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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 7503

Last change on this file since 7503 was 7503, checked in by hdavid, 18 years ago

branches/atmospheric_engine: killing the weather effects works

File size: 2.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: hdavid, amaechler
13*/
14
15#include "fog_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "glincl.h"
21
22#include "shell_command.h"
23/*SHELL_COMMAND(activateFog, FogEffect, FogEffect::activate)
24  ->setAlias("aFog");
25SHELL_COMMAND(deactivateFog, FogEffect, FogEffect::deactivate)
26  ->setAlias("dFog");*/
27
28using namespace std;
29
30CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
31
32FogEffect::FogEffect(const TiXmlElement* root)
33{
34  this->setClassID(CL_FOG_EFFECT, "FogEffect");
35 
36  this->fogMode = GL_LINEAR;
37  this->fogDensity = 0.001f;
38  this->fogStart = 10.0f;
39  this->fogEnd = 1000.0f;
40
41  if (root != NULL)
42    this->loadParams(root);
43
44  this->activate();
45}
46
47
48
49FogEffect::~FogEffect()
50{
51  this->deactivate();
52}
53
54
55void FogEffect::loadParams(const TiXmlElement* root)
56{
57  WeatherEffect::loadParams(root);
58
59  LoadParam(root, "fog-mode", this, FogEffect, setFogMode);
60  LoadParam(root, "fog-density", this, FogEffect, setFogDensity);
61  LoadParam(root, "fog-color", this, FogEffect, setFogColor);
62
63
64}
65
66bool FogEffect::init()
67{}
68
69
70
71bool FogEffect::activate()
72{
73  PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity,
74             this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z);
75
76  glEnable(GL_FOG);
77  {
78    //GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0};
79    GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
80
81    glFogi(GL_FOG_MODE, this->fogMode);
82    glFogfv(GL_FOG_COLOR, fogColor);
83    glFogf(GL_FOG_DENSITY, this->fogDensity);
84    glHint(GL_FOG_HINT, GL_DONT_CARE);
85    glFogf(GL_FOG_START, this->fogStart);
86    glFogf(GL_FOG_END, this->fogEnd);
87
88    //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE);
89  }
90  glClearColor(0.5, 0.5, 0.5, 1.0);
91}
92
93
94
95bool FogEffect::deactivate()
96{
97  PRINTF(0)("Deactivating Fog Effect\n");
98        glDisable(GL_FOG);
99}
100
101
102
103GLint FogEffect::stringToFogMode(const std::string& mode)
104{
105  if(mode == "GL_LINEAR")
106    return GL_LINEAR;
107  else if(mode == "GL_EXP")
108    return GL_EXP;
109  else if(mode == "GL_EXP2" )
110    return GL_EXP2;
111  else
112    return -1;
113}
114
115
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