| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: Christian Meyer | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 | #include "world_entity.h" | 
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| 20 | #include "shell_command.h" | 
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| 21 |  | 
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| 22 | #include "util/loading/resource_manager.h" | 
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| 23 | #include "resource_obj.h" | 
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| 24 | #include "md2/md2Model.h" | 
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| 25 | #include "md3/md3_model.h" | 
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| 26 |  | 
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| 27 | #include "aabb_tree_node.h" | 
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| 28 |  | 
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| 29 | #include "util/loading/load_param.h" | 
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| 30 | #include "obb_tree.h" | 
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| 31 |  | 
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| 32 | #include "elements/glgui_energywidget.h" | 
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| 33 |  | 
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| 34 | #include "state.h" | 
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| 35 | #include "camera.h" | 
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| 36 |  | 
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| 37 | #include "collision_handle.h" | 
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| 38 | #include "collision_event.h" | 
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| 39 | #include "game_rules.h" | 
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| 40 | #include "kill.h" | 
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| 41 | #include "debug.h" | 
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| 42 |  | 
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| 43 | #include "projectiles/projectile.h" | 
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| 44 |  | 
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| 45 | SHELL_COMMAND(model, WorldEntity, loadModel) | 
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| 46 | ->describe("sets the Model of the WorldEntity") | 
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| 47 | ->defaultValues("models/ships/fighter.obj", 1.0f); | 
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| 48 |  | 
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| 49 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); | 
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| 50 |  | 
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| 51 |  | 
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| 52 | ObjectListDefinition(WorldEntity); | 
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| 53 | /** | 
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| 54 |  *  Loads the WordEntity-specific Part of any derived Class | 
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| 55 |  * | 
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| 56 |  * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, | 
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| 57 |  *              that can calls WorldEntities loadParams for itself. | 
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| 58 |  */ | 
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| 59 | WorldEntity::WorldEntity() | 
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| 60 |     : Synchronizeable() | 
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| 61 | { | 
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| 62 |   this->registerObject(this, WorldEntity::_objectList); | 
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| 63 |  | 
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| 64 |   this->obbTree = NULL; | 
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| 65 |   this->aabbNode = NULL; | 
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| 66 |   this->healthWidget = NULL; | 
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| 67 |   this->healthMax = 1.0f; | 
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| 68 |   this->health = 1.0f; | 
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| 69 |   this->damage = 0.0f; // no damage dealt by a default entity | 
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| 70 |   this->scaling = 1.0f; | 
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| 71 |  | 
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| 72 |   /* OSOLETE */ | 
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| 73 |   this->bVisible = true; | 
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| 74 |   this->bCollide = true; | 
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| 75 |  | 
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| 76 |   this->objectListNumber = OM_INIT; | 
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| 77 |   this->lastObjectListNumber = OM_INIT; | 
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| 78 |  | 
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| 79 |   // reset all collision handles to NULL == unsubscribed state | 
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| 80 |   for(int i = 0; i < CREngine::CR_NUMBER; ++i) | 
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| 81 |     this->collisionHandles[i] = NULL; | 
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| 82 |   this->bReactive = false; | 
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| 83 |   this->bOnGround = false; | 
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| 84 |  | 
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| 85 |   // registering default reactions: | 
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| 86 |   this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, /* WorldEntity::staticClassID(), */ Projectile::staticClassID()); | 
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| 87 |  | 
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| 88 |   this->toList(OM_NULL); | 
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| 89 |  | 
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| 90 |   registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); | 
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| 91 |   modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); | 
