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| 1 | /*! |
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| 2 | * @file event_def.h |
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| 3 | * some central definitions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _EVENT_DEF_H |
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| 7 | #define _EVENT_DEF_H |
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| 8 | |
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| 9 | #ifdef HAVE_SDL_H |
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| 10 | #include "SDL_keysym.h" |
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| 11 | #else |
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| 12 | #include "SDL/SDL_keysym.h" |
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| 13 | #endif |
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| 14 | |
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| 15 | //! these are the extended event types, that are not included in SDL_keysym |
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| 16 | typedef enum { |
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| 17 | EV_MOUSE_BUTTON_LEFT = SDLK_LAST + 1, |
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| 18 | EV_MOUSE_BUTTON_MIDDLE, |
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| 19 | EV_MOUSE_BUTTON_RIGHT, |
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| 20 | EV_MOUSE_BUTTON_WHEELUP, |
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| 21 | EV_MOUSE_BUTTON_WHEELDOWN, |
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| 22 | EV_MOUSE_MOTION, |
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| 23 | EV_JOY_AXIS_MOTION, |
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| 24 | EV_JOY_BALL_MOTION, |
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| 25 | EV_JOY_HAT_MOTION, |
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| 26 | EV_JOY_BUTTON, |
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| 27 | |
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| 28 | EV_WINDOW_FOCUS, |
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| 29 | EV_VIDEO_RESIZE, |
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| 30 | |
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| 31 | EV_LEAVE_STATE, |
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| 32 | EV_MAIN_QUIT, |
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| 33 | |
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| 34 | EV_UNKNOWN, |
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| 35 | |
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| 36 | EV_NUMBER |
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| 37 | } extEventTyes; |
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| 38 | |
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| 39 | |
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| 40 | //! this is an enumeration of all states of the event_handler/game |
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| 41 | typedef enum |
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| 42 | { |
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| 43 | ES_NULL = -1, |
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| 44 | ES_GAME = 0, //!< the state during the game plays |
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| 45 | ES_GAME_MENU = 1, //!< state when the menu is called during game |
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| 46 | ES_MENU = 2, //!< orxonox menu state |
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| 47 | ES_SHELL = 3, //!< if we are in shell Modus |
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| 48 | |
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| 49 | ES_ALL = 4, //!< you want to register events for all states |
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| 50 | |
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| 51 | ESTATE_NUMBER = 5 //!< the number of states < Namespace-problem in windows. |
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| 52 | } elState; |
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| 53 | |
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| 54 | #endif /* _EVENT_DEF_H */ |
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