| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: hdavid, amaechler |
|---|
| 13 | */ |
|---|
| 14 | |
|---|
| 15 | #include "fog_effect.h" |
|---|
| 16 | |
|---|
| 17 | #include "util/loading/load_param.h" |
|---|
| 18 | #include "util/loading/factory.h" |
|---|
| 19 | |
|---|
| 20 | #include "glincl.h" |
|---|
| 21 | |
|---|
| 22 | #include "shell_command.h" |
|---|
| 23 | |
|---|
| 24 | SHELL_COMMAND(activate, FogEffect, activateFog); |
|---|
| 25 | SHELL_COMMAND(deactivate, FogEffect, deactivateFog); |
|---|
| 26 | SHELL_COMMAND(fadein, FogEffect, fadeInFog); |
|---|
| 27 | SHELL_COMMAND(fadeout, FogEffect, fadeOutFog); |
|---|
| 28 | |
|---|
| 29 | // TODO: Fix fades |
|---|
| 30 | |
|---|
| 31 | using namespace std; |
|---|
| 32 | |
|---|
| 33 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
|---|
| 34 | |
|---|
| 35 | FogEffect::FogEffect(const TiXmlElement* root) |
|---|
| 36 | { |
|---|
| 37 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
|---|
| 38 | |
|---|
| 39 | this->init(); |
|---|
| 40 | |
|---|
| 41 | if (root != NULL) |
|---|
| 42 | this->loadParams(root); |
|---|
| 43 | |
|---|
| 44 | if (this->fogActivate) |
|---|
| 45 | this->activate(); |
|---|
| 46 | } |
|---|
| 47 | |
|---|
| 48 | |
|---|
| 49 | FogEffect::~FogEffect() |
|---|
| 50 | { |
|---|
| 51 | this->deactivate(); |
|---|
| 52 | } |
|---|
| 53 | |
|---|
| 54 | |
|---|
| 55 | void FogEffect::loadParams(const TiXmlElement* root) |
|---|
| 56 | { |
|---|
| 57 | WeatherEffect::loadParams(root); |
|---|
| 58 | |
|---|
| 59 | LoadParam(root, "mode", this, FogEffect, setFogMode); |
|---|
| 60 | LoadParam(root, "density", this, FogEffect, setFogDensity); |
|---|
| 61 | LoadParam(root, "range", this, FogEffect, setFogRange); |
|---|
| 62 | LoadParam(root, "color", this, FogEffect, setFogColor); |
|---|
| 63 | LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn); |
|---|
| 64 | LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut); |
|---|
| 65 | |
|---|
| 66 | LOAD_PARAM_START_CYCLE(root, element); |
|---|
| 67 | { |
|---|
| 68 | LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption); |
|---|
| 69 | } |
|---|
| 70 | LOAD_PARAM_END_CYCLE(element); |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | bool FogEffect::init() |
|---|
| 74 | { |
|---|
| 75 | //default values |
|---|
| 76 | this->fogActivate = false; |
|---|
| 77 | this->fogFadeInDuration = 0; |
|---|
| 78 | this->fogFadeOutDuration = 0; |
|---|
| 79 | this->localTimer = 0; |
|---|
| 80 | |
|---|
| 81 | this->fogMode = GL_LINEAR; |
|---|
| 82 | this->fogDensity = 0.05; |
|---|
| 83 | this->fogStart = 0; |
|---|
| 84 | this->fogEnd = 500; |
|---|
| 85 | this->colorVector = Vector(0.3, 0.3, 0.3); |
|---|
| 86 | |
|---|
| 87 | return 0; |
|---|
| 88 | } |
|---|
| 89 | |
|---|
| 90 | |
|---|
| 91 | bool FogEffect::activate() |
|---|
| 92 | { |
|---|
| 93 | PRINTF(0)( "Enabling FogEffect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); |
|---|
| 94 | |
|---|
| 95 | this->fogActivate = true; |
|---|
| 96 | |
|---|
| 97 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
|---|
| 98 | glFogi(GL_FOG_MODE, this->fogMode); |
|---|
| 99 | glFogfv(GL_FOG_COLOR, fogColor); |
|---|
| 100 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
|---|
| 101 | glFogf(GL_FOG_START, this->fogStart); |
|---|
| 102 | glFogf(GL_FOG_END, this->fogEnd); |
|---|
| 103 | |
|---|
| 104 | // glFogf(GL_FOG_DENSITY, this->fogDensity); |
|---|
| 105 | |
|---|
| 106 | glEnable(GL_FOG); |
|---|
| 107 | |
|---|
| 108 | return 0; |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | |
|---|
| 112 | bool FogEffect::deactivate() |
|---|
| 113 | { |
|---|
| 114 | PRINTF(0)("Deactivating FogEffect\n"); |
|---|
| 115 | |
|---|
| 116 | this->fogFadeInActivate = false; |
|---|
| 117 | this->fogFadeOutActivate = false; |