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| 92 |   scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); | 
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| 93 |   list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); | 
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| 94 |  | 
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| 95 |   health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); | 
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| 96 |   healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | /** | 
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| 100 |  *  standard destructor | 
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| 101 | */ | 
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| 102 | WorldEntity::~WorldEntity () | 
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| 103 | { | 
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| 104 |   State::getObjectManager()->toList(this, OM_INIT); | 
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| 105 |  | 
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| 106 |   // Delete the model (unregister it with the ResourceManager) | 
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| 107 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
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| 108 |     this->setModel(NULL, i); | 
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| 109 |  | 
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| 110 |   // Delete the obbTree | 
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| 111 |   if( this->obbTree != NULL) | 
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| 112 |     delete this->obbTree; | 
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| 113 |  | 
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| 114 |   if (this->healthWidget != NULL) | 
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| 115 |     delete this->healthWidget; | 
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| 116 |  | 
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| 117 |   this->unsubscribeReaction(); | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 |  * loads the WorldEntity Specific Parameters. | 
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| 122 |  * @param root: the XML-Element to load the Data From | 
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| 123 |  */ | 
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| 124 | void WorldEntity::loadParams(const TiXmlElement* root) | 
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| 125 | { | 
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| 126 |   // Do the PNode loading stuff | 
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| 127 |   PNode::loadParams(root); | 
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| 128 |  | 
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| 129 |   LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) | 
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| 130 |   .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 131 |   .defaultValues(""); | 
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| 132 |  | 
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| 133 |   // Model Loading | 
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| 134 |   LoadParam(root, "model", this, WorldEntity, loadModel) | 
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| 135 |   .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") | 
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| 136 |   .defaultValues("", 1.0f, 0); | 
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| 137 |  | 
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| 138 |   LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) | 
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| 139 |   .describe("The Maximum health that can be loaded onto this entity") | 
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| 140 |   .defaultValues(1.0f); | 
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| 141 |  | 
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| 142 |   LoadParam(root, "health", this, WorldEntity, setHealth) | 
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| 143 |   .describe("The Health the WorldEntity has at this moment") | 
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| 144 |   .defaultValues(1.0f); | 
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| 145 |  | 
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| 146 |   LoadParam(root, "list", this, WorldEntity, toListS); | 
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| 147 | } | 
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| 148 |  | 
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| 149 |  | 
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| 150 | /** | 
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| 151 |  * loads a Model onto a WorldEntity | 
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| 152 |  * @param fileName the name of the model to load | 
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| 153 |  * @param scaling the Scaling of the model | 
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| 154 |  * | 
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| 155 |  * FIXME | 
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| 156 |  * @todo: separate the obb tree generation from the model | 
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| 157 |  */ | 
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| 158 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) | 
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| 159 | { | 
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| 160 |   this->modelLODName = fileName; | 
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| 161 |   this->scaling = scaling; | 
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| 162 |  | 
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| 163 |   std::string name = fileName; | 
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| 164 |  | 
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| 165 |   if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) | 
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| 166 |   { | 
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| 167 |     name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); | 
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| 168 |   } | 
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| 169 |  | 
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| 170 |   this->modelFileName = name; | 
