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Last change
on this file since 8180 was
8175,
checked in by amaechler, 19 years ago
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branches/atmospheric_engine: new cloud implementation using shaders, not yet working - wanna fix it? look at source and the demo mentioned there
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File size:
1.2 KB
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| 1 | /** |
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| 2 | * @file cloud_effect.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _CLOUD_EFFECT |
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| 6 | #define _CLOUD_EFFECT |
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| 7 | |
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| 8 | #include "weather_effect.h" |
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| 9 | |
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| 10 | #include "sound_buffer.h" |
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| 11 | #include "sound_source.h" |
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| 12 | |
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| 13 | #include "world_entity.h" |
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| 14 | #include "glincl.h" |
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| 15 | |
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| 16 | #include "sglmodel.h" |
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| 17 | |
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| 18 | class Shader; |
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| 19 | class Material; |
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| 20 | class Vector; |
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| 21 | |
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| 22 | class CloudEffect : public WeatherEffect |
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| 23 | { |
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| 24 | public: |
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| 25 | CloudEffect(const TiXmlElement* root = NULL); |
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| 26 | virtual ~CloudEffect(); |
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| 27 | |
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| 28 | virtual void loadParams(const TiXmlElement* root); |
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| 29 | |
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| 30 | virtual bool init(); |
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| 31 | |
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| 32 | virtual bool activate(); |
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| 33 | virtual bool deactivate(); |
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| 34 | |
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| 35 | virtual void draw() const; |
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| 36 | virtual void tick(float dt); |
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| 37 | |
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| 38 | // void setRadius(float radius); |
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| 39 | // void setTexture(char* fileName); |
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| 40 | |
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| 41 | |
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| 42 | private: |
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| 43 | void initialize(char* fileName); |
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| 44 | |
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| 45 | // GLUquadricObj* sphereObj; // A Placeholder for the Sphere. |
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| 46 | Material* cloudMaterial; // A Material for the Sphere. |
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| 47 | float sphereRadius; // Radius of the Sphere. |
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| 48 | |
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| 49 | float mover; |
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| 50 | float cloudSpeed; |
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| 51 | std::string cloudTexture; |
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| 52 | |
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| 53 | inline void setCloudTexture(const std::string& file) { this->cloudTexture = file; } |
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| 54 | inline void setCloudAnimation(float speed) { this->cloudSpeed = speed; } |
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| 55 | |
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| 56 | Sglmodel_sgl g_sky_model; |
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| 57 | Shader* skyShader; |
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| 58 | |
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| 59 | float g_tint[4]; |
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| 60 | float g_scroll; |
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| 61 | |
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| 62 | float time; |
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| 63 | |
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| 64 | |
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| 65 | }; |
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| 66 | |
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| 67 | #endif /* _CLOUD_EFFECT */ |
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