|---|
| 118 | this->fogActivate = false; |
|---|
| 119 | |
|---|
| 120 | glDisable(GL_FOG); |
|---|
| 121 | |
|---|
| 122 | return 0; |
|---|
| 123 | } |
|---|
| 124 | |
|---|
| 125 | void FogEffect::draw() const { |
|---|
| 126 | |
|---|
| 127 | // If Fog Fade In |
|---|
| 128 | if ( this->fogFadeInActivate ) { |
|---|
| 129 | glFogf(GL_FOG_DENSITY, this->fogFadeInDensity); |
|---|
| 130 | PRINTF(0)( "this->fogFadeInDensity: %f\n", this->fogFadeInDensity); |
|---|
| 131 | } |
|---|
| 132 | // If Fog Fade Out |
|---|
| 133 | else if ( this->fogFadeOutActivate ) |
|---|
| 134 | glFogf(GL_FOG_DENSITY, this->fogFadeOutDensity); |
|---|
| 135 | |
|---|
| 136 | // Normal Fog activate |
|---|
| 137 | else |
|---|
| 138 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
|---|
| 139 | |
|---|
| 140 | } |
|---|
| 141 | |
|---|
| 142 | void FogEffect::tick(float dt) |
|---|
| 143 | { |
|---|
| 144 | if (!this->fogActivate) |
|---|
| 145 | return; |
|---|
| 146 | |
|---|
| 147 | if ( this->fogFadeInActivate ) { |
|---|
| 148 | this->localTimer += dt; |
|---|
| 149 | float progress = this->localTimer / this->fogFadeInDuration; |
|---|
| 150 | this->fogFadeInDensity = progress * this->fogDensity; |
|---|
| 151 | |
|---|
| 152 | if ( this->localTimer >= this->fogFadeOutDuration ) |
|---|
| 153 | this->fogFadeInActivate = false; |
|---|
| 154 | } |
|---|
| 155 | else if ( this->fogFadeOutActivate ) { |
|---|
| 156 | this->localTimer += dt; |
|---|
| 157 | float progress = this->localTimer / this->fogFadeInDuration; |
|---|
| 158 | this->fogFadeOutDensity = 1 - progress * this->fogDensity; |
|---|
| 159 | |
|---|
| 160 | if ( this->localTimer >= this->fogFadeOutDuration ) |
|---|
| 161 | this->deactivate(); |
|---|
| 162 | } |
|---|
| 163 | } |
|---|
| 164 | |
|---|
| 165 | void FogEffect::fadeInFog() { |
|---|
| 166 | |
|---|
| 167 | // If Fog is already fading out, stop it |
|---|
| 168 | this->fogFadeOutActivate = false; |
|---|
| 169 | |
|---|
| 170 | // If Fog is already on, turn it off first |
|---|
| 171 | if (this->fogActivate) |
|---|
| 172 | this->deactivate(); |
|---|
| 173 | |
|---|
| 174 | // If no manual FadeIn value was set, set a default value |
|---|
| 175 | if (!this->fogFadeInDuration > 0) |
|---|
| 176 | this->fogFadeInDuration = 20; |
|---|
| 177 | |
|---|
| 178 | // Reset local timer |
|---|
| 179 | this->localTimer = 0; |
|---|
| 180 | |
|---|
| 181 | // set FogFadeIn activate |
|---|
| 182 | this->fogFadeInActivate = true; |
|---|
| 183 | |
|---|
| 184 | // Activate Fog |
|---|
| 185 | this->activate(); |
|---|
| 186 | |
|---|
| 187 | } |
|---|
| 188 | |
|---|
| 189 | |
|---|
| 190 | void FogEffect::fadeOutFog() { |
|---|
| 191 | |
|---|
| 192 | // If Fog is already fading in, stop it |
|---|
| 193 | this->fogFadeInActivate = false; |
|---|
| 194 | |
|---|
| 195 | // If Fog is off, turn it on first |
|---|
| 196 | if (!this->fogActivate) |
|---|
| 197 | this->activate(); |
|---|
| 198 | |
|---|
| 199 | // If no manual FadeOut value was set, set a default value |
|---|
| 200 | if (!this->fogFadeOutDuration > 0) |
|---|
| 201 | this->fogFadeOutDuration = 20; |
|---|
| 202 | |
|---|
| 203 | // set FogFadeOut activate |
|---|
| 204 | this->fogFadeOutActivate = true; |
|---|
| 205 | |
|---|
| 206 | // Reset local timer |
|---|
| 207 | this->localTimer = 0; |
|---|
| 208 | |
|---|
| 209 | } |
|---|
| 210 | |
|---|
| 211 | |
|---|
| 212 | GLint FogEffect::stringToFogMode(const std::string& mode) |
|---|
| 213 | { |
|---|
| 214 | if(mode == "GL_LINEAR") |
|---|
| 215 | return GL_LINEAR; |
|---|
| 216 | else if(mode == "GL_EXP") |
|---|
| 217 | return GL_EXP; |
|---|
| 218 | else if(mode == "GL_EXP2" ) |
|---|
| 219 | return GL_EXP2; |
|---|
| 220 | else |
|---|
| 221 | return -1; |
|---|
| 222 | } |
|---|
| 223 | |
|---|
| 224 | |
|---|