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| 171 |  | 
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| 172 |   if (!fileName.empty()) | 
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| 173 |   { | 
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| 174 |     // search for the special character # in the LoadParam | 
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| 175 |     if (fileName.find('#') != std::string::npos) | 
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| 176 |     { | 
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| 177 |       PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); | 
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| 178 |       std::string lodFile = fileName; | 
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| 179 |       unsigned int offset = lodFile.find('#'); | 
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| 180 |       for (unsigned int i = 0; i < 3; i++) | 
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| 181 |       { | 
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| 182 |         lodFile[offset] = 48+(int)i; | 
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| 183 |         if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) | 
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| 184 |           this->loadModel(lodFile, scaling, i); | 
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| 185 |       } | 
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| 186 |       return; | 
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| 187 |     } | 
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| 188 |     if (this->scaling <= 0.0) | 
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| 189 |     { | 
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| 190 |       PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); | 
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| 191 |       this->scaling = 1.0; | 
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| 192 |     } | 
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| 193 |     /// LOADING AN OBJ FILE | 
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| 194 |     if(fileName.find(".obj") != std::string::npos) | 
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| 195 |     { | 
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| 196 |       PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); | 
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| 197 |       StaticModel* model = new StaticModel(); | 
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| 198 |       *model = ResourceOBJ(fileName, this->scaling); | 
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| 199 |       if (model->getVertexCount() > 0) | 
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| 200 |       { | 
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| 201 |         this->setModel(model, modelNumber); | 
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| 202 |         if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */) | 
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| 203 |           this->buildObbTree(obbTreeDepth); | 
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| 204 |       } | 
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| 205 |       else | 
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| 206 |         delete model; | 
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| 207 |     } | 
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| 208 |     /// LOADING AN MD2-model | 
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| 209 |     else if(fileName.find(".md2") != std::string::npos) | 
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| 210 |     { | 
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| 211 |       PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); | 
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| 212 |       Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); | 
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| 213 |       //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); | 
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| 214 |       this->setModel(m, 0); | 
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| 215 |  | 
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| 216 |       if( m != NULL) | 
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| 217 |         this->buildObbTree(obbTreeDepth); | 
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| 218 |     } | 
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| 219 |     /// LOADING AN MD3-MODEL. | 
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| 220 |     else if(fileName.find(".md3") != std::string::npos) | 
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| 221 |     { | 
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| 222 |       PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); | 
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| 223 | //      Model* m = new md3::MD3Model(fileName, this->scaling); | 
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| 224 | //      this->setModel(m, 0); | 
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| 225 |  | 
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| 226 |       //       if( m != NULL) | 
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| 227 |       //         this->buildObbTree(obbTreeDepth); | 
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| 228 |     } | 
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| 229 |   } | 
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| 230 |   else | 
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| 231 |   { | 
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| 232 |     this->setModel(NULL); | 
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| 233 |   } | 
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| 234 | } | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |  * sets a specific Model for the Object. | 
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| 238 |  * @param model The Model to set | 
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| 239 |  * @param modelNumber the n'th model in the List to get. | 
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| 240 |  */ | 
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| 241 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) | 
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| 242 | { | 
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| 243 |   if (this->models.size() <= modelNumber) | 
