| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "base_object.h" | 
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| 20 |  | 
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| 21 | #include "load_param.h" | 
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| 22 | #include "compiler.h" | 
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| 23 | #include "class_list.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /** | 
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| 29 |  *  sets the name from a LoadXML-Element | 
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| 30 |  * @param root the element to load from | 
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| 31 | */ | 
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| 32 | BaseObject::BaseObject(const TiXmlElement* root) | 
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| 33 | { | 
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| 34 |   this->className = NULL; | 
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| 35 |   this->classID = CL_BASE_OBJECT; | 
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| 36 |  | 
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| 37 |   this->objectName = NULL; | 
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| 38 |  | 
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| 39 |   if (root) | 
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| 40 |     this->loadParams(root); | 
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| 41 |  | 
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| 42 | //  ClassList::addToClassList(this, this->classID, "BaseObject"); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | /** | 
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| 46 |  *  standard deconstructor | 
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| 47 | */ | 
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| 48 | BaseObject::~BaseObject () | 
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| 49 | { | 
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| 50 |   ClassList::removeFromClassList(this); | 
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| 51 |  | 
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| 52 |   //  delete []this->className; | 
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| 53 |   if (this->objectName) | 
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| 54 |     delete[] this->objectName;} | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |  *  loads parameters | 
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| 58 |  * @param root the element to load from | 
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| 59 | */ | 
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| 60 | void BaseObject::loadParams(const TiXmlElement* root) | 
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| 61 | { | 
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| 62 |   // name setup | 
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| 63 |   LoadParam<BaseObject>(root, "name", this, &BaseObject::setName) | 
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| 64 |       .describe("the name of the Object at hand"); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /** | 
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| 68 |  *  sets the class identifiers | 
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| 69 |  * @param id a number for the class from class_id.h enumeration | 
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| 70 |  * @param className the class name | 
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| 71 | */ | 
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| 72 | void BaseObject::setClassID(long classID, const char* className) | 
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| 73 | { | 
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| 74 |   this->classID |= classID; | 
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| 75 |   this->className = className; | 
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| 76 |  | 
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| 77 |   ClassList::addToClassList(this, classID, className); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /** | 
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| 81 |   \brief set the name of the Object | 
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| 82 |  */ | 
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| 83 | void BaseObject::setName (const char* objectName) | 
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| 84 | { | 
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| 85 |   if (this->objectName) | 
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| 86 |     delete[] this->objectName; | 
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| 87 |   if (objectName) | 
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| 88 |   { | 
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| 89 |     this->objectName = new char[strlen(objectName)+1]; | 
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| 90 |     strcpy(this->objectName, objectName); | 
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| 91 |   } | 
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| 92 |   else | 
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| 93 |     this->objectName = NULL; | 
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| 94 | } | 
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| 95 |  | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |  *  checks if the class is a classID | 
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| 99 |  * @param classID the Identifier to check for | 
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| 100 |  * @returns true if it is, false otherwise | 
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| 101 | */ | 
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| 102 | bool BaseObject::isA (long classID) const | 
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| 103 | { | 
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| 104 |   // if classID is a derivable object from a SUPERCLASS | 
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| 105 |   if (classID & CL_MASK_SUPER_CLASS) | 
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| 106 |   { | 
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| 107 |     if( likely(this->classID & classID)) | 
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| 108 |       return true; | 
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| 109 |   } | 
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| 110 |   // if classID is a SubSuperClass, and | 
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| 111 |   else if (classID & CL_MASK_SUBSUPER_CLASS) | 
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| 112 |   { | 
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| 113 |     if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) && | 
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| 114 |         this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2)) | 
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| 115 |       return true; | 
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| 116 |   } | 
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| 117 |   // if classID is a LOWLEVEL-class | 
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| 118 |   else | 
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| 119 |   { | 
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| 120 |     if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID)) | 
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| 121 |       return true; | 
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| 122 |   } | 
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| 123 |   return false; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 |  *  displays everything this class is | 
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| 128 |  */ | 
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| 129 | void BaseObject::whatIs() const | 
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| 130 | { | 
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| 131 |   PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); | 
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| 132 |   if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) | 
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| 133 |     PRINT(0)("is a Singleton-Class "); | 
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| 134 |   if (this->classID & CL_MASK_SUPER_CLASS) | 
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| 135 |   { | 
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| 136 |     PRINT(0)(" ->is a derived from the following superclasses:"); | 
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| 137 |     if (this->isA(CL_BASE_OBJECT)) | 
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| 138 |       PRINT(0)(" =BaseObject="); | 
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| 139 |     if (this->isA(CL_PARENT_NODE)) | 
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| 140 |       PRINT(0)(" =PNode="); | 
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| 141 |     if (this->isA(CL_WORLD_ENTITY)) | 
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| 142 |       PRINT(0)(" =WorldEntity="); | 
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| 143 |     if (this->isA(CL_PHYSICS_INTERFACE)) | 
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| 144 |       PRINT(0)(" =PhysicsInterface="); | 
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| 145 |     if (this->isA(CL_EVENT_LISTENER)) | 
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| 146 |       PRINT(0)(" =EventListener="); | 
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| 147 |     if (this->isA(CL_STORY_ENTITY)) | 
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| 148 |       PRINT(0)(" =StoryEntity="); | 
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| 149 |     if (this->isA(CL_ELEMENT_2D)) | 
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| 150 |       PRINT(0)(" =Element2D="); | 
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| 151 |     PRINT(0)("\n"); | 
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| 152 |   } | 
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| 153 |   // subsuper-classes | 
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| 154 |   if (this->classID & CL_MASK_SUBSUPER_CLASS) | 
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| 155 |   { | 
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| 156 |     PRINT(0)(" ->further derivations: "); | 
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| 157 |     if (this->isA(CL_PLAYER)) | 
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| 158 |       PRINT(0)(" -Player-"); | 
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| 159 |     if (this->isA(CL_NPC)) | 
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| 160 |       PRINT(0)(" -NPC-"); | 
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| 161 |     if (this->isA(CL_POWER_UP)) | 
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| 162 |       PRINT(0)(" -PowerUp-"); | 
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| 163 |     if (this->isA(CL_FIELD)) | 
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| 164 |       PRINT(0)(" -Field-"); | 
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| 165 |     if (this->isA(CL_PROJECTILE)) | 
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| 166 |       PRINT(0)(" -Projectile-"); | 
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| 167 |     if (this->isA(CL_WEAPON)) | 
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| 168 |       PRINT(0)(" -Weapon-"); | 
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| 169 |     PRINT(0)("\n"); | 
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| 170 |   } | 
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| 171 | } | 
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