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| 1 | /*! | 
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| 2 | \projectile.h | 
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| 3 | *  a projectile, that is been shooted by a weapon | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _TEST_BULLET_H | 
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| 7 | #define _TEST_BULLET_H | 
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| 8 |  | 
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| 9 | #include "projectile.h" | 
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| 10 |  | 
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| 11 | class Vector; | 
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| 12 | class Weapon; | 
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| 13 | class SpriteParticles; | 
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| 14 | class ParticleEmitter; | 
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| 15 | class FastFactory; | 
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| 16 |  | 
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| 17 | class TestBullet : public Projectile | 
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| 18 | { | 
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| 19 | ObjectListDeclaration(TestBullet); | 
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| 20 |  | 
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| 21 | public: | 
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| 22 | TestBullet (); | 
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| 23 | virtual ~TestBullet (); | 
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| 24 |  | 
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| 25 |  | 
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| 26 | virtual void activate(); | 
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| 27 | virtual void deactivate(); | 
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| 28 |  | 
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| 29 | virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| 30 |  | 
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| 31 | virtual void destroy (WorldEntity* killer); | 
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| 32 |  | 
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| 33 | virtual void tick (float time); | 
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| 34 | virtual void draw () const; | 
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| 35 |  | 
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| 36 | private: | 
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| 37 | static FastFactory*               fastFactory; | 
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| 38 | static SpriteParticles*           trailParticles; | 
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| 39 | static SpriteParticles*           explosionParticles; | 
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| 40 |  | 
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| 41 | ParticleEmitter*                  emitter; | 
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| 42 |  | 
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| 43 |  | 
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| 44 | WorldEntity* hitEntity; // FIXME TEMPORARY | 
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| 45 |  | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | #endif /* _TEST_BULLET_H */ | 
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