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| 244 |     this->models.resize(modelNumber+1, NULL); | 
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| 245 |  | 
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| 246 |   if (this->models[modelNumber] != NULL) | 
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| 247 |   { | 
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| 248 |     delete this->models[modelNumber]; | 
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| 249 |   } | 
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| 250 |  | 
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| 251 |   this->models[modelNumber] = model; | 
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| 252 | } | 
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| 253 |  | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  * builds the obb-tree | 
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| 257 |  * @param depth the depth to calculate | 
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| 258 |  */ | 
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| 259 | bool WorldEntity::buildObbTree(int depth) | 
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| 260 | { | 
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| 261 |   if( this->obbTree != NULL) | 
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| 262 |   { | 
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| 263 |     delete this->obbTree; | 
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| 264 |     this->obbTree = NULL; | 
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| 265 |   } | 
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| 266 |  | 
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| 267 |   if (this->models[0] != NULL) | 
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| 268 |     this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); | 
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| 269 |   else | 
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| 270 |   { | 
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| 271 |     PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); | 
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| 272 |     this->obbTree = NULL; | 
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| 273 |     return false; | 
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| 274 |   } | 
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| 275 |  | 
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| 276 |  | 
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| 277 |   // create the axis aligned bounding box | 
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| 278 |   if( this->aabbNode != NULL) | 
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| 279 |   { | 
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| 280 |     delete this->aabbNode; | 
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| 281 |     this->aabbNode = NULL; | 
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| 282 |   } | 
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| 283 |  | 
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| 284 |   if( this->models[0] != NULL) | 
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| 285 |   { | 
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| 286 |     this->aabbNode = new AABBTreeNode(); | 
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| 287 |     this->aabbNode->spawnBVTree(this->models[0]); | 
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| 288 |   } | 
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| 289 |   else | 
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| 290 |   { | 
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| 291 |     PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); | 
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| 292 |     this->aabbNode = NULL; | 
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| 293 |     return false; | 
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| 294 |   } | 
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| 295 |   return true; | 
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| 296 | } | 
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| 297 |  | 
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| 298 |  | 
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| 299 | /** | 
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| 300 |  * subscribes this world entity to a collision reaction | 
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| 301 |  *  @param type the type of reaction to subscribe to | 
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| 302 |  *  @param target1 a filter target (classID) | 
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| 303 |  */ | 
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| 304 | void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1) | 
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| 305 | { | 
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| 306 |   this->subscribeReaction(type); | 
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| 307 |  | 
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| 308 |   // add the target filter | 
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| 309 |   this->collisionHandles[type]->addTarget(target1); | 
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| 310 | } | 
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| 311 |  | 
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| 312 |  | 
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| 313 | /** | 
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| 314 |  * subscribes this world entity to a collision reaction | 
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| 315 |  *  @param type the type of reaction to subscribe to | 
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| 316 |  *  @param target1 a filter target (classID) | 
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| 317 |  */ | 
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| 318 | void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2) | 
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| 319 | { | 
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| 320 |   this->subscribeReaction(type); | 
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| 321 |  | 
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| 322 |   // add the target filter | 
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| 323 |   this->collisionHandles[type]->addTarget(target1); | 
