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| 1 | /*! | 
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| 2 |  * @file resource_shader.h | 
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| 3 |  * @brief Contains the ResourceShader class, that handles the Resource-specific loading part of the Shader. | 
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| 4 |  * | 
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| 5 |  */ | 
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| 6 |  | 
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| 7 | #ifndef _RESOURCE_SHADER_H | 
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| 8 | #define _RESOURCE_SHADER_H | 
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| 9 |  | 
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| 10 | #include "util/loading/resource.h" | 
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| 11 | #include "shader.h" | 
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| 12 |  | 
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| 13 |  | 
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| 14 | class ResourceShader : public Shader, public Resources::Resource | 
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| 15 | { | 
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| 16 | public: | 
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| 17 |   ResourceShader(const std::string& vertexShaderName, | 
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| 18 |                  const std::string& fragmentShaderName, | 
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| 19 |                  const Resources::KeepLevel& keepLevel = Resources::KeepLevel()); | 
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| 20 |   static ResourceShader createFromString(const std::string& loadString, | 
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| 21 |                                          const Resources::KeepLevel& keepLevel = Resources::KeepLevel()); | 
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| 22 |  | 
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| 23 | private: | 
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| 24 | class ShaderResourcePointer : public Resources::StorePointer | 
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| 25 |   { | 
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| 26 |   public: | 
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| 27 |     ShaderResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const ShaderData::Pointer& data); | 
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| 28 |     inline const ShaderData::Pointer& ptr() const { return pointer; } | 
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| 29 |     virtual bool last() const { return pointer.count() == 1; } | 
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| 30 |   private: | 
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| 31 |     ShaderData::Pointer pointer; | 
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| 32 |   }; | 
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| 33 |  | 
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| 34 | private: | 
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| 35 |   static Resources::tType<ResourceShader> type; | 
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| 36 | }; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | #endif /* _RESOURCE_SHADER_H */ | 
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