); |
---|
[7561] | 119 | } |
---|
| 120 | |
---|
| 121 | |
---|
| 122 | bool RainEffect::deactivate() |
---|
| 123 | { |
---|
[7652] | 124 | PRINTF(0)("Deactivating RainEffect\n"); |
---|
[7577] | 125 | |
---|
[7652] | 126 | this->emitter->setSystem(NULL); |
---|
[7561] | 127 | } |
---|
[7646] | 128 | |
---|
| 129 | void RainEffect::tick (float dt) |
---|
| 130 | { |
---|
[7685] | 131 | if (this->rainMove) { |
---|
| 132 | this->rainCoord = State::getCameraNode()->getAbsCoor(); |
---|
[7691] | 133 | this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); |
---|
[7685] | 134 | } |
---|
[7646] | 135 | } |
---|