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| 324 |   this->collisionHandles[type]->addTarget(target2); | 
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| 325 | } | 
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| 326 |  | 
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| 327 |  | 
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| 328 | /** | 
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| 329 |  * subscribes this world entity to a collision reaction | 
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| 330 |  *  @param type the type of reaction to subscribe to | 
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| 331 |  *  @param target1 a filter target (classID) | 
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| 332 |  */ | 
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| 333 | void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) | 
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| 334 | { | 
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| 335 |   this->subscribeReaction(type); | 
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| 336 |  | 
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| 337 |   // add the target filter | 
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| 338 |   this->collisionHandles[type]->addTarget(target1); | 
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| 339 |   this->collisionHandles[type]->addTarget(target2); | 
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| 340 |   this->collisionHandles[type]->addTarget(target3); | 
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| 341 | } | 
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| 342 |  | 
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| 343 |  | 
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| 344 | /** | 
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| 345 |  * subscribes this world entity to a collision reaction | 
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| 346 |  *  @param type the type of reaction to subscribe to | 
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| 347 |  *  @param target1 a filter target (classID) | 
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| 348 |  */ | 
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| 349 | void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3, const ClassID& target4) | 
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| 350 | { | 
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| 351 |   this->subscribeReaction(type); | 
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| 352 |  | 
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| 353 |   // add the target filter | 
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| 354 |   this->collisionHandles[type]->addTarget(target1); | 
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| 355 |   this->collisionHandles[type]->addTarget(target2); | 
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| 356 |   this->collisionHandles[type]->addTarget(target3); | 
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| 357 |   this->collisionHandles[type]->addTarget(target4); | 
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| 358 | } | 
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| 359 |  | 
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| 360 |  | 
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| 361 | /** | 
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| 362 |  * subscribes this world entity to a collision reaction | 
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| 363 |  *  @param type the type of reaction to subscribe to | 
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| 364 |  *  @param nrOfTargets number of target filters | 
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| 365 |  *  @param ... the targets as classIDs | 
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| 366 |  */ | 
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| 367 | void WorldEntity::subscribeReaction(CREngine::CRType type) | 
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| 368 | { | 
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| 369 |   if( this->collisionHandles[type] != NULL) | 
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| 370 |   { | 
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| 371 |     PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); | 
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| 372 |     return; | 
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| 373 |   } | 
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| 374 |  | 
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| 375 |   this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); | 
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| 376 |  | 
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| 377 |   // now there is at least one collision reaction subscribed | 
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| 378 |   this->bReactive = true; | 
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| 379 | } | 
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| 380 |  | 
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| 381 |  | 
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| 382 | /** | 
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| 383 |  * unsubscribes a specific reaction from the worldentity | 
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| 384 |  *  @param type the reaction to unsubscribe | 
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| 385 |  */ | 
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| 386 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) | 
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| 387 | { | 
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| 388 |   if( this->collisionHandles[type] == NULL) | 
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| 389 |     return; | 
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| 390 |  | 
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| 391 |   CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); | 
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| 392 |   this->collisionHandles[type] = NULL; | 
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| 393 |  | 
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| 394 |   // check if there is still any handler registered | 
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| 395 |   for(int i = 0; i < CREngine::CR_NUMBER; ++i) | 
