| 1 | /*! |
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| 2 | * @file upd_socket.h |
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| 3 | * class to connect to other clients via udp |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _UDP_SOCKET |
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| 7 | #define _UDP_SOCKET |
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| 8 | |
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| 9 | /* include this file, it contains some default definitions */ |
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| 10 | #include "netdefs.h" |
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| 11 | |
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| 12 | |
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| 13 | /* include base_object.h since all classes are derived from this one */ |
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| 14 | #include "network_socket.h" |
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| 15 | |
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| 16 | class UdpServerSocket; |
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| 17 | |
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| 18 | enum |
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| 19 | { |
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| 20 | UDPCMD_DISCONNECT = 1, |
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| 21 | UDPCMD_INVALIDRNDBYTE = 2 |
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| 22 | }; |
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| 23 | |
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| 24 | class UdpSocket : public NetworkSocket |
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| 25 | { |
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| 26 | ObjectListDeclaration(UdpSocket); |
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| 27 | public: |
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| 28 | UdpSocket(); |
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| 29 | UdpSocket( UdpServerSocket * serverSocket, IPaddress ip, int userId, byte randomByte ); |
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| 30 | UdpSocket( std::string host, int port ); |
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| 31 | virtual ~UdpSocket(); |
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| 32 | |
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| 33 | virtual void connectToServer( std::string host, int port ); |
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| 34 | virtual void disconnectServer(); |
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| 35 | |
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| 36 | virtual void reconnectToServer( std::string host, int port); |
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| 37 | virtual void reconnectToServerSoft( std::string host, int port); |
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| 38 | |
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| 39 | virtual bool writePacket(byte * data, int length ); |
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| 40 | virtual int readPacket(byte * data, int maxLength); |
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| 41 | |
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| 42 | |
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| 43 | private: |
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| 44 | void init(); |
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| 45 | |
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| 46 | bool writeRawPacket( byte * data, int length ); |
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| 47 | bool checkUdpCmd( byte udpCmd ); |
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| 48 | bool checkRandomByte( byte rndByte ); |
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| 49 | byte generateNewRandomByte(); |
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| 50 | |
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| 51 | |
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| 52 | private: |
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| 53 | UdpServerSocket * serverSocket; //!< will get packets here |
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| 54 | int userId; //!< user id used by serverSocket |
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| 55 | UDPsocket socket; //!< socket used to send/recieve |
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| 56 | UDPpacket * packet; |
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| 57 | |
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| 58 | byte randomByte; //!< contains random bytes & 0xFC |
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| 59 | }; |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | #endif /* _NETWORK_SOCKET */ |
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