| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004-2006 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific | 
|---|
| 12 |    main-programmer: Marc Schaerrer, Nicolas Schlumberger | 
|---|
| 13 |    co-programmer: | 
|---|
| 14 |  | 
|---|
| 15 | */ | 
|---|
| 16 |  | 
|---|
| 17 | #include "medium_blaster.h" | 
|---|
| 18 | #include "world_entities/projectiles/projectile.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "world_entity.h" | 
|---|
| 21 | #include "static_model.h" | 
|---|
| 22 | #include "weapon_manager.h" | 
|---|
| 23 | #include "util/loading/factory.h" | 
|---|
| 24 |  | 
|---|
| 25 | #include "animation3d.h" | 
|---|
| 26 |  | 
|---|
| 27 | #include "loading/fast_factory.h" | 
|---|
| 28 |  | 
|---|
| 29 | #include "elements/glgui_energywidgetvertical.h" | 
|---|
| 30 |  | 
|---|
| 31 | // | 
|---|
| 32 | //ObjectListDefinition(MediumBlaster); | 
|---|
| 33 | CREATE_FACTORY(MediumBlaster); | 
|---|
| 34 | /** | 
|---|
| 35 |  * Standard constructor | 
|---|
| 36 |  */ | 
|---|
| 37 | MediumBlaster::MediumBlaster () | 
|---|
| 38 |  : Weapon() | 
|---|
| 39 | { | 
|---|
| 40 |     this->init(); | 
|---|
| 41 | } | 
|---|
| 42 |  | 
|---|
| 43 | MediumBlaster::MediumBlaster (const TiXmlElement* root = NULL) | 
|---|
| 44 |  : Weapon() | 
|---|
| 45 | { | 
|---|
| 46 |     this->init(); | 
|---|
| 47 |     if (root != NULL) | 
|---|
| 48 |       this->loadParams(root); | 
|---|
| 49 | } | 
|---|
| 50 |  | 
|---|
| 51 | /** | 
|---|
| 52 |  * Default destructor | 
|---|
| 53 |  */ | 
|---|
| 54 | MediumBlaster::~MediumBlaster() | 
|---|
| 55 | { | 
|---|
| 56 |       // model will be deleted from WorldEntity-destructor | 
|---|
| 57 |   for (int i = 0; i < this->getBarrels(); i++) | 
|---|
| 58 |   { | 
|---|
| 59 |    delete [] this->shootAnim[i]; | 
|---|
| 60 |   } | 
|---|
| 61 |   delete [] this->shootAnim; | 
|---|
| 62 | } | 
|---|
| 63 |  | 
|---|
| 64 | void MediumBlaster::loadParams(const TiXmlElement* root) | 
|---|
| 65 | { | 
|---|
| 66 |   Weapon::loadParams(root); | 
|---|
| 67 | } | 
|---|
| 68 |  | 
|---|
| 69 | void MediumBlaster::init() | 
|---|
| 70 | { | 
|---|
| 71 |   this->loadModel("models/guns/blaster.obj", .33); | 
|---|
| 72 |  | 
|---|
| 73 |   this->setStateDuration(WS_SHOOTING, 0.2);   // 5 Schuss pro Sekunde | 
|---|
| 74 |  | 
|---|
| 75 |   this->setStateDuration(WS_RELOADING, 0); | 
|---|
| 76 |   this->setStateDuration(WS_ACTIVATING, .5); //.5); | 
|---|
| 77 |   this->setStateDuration(WS_DEACTIVATING, 1); // 1); | 
|---|
| 78 |  | 
|---|
| 79 |   this->setEnergyMax(500); | 
|---|
| 80 |   this->increaseEnergy(500); | 
|---|
| 81 |   //this->minCharge = 2; | 
|---|
| 82 |  | 
|---|
| 83 |   this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav"); | 
|---|
| 84 |   this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); | 
|---|
| 85 |   this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav"); | 
|---|
| 86 |  | 
|---|
| 87 |   this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); | 
|---|
| 88 |   this->setProjectileTypeC("MBolt");   // FIXME temp project type until the blaste class exist | 
|---|
| 89 |   this->prepareProjectiles(100); | 
|---|
| 90 |  | 
|---|
| 91 |  | 
|---|
| 92 |   this->setBarrels(1); | 
|---|
| 93 |   this->setSegs(2); | 
|---|
| 94 |   this->activeBarrel = 0; | 
|---|
| 95 |  | 
|---|
| 96 |   this->objComp = new PNode**[this->getBarrels()]; | 
|---|
| 97 |   this->shootAnim = new Animation3D**[this->getBarrels()]; | 
|---|
| 98 |   for (int i = 0; i < this->getBarrels(); i++) | 
|---|
| 99 |   { | 
|---|
| 100 |     this->objComp[i] = new PNode* [this->getSegs()]; | 
|---|
| 101 |     this->shootAnim[i] = new Animation3D* [this->getSegs()]; | 
|---|
| 102 |     for(int j = 0; j < this->getSegs(); j++) | 
|---|
| 103 |     { | 
|---|
| 104 |       this->objComp[i][j] = new PNode; | 
|---|
| 105 |       this->shootAnim[i][j] = new Animation3D(this->objComp[i][j]); | 
|---|
| 106 |       this->shootAnim[i][j]->setInfinity(ANIM_INF_CONSTANT); | 
|---|
| 107 |     } | 
|---|
| 108 |   } | 
|---|
| 109 |  | 
|---|
| 110 |   for (int i = 0; i < this->getBarrels(); i++){ | 
|---|