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| 396 |   { | 
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| 397 |     if( this->collisionHandles[i] != NULL) | 
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| 398 |     { | 
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| 399 |       this->bReactive = true; | 
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| 400 |       return; | 
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| 401 |     } | 
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| 402 |   } | 
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| 403 |   this->bReactive = false; | 
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| 404 | } | 
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| 405 |  | 
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| 406 |  | 
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| 407 | /** | 
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| 408 |  * unsubscribes all collision reactions | 
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| 409 |  */ | 
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| 410 | void WorldEntity::unsubscribeReaction() | 
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| 411 | { | 
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| 412 |   for( int i = 0; i < CREngine::CR_NUMBER; i++) | 
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| 413 |     this->unsubscribeReaction((CREngine::CRType)i); | 
|---|
| 414 |  | 
|---|
| 415 |   // there are no reactions subscribed from now on | 
|---|
| 416 |   this->bReactive = false; | 
|---|
| 417 | } | 
|---|
| 418 |  | 
|---|
| 419 |  | 
|---|
| 420 | /** | 
|---|
| 421 |  * registers a new collision event to this world entity | 
|---|
| 422 |  *  @param entityA entity of the collision | 
|---|
| 423 |  *  @param entityB entity of the collision | 
|---|
| 424 |  *  @param bvA colliding bounding volume of entityA | 
|---|
| 425 |  *  @param bvB colliding bounding volume of entityA | 
|---|
| 426 |  */ | 
|---|
| 427 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) | 
|---|
| 428 | { | 
|---|
| 429 |   PRINTF(5)("registering collision of type: %s vs %s\n", entityA->getClassCName(), entityB->getClassCName()); | 
|---|
| 430 |   // is there any handler listening? | 
|---|
| 431 |   if( !this->bReactive) | 
|---|
| 432 |     return false; | 
|---|
| 433 |  | 
|---|
| 434 |   // get a collision event | 
|---|
| 435 |   CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); | 
|---|
| 436 |   assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h | 
|---|
| 437 |   c->collide(COLLISION_TYPE_OBB, entityA, entityB, bvA, bvB); | 
|---|
| 438 |  | 
|---|
| 439 |   for( int i = 0; i < CREngine::CR_NUMBER; ++i) | 
|---|
| 440 |     if( this->collisionHandles[i] != NULL) | 
|---|
| 441 |       this->collisionHandles[i]->registerCollisionEvent(c); | 
|---|
| 442 |   return true; | 
|---|
| 443 | } | 
|---|
| 444 |  | 
|---|
| 445 |  | 
|---|
| 446 | /** | 
|---|
| 447 |  * registers a new collision event to this woeld entity | 
|---|
| 448 |  *  @param entity the entity that collides | 
|---|
| 449 |  *  @param plane it stands on | 
|---|
| 450 |  *  @param position it collides on the plane | 
|---|
| 451 |  */ | 
|---|
| 452 | bool WorldEntity::registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) | 
|---|
| 453 | { | 
|---|
| 454 |   // is there any handler listening? | 
|---|
| 455 |   if( !this->bReactive) | 
|---|
| 456 |     return false; | 
|---|
| 457 |  | 
|---|
| 458 |   // get a collision event | 
|---|
| 459 |   CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); | 
|---|
| 460 |   assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h | 
|---|
| 461 |   c->collide(type, entity, groundEntity, normal, position, bInWall); | 
|---|
| 462 |  | 
|---|
| 463 |   for( int i = 0; i < CREngine::CR_NUMBER; ++i) | 
|---|
| 464 |     if( this->collisionHandles[i] != NULL) | 
|---|
| 465 |       this->collisionHandles[i]->registerCollisionEvent(c); | 
|---|
| 466 |   return true; | 
|---|
| 467 | } | 
|---|
| 468 |  | 
|---|
| 469 |  | 
|---|
| 470 | /** | 
|---|
| 471 |  * @brief moves this entity to the List OM_List | 
|---|
| 472 |  * @param list the list to set this Entity to. | 
|---|
| 473 |  * | 
|---|
| 474 |  * this is the same as a call to State::getObjectManager()->toList(entity , list); | 
|---|
| 475 |  * directly, but with an easier interface. | 
|---|
| 476 |  * | 
|---|
| 477 |  * @todo inline this (peut etre) | 
|---|
| 478 |  */ | 
|---|
| 479 | void WorldEntity::toList(OM_LIST list) | 
|---|
| 480 | { | 
|---|
| 481 |   State::getObjectManager()->toList(this, list); | 
|---|
| 482 | } | 
|---|
| 483 |  | 
|---|
| 484 | void WorldEntity::toListS(const std::string& listName) | 
|---|
| 485 | { | 
|---|
| 486 |   OM_LIST id = ObjectManager::StringToOMList(listName); | 
|---|
| 487 |   if (id != OM_NULL) | 
|---|
| 488 |     this->toList(id); | 
|---|
| 489 |   else | 
|---|
| 490 |     PRINTF(2)("List %s not found\n", listName.c_str()); | 
|---|
| 491 | } | 
|---|
| 492 |  | 
|---|
| 493 |  | 
|---|
| 494 | void WorldEntity::toReflectionList() | 
|---|
| 495 | { | 
|---|
| 496 |   State::getObjectManager()->toReflectionList( this ); | 
|---|
| 497 | } | 
|---|
| 498 |  | 
|---|
| 499 | void removeFromReflectionList() | 
|---|
| 500 | { | 
|---|
| 501 |   /// TODO | 
|---|
| 502 |   ///  State::getObject | 
|---|
| 503 | } | 
|---|
| 504 |  | 
|---|
| 505 | /** | 
|---|
| 506 |  * sets the character attributes of a worldentity | 
|---|
| 507 |  * @param character attributes | 
|---|
| 508 |  * | 
|---|
| 509 |  * these attributes don't have to be set, only use them, if you need them | 
|---|
| 510 | */ | 
|---|
| 511 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) | 
|---|
| 512 | //{} | 
|---|
| 513 |  | 
|---|
| 514 |  | 
|---|
| 515 | /** | 
|---|
| 516 |  *  this function is called, when two entities collide | 
|---|
| 517 |  * @param entity: the world entity with whom it collides | 
|---|
| 518 |  * | 
|---|
| 519 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
|---|
| 520 |  */ | 
|---|
| 521 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) | 
|---|
| 522 | { | 
|---|
| 523 |   /** | 
|---|
| 524 |    * THIS IS A DEFAULT COLLISION-Effect. | 
|---|
| 525 |    * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT | 
|---|
| 526 |    * USE:: | 
|---|
| 527 |    * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; | 
|---|
| 528 |    * | 
|---|
| 529 |    * You can always define a default Action.... don't be affraid just test it :) | 
|---|
| 530 |    */ | 
|---|
