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Last change
on this file since 7379 was
7379,
checked in by hdavid, 20 years ago
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branches/atmospheric_engine: basic framework
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File size:
1.1 KB
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| 1 | /** |
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| 2 | * @file fog_effect.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _FOG_EFFECT |
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| 6 | #define _FOG_EFFECT |
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| 7 | |
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| 8 | #include "weather_effects.h" |
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| 9 | |
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| 10 | class FogEffect : public WeatherEffects |
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| 11 | { |
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| 12 | public: |
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| 13 | FogEffect(const TiXmlElement* root = NULL); |
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| 14 | virtual ~FogEffect(); |
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| 15 | |
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| 16 | virtual void loadParams(const TiXmlElement* root); |
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| 17 | |
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| 18 | virtual bool init(); |
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| 19 | |
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| 20 | virtual bool activate(); |
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| 21 | virtual bool deactivate(); |
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| 22 | |
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| 23 | |
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| 24 | void setTest(int test); |
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| 25 | |
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| 26 | /*inline void setFogMode(const std::string& mode) { this->fogMode = this->stringToFogMode(mode); } |
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| 27 | inline void setFogDensity(float density) { this->fogDensity = density; } |
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| 28 | inline void setFogRange(float start, float end) { this->fogStart = start; this->fogEnd = end; } |
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| 29 | inline void setFogColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
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| 30 | */ |
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| 31 | |
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| 32 | private: |
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| 33 | //GLint stringToFogMode(const std::string& mode); |
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| 34 | |
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| 35 | |
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| 36 | private: |
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| 37 | /* GLint fogMode; |
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| 38 | GLfloat fogDensity; |
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| 39 | GLfloat fogStart; |
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| 40 | GLfloat fogEnd; |
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| 41 | Vector colorVector;*/ |
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| 42 | }; |
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| 43 | |
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| 44 | |
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| 45 | #endif /* _FOG_EFFECT */ |
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