| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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| 18 | #include "objModel.h" |
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| 19 | |
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| 20 | #include <string.h> |
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| 21 | #include "loading/resource_manager.h" |
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| 22 | |
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| 23 | #define PARSELINELENGTH 8192 |
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| 24 | |
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| 25 | #include "debug.h" |
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| 26 | #include "compiler.h" |
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| 27 | |
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| 28 | ObjectListDefinition(OBJModel); |
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| 29 | /** |
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| 30 | * @brief Crates a 3D-Model, loads in a File and scales it. |
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| 31 | * @param fileName file to parse and load (must be a .obj file) |
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| 32 | * @param scaling The factor that the model will be scaled with. |
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| 33 | */ |
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| 34 | OBJModel::OBJModel(const std::string& fileName, float scaling) |
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| 35 | : StaticModel(fileName) |
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| 36 | { |
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| 37 | this->registerObject(this, OBJModel::_objectList); |
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| 38 | |
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| 39 | this->objPath = "./"; |
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| 40 | |
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| 41 | this->setScaleFactor(scaling); |
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| 42 | |
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| 43 | this->importFile (fileName); |
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| 44 | |
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| 45 | this->finalize(); |
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| 46 | |
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| 47 | this->extractMountPoints(); |
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| 48 | } |
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| 49 | |
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| 50 | /** |
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| 51 | * @brief deletes an OBJModel. |
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| 52 | */ |
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| 53 | OBJModel::~OBJModel() |
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| 54 | { } |
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| 55 | |
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| 56 | /** |
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| 57 | * Imports a obj file and handles the the relative location |
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| 58 | * @param fileName The file to import |
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| 59 | |
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| 60 | Splits the FileName from the DirectoryName |
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| 61 | */ |
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| 62 | bool OBJModel::importFile (const std::string& fileNameInput) |
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| 63 | { |
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| 64 | const char* fileName = fileNameInput.c_str(); |
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| 65 | PRINTF(4)("preparing to read in file: %s\n", fileName); |
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| 66 | // splitting the |
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| 67 | char* split = NULL; |
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| 68 | |
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| 69 | if (!(split = strrchr(fileName, '/'))) |
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| 70 | split = strrchr(fileName, '\\'); // windows Case |
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| 71 | if (split) |
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| 72 | { |
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| 73 | int len = split - fileName+1; |
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| 74 | this->objPath = fileName; |
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| 75 | this->objPath.erase(len, this->objPath.size()); |
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| 76 | this->objPath[len] = '\0'; |
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| 77 | PRINTF(4)("Resolved file %s to Path %s.\n", fileName, this->objPath.c_str()); |
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| 78 | } |
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| 79 | else |
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| 80 | this->objPath = "./"; |
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| 81 | Resources::ResourceManager::getInstance()->addResourcePath("Texture", this->objPath); |
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| 82 | |
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| 83 | this->readFromObjFile (fileName); |
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| 84 | return true; |
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| 85 | } |
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| 86 | |
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| 87 | /** |
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| 88 | * @brief Reads in the .obj File and sets all the Values. |
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| 89 | * @param fileName the FileName of the Model. |
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| 90 | * |
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| 91 | * This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks |
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| 92 | */ |
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| 93 | bool OBJModel::readFromObjFile(const std::string& fileName) |
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| 94 | { |
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| 95 | FILE* stream; |
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| 96 | if( (stream = fopen (fileName.c_str(), "r")) == NULL) |
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| 97 | { |
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| 98 | PRINTF(2)("Object File Could not be Opened %s\n", fileName.c_str()); |
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| 99 | return false; |
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| 100 | } |
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| 101 | |
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| 102 | char buffer[PARSELINELENGTH]; |
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| 103 | while(fgets(buffer, PARSELINELENGTH, stream)) |
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| 104 | { |
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| 105 | // line termiated with \0 not \n |
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| 106 | if (buffer[strlen(buffer)-1] == '\n') |
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| 107 | buffer[strlen(buffer)-1] = '\0'; |
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| 108 | |
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| 109 | // case vertice |
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| 110 | if (!strncmp(buffer, "v ", 2)) |
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| 111 | { |
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| 112 | this->addVertex(buffer+2); |
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| 113 | } |
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| 114 | |
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| 115 | // case face |
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| 116 | else if (!strncmp(buffer, "f ", 2)) |
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| 117 | { |
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| 118 | this->addFace (buffer+2); |
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| 119 | } |
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| 120 | |