| 111 |     this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 112 |     this->shootAnim[i][0]->addKeyFrame(Vector(-0.333, 0.0, 0.0), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 113 |     this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 114 |  | 
|---|
| 115 |     this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.04, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 116 |     this->shootAnim[i][1]->addKeyFrame(Vector(.166, 0.0, 0.0), Quaternion(), 0.15, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 117 |     this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.01, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 118 |   } | 
|---|
| 119 |  | 
|---|
| 120 |   Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); | 
|---|
| 121 |   Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); | 
|---|
| 122 |  | 
|---|
| 123 |   animation2->setInfinity(ANIM_INF_CONSTANT); | 
|---|
| 124 |   animation3->setInfinity(ANIM_INF_CONSTANT); | 
|---|
| 125 |  | 
|---|
| 126 |  | 
|---|
| 127 |   this->setEmissionPoint(1.3, 0, 0); | 
|---|
| 128 |  | 
|---|
| 129 |   animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 130 |   animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 131 |  | 
|---|
| 132 |   animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 133 |   animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); | 
|---|
| 134 | } | 
|---|
| 135 |  | 
|---|
| 136 |  | 
|---|
| 137 | void MediumBlaster::fire() | 
|---|
| 138 | { | 
|---|
| 139 |   Projectile* pj =  this->getProjectile(); | 
|---|
| 140 |   if (pj == NULL) | 
|---|
| 141 |     return; | 
|---|
| 142 |  | 
|---|
| 143 |   // set the owner | 
|---|
| 144 |   pj->setOwner(this->getOwner()); | 
|---|
| 145 |  | 
|---|
| 146 |   pj->setParent(PNode::getNullParent()); | 
|---|
| 147 |  | 
|---|
| 148 |   pj->setVelocity(this->getParent()->getVelocity() + this->getAbsDir().apply(Vector(1,0,0))*160); | 
|---|
| 149 |  | 
|---|
| 150 |   pj->setAbsCoor(this->getEmissionPoint()); | 
|---|
| 151 |   pj->setAbsDir(this->getAbsDir()); | 
|---|
| 152 |   pj->activate(); | 
|---|
| 153 |  | 
|---|
| 154 |   for (int i = 0; i < this->getSegs(); i++) | 
|---|
| 155 |     this->shootAnim[this->activeBarrel][i]->replay(); | 
|---|
| 156 | } | 
|---|
| 157 |  | 
|---|
| 158 |  | 
|---|
| 159 | /** | 
|---|
| 160 |  *  this activates the weapon | 
|---|
| 161 | */ | 
|---|
| 162 | void MediumBlaster::activate() | 
|---|
| 163 | { | 
|---|
| 164 | } | 
|---|
| 165 |  | 
|---|
| 166 | /** | 
|---|
| 167 |  *  this deactivates the weapon | 
|---|
| 168 | */ | 
|---|
| 169 | void MediumBlaster::deactivate() | 
|---|
| 170 | { | 
|---|
| 171 | } | 
|---|
| 172 |  | 
|---|
| 173 | void MediumBlaster::draw() const | 
|---|
| 174 | { | 
|---|
| 175 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 176 |   glPushMatrix(); | 
|---|
| 177 |     glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
|---|
| 178 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 179 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 180 |     static_cast<StaticModel*>(this->getModel())->draw(0); | 
|---|
| 181 |  | 
|---|
| 182 |   glPushMatrix(); | 
|---|
| 183 |     glTranslatef (this->objComp[0][0]->getAbsCoor().x, this->objComp[0][0]->getAbsCoor().y, this->objComp[0][0]->getAbsCoor().z); | 
|---|
| 184 |     static_cast<StaticModel*>(this->getModel())->draw(1); | 
|---|
| 185 |   glPopMatrix(); | 
|---|
| 186 |  | 
|---|
| 187 |   glPushMatrix(); | 
|---|
| 188 |     glTranslatef (this->objComp[0][1]->getAbsCoor().x, this->objComp[0][1]->getAbsCoor().y, this->objComp[0][1]->getAbsCoor().z); | 
|---|
| 189 |     static_cast<StaticModel*>(this->getModel())->draw(2); | 
|---|
| 190 |   glPopMatrix(); | 
|---|
| 191 |  | 
|---|
| 192 |   glPopMatrix(); | 
|---|
| 193 | } | 
|---|
| 194 |  | 
|---|
| 195 | void MediumBlaster::tick(float dt) | 
|---|
| 196 | { | 
|---|
| 197 |   if (!Weapon::tickW(dt)) | 
|---|
| 198 |     return; | 
|---|
| 199 |   if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized) | 
|---|
| 200 |   { | 
|---|
| 201 |     this->energyWidget->setDisplayedImage("textures/gui/gui_medium_bold.png"); | 
|---|
| 202 |     this->setEnergyWidgetInitialized(true); | 
|---|
| 203 |   } | 
|---|
| 204 | } | 
|---|