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source: orxonox.OLD/branches/ai/src/world_entities/npcs/npc.h @ 10275

Last change on this file since 10275 was 10275, checked in by tfahrni, 17 years ago

npc can shoot

File size: 1.2 KB
Line 
1
2#ifndef _NPC_H
3#define _NPC_H
4
5#include "world_entity.h"
6#include "ai_module.h"
7#include "world_entities/weapons/weapon_manager.h"
8
9class AI;
10
11class NPC : public WorldEntity
12{
13  ObjectListDeclaration(NPC);
14
15public:
16  NPC(const TiXmlElement* root = NULL);
17  virtual ~NPC ();
18
19  virtual void loadParams(const TiXmlElement* root);
20
21
22  bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
23  void removeWeapon(Weapon* weapon);
24  void nextWeaponConfig();
25  void previousWeaponConfig();
26  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
27
28
29  virtual void tick(float dt);
30  inline int getTeam()  { return teamNumber; }
31  inline void fire(){ this->bFire=true;}
32
33
34
35private:
36  inline void setTeamNumber(int number) { teamNumber=number; }
37  inline void setSwarmNumber(int number) { swarmNumber=number; }
38
39
40 private:
41
42  int                   teamNumber;   //!< number of the team
43  int                   swarmNumber;  //!< number of the swarm
44  int                   difficulty;   //!< difficulty
45
46  WeaponManager         weaponMan;    //!< weapon manager
47  bool                  bFire;        //!< fire
48
49  AIModule*             aiModule;
50};
51
52#endif /* _NPC_H */
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