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source: orxonox.OLD/branches/ai/src/world_entities/npcs/npc_test.cc @ 10112

Last change on this file since 10112 was 10112, checked in by tfahrni, 17 years ago

many AI changes but nothing new

File size: 1.4 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "npc_test.h"
21
22
23#include "state.h"
24#include "debug.h"
25
26#include "loading/factory.h"
27#include "loading/load_param.h"
28
29#include "md2/md2Model.h"
30#include "player.h"
31#include "playable.h"
32
33#include "class_id_DEPRECATED.h"
34#include "movement_module.h"
35#include "ai_module.h"
36
37
38ObjectListDefinitionID(NPC2, CL_NPC_TEST2);
39CREATE_FACTORY(NPC2);
40
41
42NPC2::NPC2(const TiXmlElement* root) : NPC(NULL)
43{
44        this->registerObject(this, NPC2::_objectList);
45        if (root != NULL)this->loadParams(root);
46       
47        this->aiModule=new MovementModule(this); 
48}
49
50
51NPC2::~NPC2 ()
52{}
53
54
55void NPC2::loadParams(const TiXmlElement* root)
56{
57  NPC::loadParams(root);
58}
59
60
61
62void NPC2::tick(float dt)
63{
64        // animating the md2 model
65        if( likely(this->getModel(0) != NULL) && this->getModel(0)->isA(MD2Model::staticClassID()))
66                ((MD2Model*)this->getModel(0))->tick(dt);
67
68        // processing AI
69        //PRINTF(0)("Processing NPC\n");
70        if(this->aiModule!=NULL)this->aiModule->process(dt);
71}
72
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74
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