| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 17 | |
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| 18 | #include "render_2d.h" |
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| 19 | |
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| 20 | #include "graphics_engine.h" |
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| 21 | #include "element_2d.h" |
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| 22 | |
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| 23 | ObjectListDefinition(Render2D); |
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| 24 | |
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| 25 | |
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| 26 | /** |
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| 27 | * @brief standard constructor |
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| 28 | */ |
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| 29 | Render2D::Render2D () |
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| 30 | { |
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| 31 | this->registerObject(this, Render2D::_objectList); |
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| 32 | this->setName("Render2D"); |
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| 33 | |
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| 34 | this->showNodes = false; |
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| 35 | } |
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| 36 | |
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| 37 | /** |
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| 38 | * @brief the singleton reference to this class |
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| 39 | */ |
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| 40 | Render2D* Render2D::singletonRef = NULL; |
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| 41 | |
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| 42 | /** |
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| 43 | * @brief standard deconstructor |
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| 44 | */ |
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| 45 | Render2D::~Render2D () |
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| 46 | { |
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| 47 | delete Element2D::getNullElement(); |
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| 48 | |
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| 49 | Render2D::singletonRef = NULL; |
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| 50 | } |
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| 51 | |
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| 52 | /** |
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| 53 | * @brief updates all the 2d-elements |
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| 54 | * @param dt the timestep since last dt |
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| 55 | */ |
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| 56 | void Render2D::update(float dt) |
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| 57 | { |
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| 58 | Element2D::getNullElement()->update2D(dt); |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | /** |
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| 63 | * @brief ticks all the 2d-elements |
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| 64 | * @param dt the timestep since last dt |
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| 65 | */ |
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| 66 | void Render2D::tick(float dt) |
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| 67 | { |
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| 68 | Element2D::getNullElement()->tick2D(dt); |
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| 69 | } |
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| 70 | |
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| 71 | /** |
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| 72 | * @brief renders all the Elements of the Render2D-engine's layer |
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| 73 | * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn) |
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| 74 | */ |
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| 75 | void Render2D::draw(E2D_LAYER from, E2D_LAYER to) const |
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| 76 | { |
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| 77 | GraphicsEngine::enter2DMode(); |
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| 78 | |
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| 79 | Element2D::getNullElement()->draw2D(from, to); |
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| 80 | if (this->showNodes) |
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| 81 | Element2D::getNullElement()->debugDraw2D(0); |
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| 82 | |
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| 83 | GraphicsEngine::leave2DMode(); |
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| 84 | } |
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| 85 | |
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| 86 | |
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