| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "laser.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "model.h" | 
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| 22 |  | 
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| 23 | #include "particles/dot_emitter.h" | 
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| 24 | #include "particles/sprite_particles.h" | 
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| 25 |  | 
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| 26 | #include <cassert> | 
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| 27 | #include "debug.h" | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | ObjectListDefinition(Laser); | 
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| 32 | CREATE_FAST_FACTORY_STATIC(Laser); | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | *  standard constructor | 
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| 36 | */ | 
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| 37 | Laser::Laser () : Projectile() | 
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| 38 | { | 
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| 39 | this->registerObject(this, Laser::_objectList); | 
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| 40 |  | 
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| 41 | this->loadModel("models/projectiles/laser.obj"); | 
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| 42 |  | 
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| 43 | this->setMinEnergy(10); | 
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| 44 | this->setHealthMax(0); | 
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| 45 | this->lifeSpan = 5.0; | 
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| 46 |  | 
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| 47 | this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 48 | this->emitter->setParent(this); | 
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| 49 | this->emitter->setSpread(M_PI, M_PI); | 
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| 50 | this->emitter->setEmissionRate(300.0); | 
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| 51 | this->emitter->setEmissionVelocity(50.0); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | *  standard deconstructor | 
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| 57 | */ | 
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| 58 | Laser::~Laser () | 
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| 59 | { | 
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| 60 | // delete this->emitter; | 
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| 61 |  | 
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| 62 | /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 63 | if (Laser::explosionParticles != NULL && Laser::objectList().size() <= 1) | 
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| 64 | { | 
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| 65 | //if (ClassList::exists(Laser::explosionParticles, CL_PARTICLE_SYSTEM)) | 
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| 66 | //  delete Laser::explosionParticles; | 
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| 67 | PRINTF(1)("Deleting Laser Particles\n"); | 
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| 68 | Laser::explosionParticles = NULL; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | } | 
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| 72 |  | 
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| 73 | SpriteParticles* Laser::explosionParticles = NULL; | 
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| 74 |  | 
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| 75 | void Laser::activate() | 
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| 76 | { | 
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| 77 | if (unlikely(Laser::explosionParticles == NULL)) | 
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| 78 | { | 
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| 79 | Laser::explosionParticles = new SpriteParticles(1000); | 
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| 80 | Laser::explosionParticles->setName("LaserExplosionParticles"); | 
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| 81 | Laser::explosionParticles->setLifeSpan(.5, .3); | 
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| 82 | Laser::explosionParticles->setRadius(0.0, 10.0); | 
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| 83 | Laser::explosionParticles->setRadius(.5, 6.0); | 
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| 84 | Laser::explosionParticles->setRadius(1.0, 3.0); | 
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| 85 | Laser::explosionParticles->setColor(0.0, 1,1,0,.9); | 
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| 86 | Laser::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 87 | Laser::explosionParticles->setColor(1.0, .8,.8,.7,.0); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | this->setDamage(20); | 
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| 91 | this->setHealth(0); | 
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| 92 | } | 
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| 93 |  | 
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| 94 |  | 
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| 95 | void Laser::deactivate() | 
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| 96 | { | 
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| 97 | assert (Laser::explosionParticles != NULL); | 
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| 98 | Laser::explosionParticles->removeEmitter(this->emitter); | 
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| 99 | this->lifeCycle = 0.0; | 
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| 100 |  | 
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| 101 | this->toList(OM_NULL); | 
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| 102 | this->removeNode(); | 
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| 103 | Laser::fastFactory->kill(this); | 
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| 104 | } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | void Laser::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 108 | { | 
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| 109 | if (this->hitEntity != entity && entity->isA( "NPC" )) | 
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| 110 | this->destroy( entity ); | 
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| 111 | this->hitEntity = entity; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | *  signal tick, time dependent things will be handled here | 
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| 116 | * @param dt time since last tick | 
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| 117 | */ | 
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| 118 | void Laser::tick (float dt) | 
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| 119 | { | 
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| 120 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 121 | Vector v = this->velocity * dt; | 
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| 122 | this->shiftCoor(v); | 
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| 123 |  | 
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| 124 | if (this->tickLifeCycle(dt)) | 
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| 125 | this->deactivate(); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | /** | 
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| 129 | *  the function gets called, when the projectile is destroyed | 
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| 130 | */ | 
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| 131 | void Laser::destroy (WorldEntity* killer) | 
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| 132 | { | 
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| 133 | Projectile::destroy( killer ); | 
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| 134 | PRINTF(5)("DESTROY Laser\n"); | 
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| 135 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 136 |  | 
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| 137 | this->emitter->setSystem(Laser::explosionParticles); | 
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| 138 | } | 
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| 139 |  | 
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| 140 |  | 
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| 141 | void Laser::draw () const | 
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| 142 | { | 
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| 143 | glPushAttrib(GL_ENABLE_BIT); | 
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| 144 | glDisable(GL_LIGHTING); | 
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| 145 |  | 
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| 146 | WorldEntity::draw(); | 
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| 147 | /*  glMatrixMode(GL_MODELVIEW); | 
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| 148 | glPushMatrix(); | 
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| 149 |  | 
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| 150 | float matrix[4][4]; | 
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| 151 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 152 | this->getAbsDir().matrix (matrix); | 
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| 153 | glMultMatrixf((float*)matrix); | 
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| 154 | glScalef(2.0, 2.0, 2.0); | 
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| 155 | this->getModel()->draw(); | 
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| 156 | glPopMatrix();*/ | 
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| 157 |  | 
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| 158 | glPopAttrib(); | 
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| 159 | } | 
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| 160 |  | 
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