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source: orxonox.OLD/branches/ai/src/ai/movement_module.cc @ 10041

Last change on this file since 10041 was 10041, checked in by tfahrni, 17 years ago

Tried to make some progress with the AI..

File size: 1.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19#include "movement_module.h"
20
21MovementModule::MovementModule(){
22}
23
24MovementModule::~MovementModule(){
25}
26
27
28void MovementModule::process()
29{
30
31        //How does the Module know the AITeamMember it belongs to??
32       
33        /*Vector absPosition = this->getAbsCoor();
34
35        PRINTF(0)(" npc abs coor: %f, %f, %f\n", absPosition.x, absPosition.y, absPosition.z);
36
37        Player* pl = State::getPlayer();
38        Vector playerAbsPos = pl->getPlayable()->getAbsCoor();
39
40        PRINTF(0)(" player abs coor: %f, %f, %f\n", playerAbsPos.x, playerAbsPos.y, playerAbsPos.z);
41
42
43  // intelligent reaction
44
45        Vector distanceVector = playerAbsPos - absPosition;
46        distanceVector.normalize();
47
48        float speed = 10.0f;
49
50        this->shiftCoor( distanceVector * speed * dt);*/
51}
52
53
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