Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 8771

Last change on this file since 8771 was 8771, checked in by amaechler, 18 years ago

branches/atmospheric_engine: rainsound fade working and comments

File size: 5.9 KB
RevLine 
[6741]1/*
[8495]2  orxonox - the future of 3D-vertical-scrollers
[6741]3
[8495]4  Copyright (C) 2004 orx
[6741]5
[8495]6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2, or (at your option)
9  any later version.
[6741]10
11### File Specific:
[8495]12  main-programmer: hdavid, amaechler
[6741]13*/
14
15#include "fog_effect.h"
16
[7193]17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
[6741]19
[8255]20#include "shell_command.h"
[6772]21
[8771]22// Define shell commands
[8255]23SHELL_COMMAND(activate, FogEffect, activateFog);
24SHELL_COMMAND(deactivate, FogEffect, deactivateFog);
[8495]25SHELL_COMMAND(fadein, FogEffect, fadeInFog);
26SHELL_COMMAND(fadeout, FogEffect, fadeOutFog);
[8255]27
[6741]28using namespace std;
29
[6772]30CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
[6741]31
[8771]32/**
33 * @brief standard constructor
34 */
[8495]35FogEffect::FogEffect(const TiXmlElement* root) {
36    this->setClassID(CL_FOG_EFFECT, "FogEffect");
[6741]37
[8771]38    // Initialize values
[8495]39    this->init();
[6772]40
[8771]41    // Load XML params
[8495]42    if (root != NULL)
43        this->loadParams(root);
[7107]44
[8771]45    // Activate fog, if chosen to be activated by default
[8495]46    if (this->fogActivate)
47        this->activate();
[6741]48}
49
[8771]50/**
51 * @brief standard destructor
52 */
[8495]53FogEffect::~FogEffect() {
54    this->deactivate();
[6980]55}
[6741]56
[8771]57/**
58 * @brief initalizes the fog effect with default values
59 */
60void FogEffect::init() {
61    // default values
62  this->fogMode = GL_LINEAR;
63  this->fogDensity = 0.005;
64  this->fogStart = 0;
65  this->fogEnd = 300;
66  this->colorVector = Vector(0.6, 0.0, 0.0);
[6741]67
[8771]68    // init variables
69  this->fogFadeInDuration = 0;
70  this->fogFadeOutDuration = 0;
71  this->fogFadeDensity = 0;
72  this->fogFadeEnd = 0;
73
74  this->localTimer = 0;
75  this->fogActivate = false;
76  this->fogFadeInActivate = false;
77  this->fogFadeOutActivate = false;
78}
79
80/**
81 * @brief loads the fog effect parameters.
82 * @param root: the XML-Element to load the data from
83 */
[8495]84void FogEffect::loadParams(const TiXmlElement* root) {
85    WeatherEffect::loadParams(root);
[6741]86
[8771]87    LoadParam(root, "mode", this, FogEffect, setFogMode).describe("fog mode (linear, exponential)");;
88    LoadParam(root, "density", this, FogEffect, setFogDensity).describe("fog density if exp. fog");;
89    LoadParam(root, "range", this, FogEffect, setFogRange).describe("fog range: start, end");;
90    LoadParam(root, "color", this, FogEffect, setFogColor).describe("fog color: r,g,b");;
91    LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn).describe("duration of the fade in");;
92    LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut).describe("duration of the fade out");;
[8255]93
[8495]94    LOAD_PARAM_START_CYCLE(root, element);
95    {
[8771]96      LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption).describe("sets a fog option: activate");;
[8495]97    }
98    LOAD_PARAM_END_CYCLE(element);
[7810]99}
[6772]100
[8771]101/**
102 * @brief activates the fog effect
103 */
[8495]104void FogEffect::activate() {
[8521]105    PRINTF(0)( "Activating FogEffect\n");
[6772]106
[8521]107    // init fogGL
[8495]108    GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
109    glFogi(GL_FOG_MODE, this->fogMode);
110    glFogfv(GL_FOG_COLOR, fogColor);
