| 1 | /*! |
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| 2 | * @file static_model.h |
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| 3 | * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _STATIC_MODEL_H |
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| 7 | #define _STATIC_MODEL_H |
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| 8 | |
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| 9 | #include "model.h" |
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| 10 | |
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| 11 | #include "material.h" |
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| 12 | #include <vector> |
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| 13 | #include "static_model_data.h" |
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| 14 | |
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| 15 | ///////////// |
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| 16 | /// MODEL /// |
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| 17 | ///////////// |
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| 18 | //! Class that handles static 3D-Models. |
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| 19 | /** |
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| 20 | * it can also read them in and display them. |
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| 21 | * All the objects are rendered with glLists |
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| 22 | */ |
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| 23 | class StaticModel : public Model |
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| 24 | { |
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| 25 | ObjectListDeclaration(StaticModel); |
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| 26 | public: |
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| 27 | StaticModel(const std::string& modelName = ""); |
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| 28 | StaticModel(const StaticModel& staticModel); |
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| 29 | virtual ~StaticModel(); |
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| 30 | |
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| 31 | StaticModel& operator=(const StaticModel& model); |
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| 32 | |
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| 33 | virtual void draw() const { data->draw(); }; |
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| 34 | void draw(int groupNumber) const { data->draw(groupNumber); }; |
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| 35 | void draw(const std::string& groupName) const { data->draw(groupName); }; |
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| 36 | |
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| 37 | void rebuild() { data->rebuild(); }; |
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| 38 | |
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| 39 | Material* addMaterial(const Material& material) { return data->addMaterial(material); }; |
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| 40 | Material* addMaterial(const std::string& materialName) { return data->addMaterial(materialName); }; |
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| 41 | |
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| 42 | bool addGroup(const std::string& groupString) { return data->addGroup(groupString); }; |
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| 43 | |
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| 44 | bool addVertex(const std::string& vertexString) { return data->addVertex(vertexString); }; |
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| 45 | bool addVertex(float x, float y, float z) { return data->addVertex(x, y, z); }; |
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| 46 | |
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| 47 | bool addFace(const std::string& faceString) { return data->addFace(faceString); }; |
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| 48 | bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); |
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| 49 | |
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| 50 | bool addVertexNormal(const std::string& normalString) { return this->data->addVertexNormal(normalString); }; |
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| 51 | bool addVertexNormal(float x, float y, float z) { return this->data->addVertexNormal(x,y,z); }; |
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| 52 | |
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| 53 | bool addVertexTexture(const std::string& vTextureString) { return this->data->addVertexTexture(vTextureString); }; |
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| 54 | bool addVertexTexture(float u, float v) { return this->data->addVertexTexture(u, v); }; |
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| 55 | |
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| 56 | bool setMaterial(const std::string& mtlString) { return data->setMaterial(mtlString); }; |
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| 57 | bool setMaterial(Material* mtl) { return data->setMaterial(mtl);}; |
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| 58 | |
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| 59 | void finalize(); |
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| 60 | void extractMountPoints(); |
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| 61 | |
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| 62 | void acquireData(const StaticModelData::Pointer& data); |
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| 63 | const StaticModelData::Pointer& dataPointer() const { return this->data; }; |
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| 64 | |
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| 65 | inline void setScaleFactor(float scaleFactor) { this->data->setScaleFactor(scaleFactor); }; |
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| 66 | float getScaleFactor() const { return data->getScaleFactor(); } |
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| 67 | |
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| 68 | protected: |
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| 69 | void cubeModel(); |
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| 70 | |
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| 71 | private: |
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| 72 | void updateBase(); |
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| 73 | private: |
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| 74 | StaticModelData::Pointer data; |
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| 75 | }; |
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| 76 | |
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| 77 | #endif |
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