| 531 |   //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); | 
|---|
| 532 | } | 
|---|
| 533 |  | 
|---|
| 534 |  | 
|---|
| 535 | /** | 
|---|
| 536 |  *  this function is called, when two entities collide | 
|---|
| 537 |  * @param entity: the world entity with whom it collides | 
|---|
| 538 |  * | 
|---|
| 539 |  * Implement behaviour like damage application or other miscellaneous collision stuff in this function | 
|---|
| 540 |  */ | 
|---|
| 541 | void WorldEntity::collidesWithGround(const Vector& location) | 
|---|
| 542 | { | 
|---|
| 543 |   PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); | 
|---|
| 544 | } | 
|---|
| 545 |  | 
|---|
| 546 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) | 
|---|
| 547 | { | 
|---|
| 548 |  | 
|---|
| 549 |   // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); | 
|---|
| 550 |  | 
|---|
| 551 |   Vector v = this->getAbsDirX(); | 
|---|
| 552 |   v.x *= 10.1; | 
|---|
| 553 |   v.y *= 10.1; | 
|---|
| 554 |   v.z *= 10.1; | 
|---|
| 555 |   Vector u = Vector(0.0,-20.0,0.0); | 
|---|
| 556 |  | 
|---|
| 557 |  | 
|---|
| 558 |   if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) | 
|---|
| 559 |   { | 
|---|
| 560 |  | 
|---|
| 561 |     this->setAbsCoor(ray_2 - v); | 
|---|
| 562 |  | 
|---|
| 563 |   } | 
|---|
| 564 |   else | 
|---|
| 565 |   { | 
|---|
| 566 |     if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) | 
|---|
| 567 |     { | 
|---|
| 568 |       this->setAbsCoor(feet -u ); | 
|---|
| 569 |     } | 
|---|
| 570 |  | 
|---|
| 571 |     this->setAbsCoor(ray_2 - v); | 
|---|
| 572 |  | 
|---|
| 573 |   } | 
|---|
| 574 |  | 
|---|
| 575 |  | 
|---|
| 576 | } | 
|---|
| 577 |  | 
|---|
| 578 | /** | 
|---|
| 579 |  *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World | 
|---|
| 580 |  * | 
|---|
| 581 |  */ | 
|---|
| 582 | void WorldEntity::postSpawn () | 
|---|
| 583 | {} | 
|---|
| 584 |  | 
|---|
| 585 |  | 
|---|
| 586 | /** | 
|---|
| 587 |  *  this method is called by the world if the WorldEntity leaves the game | 
|---|
| 588 |  */ | 
|---|
| 589 | void WorldEntity::leaveWorld () | 
|---|
| 590 | {} | 
|---|
| 591 |  | 
|---|
| 592 |  | 
|---|
| 593 | /** | 
|---|
| 594 |  * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning | 
|---|
| 595 |  */ | 
|---|
| 596 | void WorldEntity::reset() | 
|---|
| 597 | { | 
|---|
| 598 |   this->setHealth( this->getHealthMax() ); | 
|---|
| 599 | } | 
|---|
| 600 |  | 
|---|
| 601 | /** | 
|---|
| 602 |  *  this method is called every frame | 
|---|
| 603 |  * @param time: the time in seconds that has passed since the last tick | 
|---|
| 604 |  * | 
|---|
| 605 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
|---|
| 606 | */ | 
|---|
| 607 | void WorldEntity::tick(float time) | 
|---|
| 608 | {} | 
|---|
| 609 |  | 
|---|
| 610 |  | 
|---|
| 611 | /** | 
|---|
| 612 |  *  the entity is drawn onto the screen with this function | 
|---|
| 613 |  * | 
|---|
| 614 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
|---|
| 615 |  * Just override this function with whatever you want to be drawn. | 
|---|
| 616 | */ | 
|---|
| 617 | void WorldEntity::draw() const | 
|---|
| 618 | { | 
|---|
| 619 |   //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); | 
|---|
| 620 |   //  assert(!unlikely(this->models.empty())); | 
|---|
| 621 |   { | 
|---|
| 622 |     glMatrixMode(GL_MODELVIEW); | 
|---|
| 623 |     glPushMatrix(); | 
|---|
| 624 |  | 
|---|
| 625 |     /* translate */ | 
|---|
| 626 |     glTranslatef (this->getAbsCoor ().x, | 
|---|
| 627 |                   this->getAbsCoor ().y, | 
|---|
| 628 |                   this->getAbsCoor ().z); | 
|---|
| 629 |     Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 630 |     glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 631 |  | 
|---|
| 632 |  | 
|---|
| 633 |     // This Draws the LOD's | 
|---|
| 634 |     float cameraDistance = State::getCamera()->distance(this); | 
|---|
| 635 |     if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) | 
|---|
| 636 |     { | 
|---|
| 637 |       this->models[2]->draw(); | 
|---|
| 638 |     } | 
|---|
| 639 |     else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) | 
|---|
| 640 |     { | 
|---|
| 641 |       this->models[1]->draw(); | 
|---|
| 642 |     } | 
|---|
| 643 |     else if (this->models.size() >= 1 && this->models[0] != NULL) | 
|---|
| 644 |     { | 
|---|
| 645 |       this->models[0]->draw(); | 
|---|
| 646 |     } | 
|---|
| 647 |  | 
|---|
| 648 |     //     if( this->aabbNode != NULL) | 
|---|
| 649 |     //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); | 
|---|
| 650 |  | 
|---|
| 651 |     glPopMatrix(); | 
|---|
| 652 |   } | 
|---|
| 653 | } | 
|---|
| 654 |  | 
|---|
| 655 | /** | 
|---|
| 656 |  * @param health the Health to add. | 
|---|
| 657 |  * @returns the health left (this->healthMax - health+this->health) | 
|---|
| 658 |  */ | 
|---|
| 659 | float WorldEntity::increaseHealth(float health) | 
|---|
| 660 | { | 
|---|
| 661 |   this->health += health; | 
|---|
| 662 |   if (this->health > this->healthMax) | 
|---|
| 663 |   { | 
|---|
| 664 |     float retHealth = this->healthMax - this->health; | 
|---|
| 665 |     this->health = this->healthMax; | 
|---|
| 666 |     this->updateHealthWidget(); | 
|---|
| 667 |     return retHealth; | 
|---|
| 668 |   } | 
|---|
| 669 |   this->updateHealthWidget(); | 
|---|
| 670 |   return 0.0; | 
|---|
| 671 | } | 
|---|
| 672 |  | 
|---|
| 673 | /** | 
|---|
| 674 |  * @param health the Health to be removed | 
|---|
| 675 |  * @returns 0.0 or the rest, that was not substracted (bellow 0.0) | 
|---|
| 676 |  */ | 
|---|
| 677 | float WorldEntity::decreaseHealth(float health) | 
|---|
| 678 | { | 
|---|
| 679 |   this->health -= health; | 
|---|
| 680 |  | 
|---|
| 681 |   if (this->health < 0) | 
|---|
| 682 |   { | 
|---|
| 683 |     float retHealth = -this->health; | 
|---|
| 684 |     this->health = 0.0f; | 
|---|
| 685 |     this->updateHealthWidget(); | 
|---|
| 686 |     return retHealth; | 
|---|
| 687 |   } | 
|---|
| 688 |   this->updateHealthWidget(); | 
|---|
| 689 |   return 0.0; | 
|---|
| 690 |  | 
|---|
| 691 | } | 
|---|
| 692 |  | 
|---|
| 693 | /** | 
|---|
| 694 |  * @param maxHealth the maximal health that can be loaded onto the entity. | 
|---|
| 695 |  */ | 
|---|
| 696 | void WorldEntity::setHealthMax(float healthMax) | 
|---|
| 697 | { | 
|---|
| 698 |   this->healthMax = healthMax; | 
|---|
| 699 |   if (this->health > this->healthMax) | 
|---|
| 700 |   { | 
|---|
| 701 |     PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); | 
|---|