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| 121 | else if (!strncmp(buffer, "mtllib ", 7)) |
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| 122 | { |
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| 123 | this->readMtlLib (buffer+7); |
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| 124 | } |
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| 125 | |
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| 126 | else if (!strncmp(buffer, "usemtl ", 7)) |
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| 127 | { |
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| 128 | this->setMaterial (buffer+7); |
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| 129 | } |
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| 130 | |
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| 131 | // case VertexNormal |
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| 132 | else if (!strncmp(buffer, "vn ", 3)) |
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| 133 | { |
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| 134 | this->addVertexNormal(buffer+3); |
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| 135 | } |
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| 136 | |
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| 137 | // case VertexTextureCoordinate |
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| 138 | else if (!strncmp(buffer, "vt ", 3)) |
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| 139 | { |
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| 140 | this->addVertexTexture(buffer+3); |
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| 141 | } |
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| 142 | // case group or object (depends on the exporter program) |
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| 143 | else if (!strncmp(buffer, "g ", 2) || !strncmp(buffer, "o ", 2)) |
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| 144 | { |
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| 145 | this->addGroup (buffer+2); |
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| 146 | } |
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| 147 | else if (!strncmp(buffer, "s ", 2)) //! @todo smoothing groups have to be implemented |
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| 148 | { |
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| 149 | PRINTF(3)("smoothing groups not supportet yet. line: %s\n", buffer); |
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| 150 | } |
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| 151 | } |
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| 152 | fclose (stream); |
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| 153 | return true; |
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| 154 | } |
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| 155 | |
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| 156 | /** |
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| 157 | * @brief Function to read in a mtl File. |
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| 158 | * @param mtlFile The .mtl file to read |
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| 159 | * |
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| 160 | * This Function parses all Lines of an mtl File. |
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| 161 | * The reason for it not to be in the materials-class is, |
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| 162 | * that a material does not have to be able to read itself in from a File. |
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| 163 | */ |
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| 164 | bool OBJModel::readMtlLib (const std::string& mtlFile) |
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| 165 | { |
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| 166 | std::string fileName = this->objPath + mtlFile; |
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| 167 | |
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| 168 | FILE* stream; |
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| 169 | if( (stream = fopen (fileName.c_str(), "r")) == NULL) |
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| 170 | { |
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| 171 | PRINTF(2)("MaterialLibrary could not be opened %s\n", fileName.c_str()); |
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| 172 | return false; |
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| 173 | } |
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| 174 | |
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| 175 | char buffer[PARSELINELENGTH]; |
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| 176 | Material* tmpMat = NULL; |
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| 177 | |
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| 178 | while(fgets(buffer, PARSELINELENGTH, stream) != NULL) |
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| 179 | { |
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| 180 | PRINTF(5)("found line in mtlFile: %s\n", buffer); |
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| 181 | |
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| 182 | // line termiated with \0 not \n |
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| 183 | if (buffer[strlen(buffer)-1] == '\n') |
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| 184 | buffer[strlen(buffer)-1] = '\0'; |
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| 185 | |
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| 186 | // create new Material |
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| 187 | if (!strncmp(buffer, "newmtl ", 7)) |
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| 188 | { |
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| 189 | tmpMat = this->addMaterial(buffer+7);//tmpMat->addMaterial(buffer+7); |
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| 190 | } |
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| 191 | // setting a illumMode |
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| 192 | else if (!strncmp(buffer, "illum ", 6)) |
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| 193 | { |
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| 194 | if (likely(tmpMat != NULL)) |
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| 195 | setIllum(tmpMat, buffer+6); |
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| 196 | |
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| 197 | } |
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| 198 | // setting Diffuse Color |
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| 199 | else if (!strncmp(buffer, "Kd ", 3)) |
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| 200 | { |
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| 201 | if (likely(tmpMat != NULL)) |
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| 202 | setDiffuse(tmpMat, buffer+3); |
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| 203 | } |
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| 204 | // setting Ambient Color |
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| 205 | else if (!strncmp(buffer, "Ka ", 3)) |
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| 206 | { |
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| 207 | if (likely(tmpMat != NULL)) |
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| 208 | setAmbient(tmpMat, buffer+3); |
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| 209 | } |
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| 210 | // setting Specular Color |
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| 211 | else if (!strncmp(buffer, "Ks ", 3)) |
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| 212 | { |
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| 213 | if (likely(tmpMat != NULL)) |
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| 214 | setSpecular(tmpMat, buffer+3); |
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| 215 | } |
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| 216 | // setting The Specular Shininess |
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| 217 | else if (!strncmp(buffer, "Ns ", 3)) |
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| 218 | { |
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| 219 | if (likely(tmpMat != NULL)) |
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| 220 | setShininess(tmpMat, buffer+3); |
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| 221 | } |
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| 222 | // setting up transparency |
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| 223 | else if (!strncmp(buffer, "d ", 2)) |
