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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 8180

Last change on this file since 8180 was 8023, checked in by hdavid, 18 years ago

branches/atmospheric_engine: activating/deactivating fogEffect in the oxw-file works,default: deactivate

File size: 2.4 KB
Line 
1/*
2        orxonox - the future of 3D-vertical-scrollers
3
4        Copyright (C) 2004 orx
5
6        This program is free software; you can redistribute it and/or modify
7        it under the terms of the GNU General Public License as published by
8        the Free Software Foundation; either version 2, or (at your option)
9        any later version.
10
11### File Specific:
12        main-programmer: hdavid, amaechler
13*/
14
15#include "fog_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "glincl.h"
21
22#include "shell_command.h"
23
24SHELL_COMMAND(activate, FogEffect, activateFog);
25SHELL_COMMAND(deactivate, FogEffect, deactivateFog);
26
27using namespace std;
28
29CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
30
31FogEffect::FogEffect(const TiXmlElement* root)
32{
33        this->setClassID(CL_FOG_EFFECT, "FogEffect");
34
35        this->init();
36
37        if (root != NULL)
38                this->loadParams(root);
39
40  if( this->fogActivate )
41         this->activate();
42}
43
44
45FogEffect::~FogEffect()
46{
47        this->deactivate();
48}
49
50
51void FogEffect::loadParams(const TiXmlElement* root)
52{
53        WeatherEffect::loadParams(root);
54
55        LoadParam(root, "mode", this, FogEffect, setFogMode);
56        LoadParam(root, "density", this, FogEffect, setFogDensity);
57        LoadParam(root, "range", this, FogEffect, setFogRange);
58        LoadParam(root, "color", this, FogEffect, setFogColor);
59  LoadParam(root, "option", this, FogEffect, setFogOption);
60}
61
62bool FogEffect::init()
63{
64        //default values
65  this->fogActivate = false;
66        this->fogMode = GL_EXP2;
67        this->fogDensity = 0.001;
68        this->fogStart = 0;
69        this->fogEnd = 5000;
70  this->colorVector = Vector(0.7, 0.7, 0.7);
71}
72
73
74
75bool FogEffect::activate()
76{
77        PRINTF(0)( "Enabling FogEffect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z);
78
79        glEnable(GL_FOG);
80        {
81                GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
82
83                glFogi(GL_FOG_MODE, this->fogMode);
84                glFogfv(GL_FOG_COLOR, fogColor);
85                glFogf(GL_FOG_DENSITY, this->fogDensity);
86                glHint(GL_FOG_HINT, GL_DONT_CARE);
87                glFogf(GL_FOG_START, this->fogStart);
88                glFogf(GL_FOG_END, this->fogEnd);
89        }
90        glClearColor(0.5, 0.5, 0.5, 1.0);
91}
92
93
94bool FogEffect::deactivate()
95{
96        PRINTF(0)("Deactivating FogEffect\n");
97        glDisable(GL_FOG);
98}
99
100
101GLint FogEffect::stringToFogMode(const std::string& mode)
102{
103        if(mode == "GL_LINEAR")
104                return GL_LINEAR;
105        else if(mode == "GL_EXP")
106                return GL_EXP;
107        else if(mode == "GL_EXP2" )
108                return GL_EXP2;
109        else
110                return -1;
111}
112
113
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