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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 7392

Last change on this file since 7392 was 7392, checked in by amaechler, 18 years ago

branches/atmospheric_engine: glFog implemented in AtmosEngine

File size: 2.7 KB
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[6741]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[7379]12   main-programmer: hdavid, amaechler
[6741]13*/
14
15#include "fog_effect.h"
16
[7193]17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
[6741]19
[6772]20#include "glincl.h"
[6741]21
[7392]22#include "shell_command.h"
23/*SHELL_COMMAND(activateFog, FogEffect, FogEffect::activate)
24  ->setAlias("aFog");
25SHELL_COMMAND(deactivateFog, FogEffect, FogEffect::deactivate)
26  ->setAlias("dFog");*/
[6772]27
[6741]28using namespace std;
29
[6772]30CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
[6741]31
[7379]32FogEffect::FogEffect(const TiXmlElement* root)
[6741]33{
[7379]34  //this->setClassID(CL_FOG_EFFECT, "FogEffect");
[7392]35
[7107]36  this->fogMode = GL_LINEAR;
[6772]37  this->fogDensity = 0.001f;
38  this->fogStart = 10.0f;
39  this->fogEnd = 1000.0f;
[7392]40
[6741]41  if (root != NULL)
42    this->loadParams(root);
[7107]43
44  this->activate();
[6741]45}
46
47
[7379]48
[6741]49FogEffect::~FogEffect()
[6980]50{
51  this->deactivate();
52}
[6741]53
54
55void FogEffect::loadParams(const TiXmlElement* root)
56{
[7381]57  WeatherEffect::loadParams(root);
[6741]58
[7379]59  LoadParam(root, "fog-mode", this, FogEffect, setFogMode);
[6772]60
[7379]61  LoadParam(root, "fog-density", this, FogEffect, setFogDensity);
[6772]62
[7392]63  LoadParam(root, "fog-color", this, FogEffect, setFogColor);
[6980]64
[7392]65  // LoadParam(root, "test", this, FogEffect, setTest);
[7107]66
[7379]67
[6741]68}
69
[7379]70void FogEffect::setTest(int test)
71{
72  PRINTF(0)("\n\ntest: %i\n\n", test);
73}
[6741]74
75bool FogEffect::init()
76{}
77
78
[7379]79
[6741]80bool FogEffect::activate()
[7392]81{
[7107]82  PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity,
83             this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z);
[6772]84
[7392]85  /*PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f\n", this->fogMode, this->fogDensity,
86             this->fogStart, this->fogEnd);*/
87
[6772]88  glEnable(GL_FOG);
[6752]89  {
[7392]90    //GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0};
[7107]91    GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
[6741]92
[6772]93    glFogi(GL_FOG_MODE, this->fogMode);
[6752]94    glFogfv(GL_FOG_COLOR, fogColor);
[6772]95    glFogf(GL_FOG_DENSITY, this->fogDensity);
96    glHint(GL_FOG_HINT, GL_DONT_CARE);
97    glFogf(GL_FOG_START, this->fogStart);
98    glFogf(GL_FOG_END, this->fogEnd);
[6741]99
[6772]100    //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE);
101  }
[7392]102  glClearColor(0.5, 0.5, 0.5, 1.0);
[6752]103}
104
105
[7379]106
[6741]107bool FogEffect::deactivate()
[6772]108{
[7392]109        glDisable(GL_FOG);
[6772]110}
111
112
[7392]113
[7221]114GLint FogEffect::stringToFogMode(const std::string& mode)
[6772]115{
[7221]116  if(mode == "GL_LINEAR")
[6772]117    return GL_LINEAR;
[7221]118  else if(mode == "GL_EXP")
[6772]119    return GL_EXP;
[7221]120  else if(mode == "GL_EXP2" )
[6772]121    return GL_EXP2;
122  else
123    return -1;
124}
125
[7392]126
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