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| 224 | { |
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| 225 | if (likely(tmpMat != NULL)) |
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| 226 | setTransparency(tmpMat, buffer+2); |
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| 227 | } |
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| 228 | else if (!strncmp(buffer, "Tf ", 3)) |
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| 229 | { |
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| 230 | if (likely(tmpMat != NULL)) |
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| 231 | setTransparency(tmpMat, buffer+3); |
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| 232 | } |
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| 233 | |
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| 234 | else if (!strncmp(buffer, "map_Kd ", 7)) |
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| 235 | { |
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| 236 | if (likely(tmpMat != NULL)) |
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| 237 | tmpMat->setDiffuseMap(buffer+7); |
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| 238 | } |
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| 239 | else if (!strncmp(buffer, "map_Ka ", 7)) |
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| 240 | { |
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| 241 | if (likely(tmpMat != NULL)) |
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| 242 | tmpMat->setAmbientMap(buffer+7); |
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| 243 | } |
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| 244 | else if (!strncmp(buffer, "map_Ks ", 7)) |
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| 245 | { |
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| 246 | if (likely(tmpMat != NULL)) |
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| 247 | tmpMat->setSpecularMap(buffer+7); |
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| 248 | } |
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| 249 | else if (!strncmp(buffer, "bump ", 5)) |
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| 250 | { |
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| 251 | if (likely(tmpMat != NULL)) |
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| 252 | tmpMat->setBump(buffer+7); |
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| 253 | } |
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| 254 | |
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| 255 | |
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| 256 | } |
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| 257 | fclose(stream); |
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| 258 | return true; |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | /** |
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| 263 | * @brief Sets the Material Illumination Model. |
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| 264 | * @param material: the Material to apply the change to. |
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| 265 | * @param illu: illumination Model in char* form |
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| 266 | */ |
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| 267 | void OBJModel::setIllum (Material* material, const char* illum) |
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| 268 | { |
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| 269 | material->setIllum (atoi(illum)); |
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| 270 | } |
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| 271 | |
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| 272 | /** |
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| 273 | * @brief Sets the Material Diffuse Color. |
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| 274 | * @param material: the Material to apply the change to. |
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| 275 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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| 276 | */ |
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| 277 | void OBJModel::setDiffuse (Material* material, const char* rgb) |
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| 278 | { |
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| 279 | float r,g,b; |
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| 280 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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| 281 | material->setDiffuse (r, g, b); |
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| 282 | } |
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| 283 | |
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| 284 | /** |
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| 285 | * @brief Sets the Material Ambient Color. |
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| 286 | * @param material: the Material to apply the change to. |
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| 287 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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| 288 | */ |
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| 289 | void OBJModel::setAmbient (Material* material, const char* rgb) |
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| 290 | { |
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| 291 | float r,g,b; |
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| 292 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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| 293 | material->setAmbient (r, g, b); |
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| 294 | } |
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| 295 | |
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| 296 | /** |
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| 297 | * @brief Sets the Material Specular Color. |
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| 298 | * @param material: the Material to apply the change to. |
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| 299 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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| 300 | */ |
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| 301 | void OBJModel::setSpecular (Material* material, const char* rgb) |
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| 302 | { |
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| 303 | float r,g,b; |
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| 304 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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| 305 | material->setSpecular (r, g, b); |
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| 306 | } |
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| 307 | |
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| 308 | /** |
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| 309 | * @brief Sets the Material Shininess. |
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| 310 | * @param material: the Material to apply the change to. |
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| 311 | * @param shini stes the Shininess from char*. |
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| 312 | */ |
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| 313 | void OBJModel::setShininess (Material* material, const char* shini) |
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| 314 | { |
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| 315 | material->setShininess (atof(shini)); |
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| 316 | } |
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| 317 | |
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| 318 | /** |
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| 319 | * @brief Sets the Material Transparency. |
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| 320 | * @param material: the Material to apply the change to. |
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| 321 | * @param trans stes the Transparency from char*. |
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| 322 | */ |
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| 323 | void OBJModel::setTransparency (Material* material, const char* trans) |
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| 324 | { |
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| 325 | material->setTransparency (atof(trans)); |
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| 326 | } |
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