| 702 |     this->health = this->healthMax; | 
|---|
| 703 |   } | 
|---|
| 704 |   this->updateHealthWidget(); | 
|---|
| 705 | } | 
|---|
| 706 |  | 
|---|
| 707 | /** | 
|---|
| 708 |  * @brief creates the HealthWidget | 
|---|
| 709 |  * | 
|---|
| 710 |  * since not all entities need an HealthWidget, it is only created on request. | 
|---|
| 711 |  */ | 
|---|
| 712 | void WorldEntity::createHealthWidget() | 
|---|
| 713 | { | 
|---|
| 714 |   if (this->healthWidget == NULL) | 
|---|
| 715 |   { | 
|---|
| 716 |     this->healthWidget = new OrxGui::GLGuiEnergyWidget(); | 
|---|
| 717 |     this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); | 
|---|
| 718 |     this->healthWidget->setSize2D(30,400); | 
|---|
| 719 |     this->healthWidget->setAbsCoor2D(10,100); | 
|---|
| 720 |  | 
|---|
| 721 |     this->updateHealthWidget(); | 
|---|
| 722 |   } | 
|---|
| 723 |   else | 
|---|
| 724 |     PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); | 
|---|
| 725 | } | 
|---|
| 726 |  | 
|---|
| 727 | void WorldEntity::increaseHealthMax(float increaseHealth) | 
|---|
| 728 | { | 
|---|
| 729 |   this->healthMax += increaseHealth; | 
|---|
| 730 |   this->updateHealthWidget(); | 
|---|
| 731 | } | 
|---|
| 732 |  | 
|---|
| 733 |  | 
|---|
| 734 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() | 
|---|
| 735 | { | 
|---|
| 736 |   this->createHealthWidget(); | 
|---|
| 737 |   return this->healthWidget; | 
|---|
| 738 | } | 
|---|
| 739 |  | 
|---|
| 740 | /** | 
|---|
| 741 |  * @param visibility shows or hides the health-bar | 
|---|
| 742 |  * (creates the widget if needed) | 
|---|
| 743 |  */ | 
|---|
| 744 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) | 
|---|
| 745 | { | 
|---|
| 746 |   if (visibility) | 
|---|
| 747 |   { | 
|---|
| 748 |     if (this->healthWidget != NULL) | 
|---|
| 749 |       this->healthWidget->show(); | 
|---|
| 750 |     else | 
|---|
| 751 |     { | 
|---|
| 752 |       this->createHealthWidget(); | 
|---|
| 753 |       this->updateHealthWidget(); | 
|---|
| 754 |       this->healthWidget->show(); | 
|---|
| 755 |     } | 
|---|
| 756 |   } | 
|---|
| 757 |   else if (this->healthWidget != NULL) | 
|---|
| 758 |     this->healthWidget->hide(); | 
|---|
| 759 | } | 
|---|
| 760 |  | 
|---|
| 761 |  | 
|---|
| 762 | /** | 
|---|
| 763 |  * hit the world entity with | 
|---|
| 764 |  *  @param damage damage to be dealt | 
|---|
| 765 |  */ | 
|---|
| 766 | void WorldEntity::hit(float damage, WorldEntity* killer) | 
|---|
| 767 | { | 
|---|
| 768 |   this->decreaseHealth(damage); | 
|---|
| 769 |  | 
|---|
| 770 |   PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); | 
|---|
| 771 |  | 
|---|
| 772 |   if( this->getHealth() > 0) | 
|---|
| 773 |   { | 
|---|
| 774 |     // any small explosion animaitions | 
|---|
| 775 |   } | 
|---|
| 776 |   else | 
|---|
| 777 |   { | 
|---|
| 778 |     this->destroy( killer ); | 
|---|
| 779 |   } | 
|---|
| 780 | } | 
|---|
| 781 |  | 
|---|
| 782 |  | 
|---|
| 783 | /** | 
|---|
| 784 |  * destoys the world entity | 
|---|
| 785 |  */ | 
|---|
| 786 | void WorldEntity::destroy(WorldEntity* killer) | 
|---|
| 787 | { | 
|---|
| 788 |   this->toList(OM_DEAD); | 
|---|
| 789 | } | 
|---|
| 790 |  | 
|---|
| 791 |  | 
|---|
| 792 | /** | 
|---|
| 793 |  * @brief updates the HealthWidget | 
|---|
| 794 |  */ | 
|---|
| 795 | void WorldEntity::updateHealthWidget() | 
|---|
| 796 | { | 
|---|
| 797 |   if (this->healthWidget != NULL) | 
|---|
| 798 |   { | 
|---|
| 799 |     this->healthWidget->setMaximum(this->healthMax); | 
|---|
| 800 |     this->healthWidget->setValue(this->health); | 
|---|
| 801 |   } | 
|---|
| 802 | } | 
|---|
| 803 |  | 
|---|
| 804 |  | 
|---|
| 805 | /** | 
|---|
| 806 |  * DEBUG-DRAW OF THE BV-Tree. | 
|---|
| 807 |  * @param depth What depth to draw | 
|---|
| 808 |  * @param drawMode the mode to draw this entity under | 
|---|
| 809 |  */ | 
|---|
| 810 | void WorldEntity::drawBVTree(int depth, int drawMode) const | 
|---|
| 811 | { | 
|---|
| 812 |   glMatrixMode(GL_MODELVIEW); | 
|---|
| 813 |   glPushMatrix(); | 
|---|
| 814 |   /* translate */ | 
|---|
| 815 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 816 |                 this->getAbsCoor ().y, | 
|---|
| 817 |                 this->getAbsCoor ().z); | 
|---|
| 818 |   /* rotate */ | 
|---|
| 819 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 820 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 821 |  | 
|---|
| 822 |  | 
|---|
| 823 |   if (this->obbTree) | 
|---|
| 824 |     this->obbTree->drawBV(depth, drawMode); | 
|---|
| 825 |  | 
|---|
| 826 |  | 
|---|
| 827 |   glPopMatrix(); | 
|---|
| 828 | } | 
|---|
| 829 |  | 
|---|
| 830 |  | 
|---|
| 831 | /** | 
|---|
| 832 |  * Debug the WorldEntity | 
|---|
| 833 |  */ | 
|---|
| 834 | void WorldEntity::debugEntity() const | 
|---|
| 835 | { | 
|---|
| 836 |   PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName()); | 
|---|
| 837 |   this->debugNode(); | 
|---|
| 838 |   PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); | 
|---|
| 839 |   for (unsigned int i = 0; i < this->models.size(); i++) | 
|---|
| 840 |   { | 
|---|
| 841 |     if (models[i] != NULL) | 
|---|
| 842 |       PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); | 
|---|
| 843 |   } | 
|---|
| 844 |   PRINT(0)("\n"); | 
|---|
| 845 |  | 
|---|
| 846 | } | 
|---|
| 847 |  | 
|---|
| 848 |  | 
|---|
| 849 | /** | 
|---|
| 850 |  * handler for changes on registred vars | 
|---|
| 851 |  * @param id id's which changed | 
|---|
| 852 |  */ | 
|---|
| 853 | void WorldEntity::varChangeHandler( std::list< int > & id ) | 
|---|
| 854 | { | 
|---|
| 855 |   if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || | 
|---|
| 856 |        std::find( id.begin(), id.end(), scaling_handle ) != id.end() | 
|---|
| 857 |      ) | 
|---|
| 858 |   { | 
|---|
| 859 |     loadModel( modelFileName, scaling ); | 
|---|
| 860 |   } | 
|---|
| 861 |  | 
|---|
| 862 |   if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) | 
|---|
| 863 |   { | 
|---|
| 864 |     this->toList( (OM_LIST)list_write ); | 
|---|
| 865 |   } | 
|---|
| 866 |  | 
|---|
| 867 |   if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) | 
|---|
| 868 |   { | 
|---|
| 869 |     this->setHealth( health_write ); | 
|---|
| 870 |   } | 
|---|
| 871 |  | 
|---|
| 872 |   if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) | 
|---|
| 873 |   { | 
|---|
| 874 |     this->setHealthMax( healthMax_write ); | 
|---|
| 875 |   } | 
|---|
| 876 |  | 
|---|
| 877 |   PNode::varChangeHandler( id ); | 
|---|
| 878 | } | 
|---|
| 879 |  | 
|---|