111    glHint(GL_FOG_HINT, GL_DONT_CARE);
112    glFogf(GL_FOG_DENSITY, this->fogDensity);
113    glFogf(GL_FOG_START, this->fogStart);
114    glFogf(GL_FOG_END, this->fogEnd);
[8316]115
[8521]116    this->fogActivate = true;
117
[8495]118    glEnable(GL_FOG);
[6752]119}
120
[8771]121/**
122 * @brief deactivates the fog effect
123 */
[8495]124void FogEffect::deactivate() {
125    PRINTF(0)("Deactivating FogEffect\n");
[8255]126
[8495]127    this->fogFadeInActivate = false;
128    this->fogFadeOutActivate = false;
129    this->fogActivate = false;
[8316]130
[8495]131    glDisable(GL_FOG);
[6772]132}
133
[8771]134/**
135 * @brief draws the fog effect
136 */
[8255]137void FogEffect::draw() const {
[6772]138
[8495]139    if (!this->fogActivate)
140        return;
[8255]141
[8771]142    // If fog is fading
[8702]143    if ( this->fogFadeInActivate || this->fogFadeOutActivate ) {
[8716]144        if ( this->fogMode == GL_LINEAR)
145            glFogf(GL_FOG_END, this->fogFadeEnd);
146        else
147            glFogf(GL_FOG_DENSITY, this->fogFadeDensity);
[8702]148    }
[8255]149}
150
[8771]151/**
152 * @brief ticks the fog effect
153 * @param dt: tick float
154 */
[8495]155void FogEffect::tick(float dt) {
[8521]156
[8495]157    if (!this->fogActivate)
158        return;
[8316]159
[8771]160    // If fog is fading in
[8495]161    if ( this->fogFadeInActivate ) {
162        this->localTimer += dt;
163
[8716]164        if ( this->fogMode == GL_LINEAR)
165          this->fogFadeEnd = 2000 * (1 - ( this->localTimer / this->fogFadeInDuration )) + this->fogEnd;
166        else
167            this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity;
168
169        if ( this->localTimer >= this->fogFadeInDuration )
[8495]170            this->fogFadeInActivate = false;
171    }
172
[8771]173    // If fog is fading out
[8495]174    if ( this->fogFadeOutActivate ) {
175        this->localTimer += dt;
176
[8716]177        if ( this->fogMode == GL_LINEAR)
178          this->fogFadeEnd = 2000 * ( this->localTimer / this->fogFadeInDuration ) + this->fogEnd;
179        else
180            this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeInDuration ) * this->fogDensity);
181
[8495]182        if ( this->localTimer >= this->fogFadeOutDuration )
183            this->deactivate();
184    }
[8255]185}
186
[8771]187/**
188 * @brief fades the fog in
189 */
[8495]190void FogEffect::fadeInFog() {
[8255]191
[8495]192    // If Fog is already fading out, stop it
193    this->fogFadeOutActivate = false;
[8255]194
[8495]195    // If Fog is already on, turn it off first
196    if (this->fogActivate)
197        this->deactivate();
[8255]198
[8495]199    // If no manual FadeIn value was set, set a default value
200    if (!this->fogFadeInDuration > 0)
201        this->fogFadeInDuration = 20;
202
203    // Reset local timer
204    this->localTimer = 0;
205
[8716]206    // Activate Fog
207    this->activate();
208
[8495]209    // set FogFadeIn activate
210    this->fogFadeInActivate = true;
[8255]211}
212
[8771]213/**
214 * @brief fades the fog out
215 */
[8495]216void FogEffect::fadeOutFog() {
217
218    // If Fog is already fading in, stop it
219    this->fogFadeInActivate = false;
220
221    // If Fog is off, turn it on first
222    if (!this->fogActivate)
223        this->activate();
224
225    // If no manual FadeOut value was set, set a default value
226    if (!this->fogFadeOutDuration > 0)
227        this->fogFadeOutDuration = 20;
228
229    // set FogFadeOut activate
230    this->fogFadeOutActivate = true;
231
232    // Reset local timer
233    this->localTimer = 0;
[6772]234}
235
Note: See TracBrowser for help on using the repository browser.