1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "movement_module.h" |
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21 | #include "ai_module.h" |
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22 | #include "ai_team.h" |
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23 | #include "ai_swarm.h" |
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24 | #include "ai_engine.h" |
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25 | |
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26 | #include "debug.h" |
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27 | |
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28 | #include "loading/load_param.h" |
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29 | |
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30 | |
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31 | #include "npc.h" |
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32 | |
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33 | ObjectListDefinition(NPC); |
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34 | |
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35 | NPC::NPC(const TiXmlElement* root) |
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36 | : weaponMan(this) |
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37 | { |
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38 | this->registerObject(this, NPC::_objectList); |
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39 | |
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40 | this->toList(OM_GROUP_00); |
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41 | |
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42 | std::cout << "Team Number: " << teamNumber << "\n"; |
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43 | std::cout << "Swarm Number:" << swarmNumber << "\n"; |
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44 | //aiModule=new MovementModule(this); |
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45 | //AIEngine::getInstance()->addAI(teamNumber,swarmNumber,aiModule); |
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46 | AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this); |
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47 | |
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48 | this->bFire = false; |
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49 | |
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50 | } |
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51 | |
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52 | |
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53 | NPC::~NPC () |
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54 | { |
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55 | AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); |
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56 | } |
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57 | |
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58 | |
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59 | |
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60 | /** |
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61 | * loads the xml tags |
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62 | * @param root: root xml tag for this element |
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63 | */ |
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64 | void NPC::loadParams(const TiXmlElement* root) |
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65 | { |
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66 | WorldEntity::loadParams(root); |
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67 | |
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68 | LoadParam(root, "team", this, NPC, setTeamNumber) |
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69 | .describe("this sets the team number") |
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70 | .defaultValues(0); |
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71 | |
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72 | LoadParam(root, "swarm", this, NPC, setSwarmNumber) |
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73 | .describe("this sets the swarm number") |
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74 | .defaultValues(0); |
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75 | } |
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76 | |
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77 | |
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78 | /** |
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79 | * @brief adds a Weapon to the NPC. |
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80 | * @param weapon the Weapon to add. |
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81 | * @param configID the Configuration ID to add this weapon to. |
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82 | * @param slotID the slotID to add the Weapon to. |
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83 | */ |
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84 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) |
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85 | { |
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86 | weapon->setOwner(this->getOwner()); |
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87 | |
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88 | |
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89 | if(this->weaponMan.addWeapon(weapon, configID, slotID)) |
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90 | { |
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91 | return true; |
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92 | } |
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93 | else |
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94 | { |
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95 | if (weapon != NULL) |
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96 | PRINTF(2)("Unable to add Weapon (%s::%s) to %s::%s\n", |
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97 | weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); |
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98 | else |
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99 | PRINTF(2)("No weapon defined\n"); |
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100 | return false; |
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101 | |
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102 | } |
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103 | } |
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104 | |
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105 | /** |
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106 | * @brief removes a Weapon. |
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107 | * @param weapon the Weapon to remove. |
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108 | */ |
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109 | void NPC::removeWeapon(Weapon* weapon) |
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110 | { |
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111 | this->weaponMan.removeWeapon(weapon); |
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112 | |
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113 | } |
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114 | |
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115 | /** |
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116 | * @brief jumps to the next WeaponConfiguration |
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117 | */ |
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118 | void NPC::nextWeaponConfig() |
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119 | { |
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120 | this->weaponMan.nextWeaponConfig(); |
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121 | } |
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122 | |
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123 | /** |
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124 | * @brief moves to the last WeaponConfiguration |
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125 | */ |
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126 | void NPC::previousWeaponConfig() |
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127 | { |
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128 | this->weaponMan.previousWeaponConfig(); |
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129 | } |
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130 | |
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131 | |
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132 | |
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133 | |
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134 | /** |
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135 | * ticking |
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136 | * @param dt time since last tick |
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137 | */ |
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138 | void NPC::tick(float dt) |
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139 | { |
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140 | this->weaponMan.tick(dt); |
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141 | if (this->bFire) |
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142 | weaponMan.fire(); |
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143 | this->bFire = false; |
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144 | } |
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