| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Patrick Boenzli |
|---|
| 13 | co-programmer: |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT |
|---|
| 17 | |
|---|
| 18 | #include "event_handler.h" |
|---|
| 19 | |
|---|
| 20 | #include "event_listener.h" |
|---|
| 21 | #include "event.h" |
|---|
| 22 | #include "key_mapper.h" |
|---|
| 23 | |
|---|
| 24 | #include "compiler.h" |
|---|
| 25 | #include "debug.h" |
|---|
| 26 | #include "class_list.h" |
|---|
| 27 | |
|---|
| 28 | using namespace std; |
|---|
| 29 | |
|---|
| 30 | |
|---|
| 31 | /** |
|---|
| 32 | * standard constructor |
|---|
| 33 | */ |
|---|
| 34 | EventHandler::EventHandler () |
|---|
| 35 | { |
|---|
| 36 | this->setClassID(CL_EVENT_HANDLER, "EventHandler"); |
|---|
| 37 | this->setName("EventHandler"); |
|---|
| 38 | |
|---|
| 39 | SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
|---|
| 40 | SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); |
|---|
| 41 | SDL_SetEventFilter(EventHandler::eventFilter); |
|---|
| 42 | |
|---|
| 43 | |
|---|
| 44 | /* now initialize them all to zero */ |
|---|
| 45 | this->flush(ES_ALL); |
|---|
| 46 | |
|---|
| 47 | this->state = ES_GAME; |
|---|
| 48 | this->keyMapper = NULL; |
|---|
| 49 | } |
|---|
| 50 | |
|---|
| 51 | |
|---|
| 52 | /** |
|---|
| 53 | * the singleton reference to this class |
|---|
| 54 | */ |
|---|
| 55 | EventHandler* EventHandler::singletonRef = NULL; |
|---|
| 56 | |
|---|
| 57 | |
|---|
| 58 | /** |
|---|
| 59 | * standard deconstructor |
|---|
| 60 | |
|---|
| 61 | */ |
|---|
| 62 | EventHandler::~EventHandler () |
|---|
| 63 | { |
|---|
| 64 | for(int i = 0; i < ES_NUMBER; ++i) |
|---|
| 65 | { |
|---|
| 66 | for(int j = 0; j < EV_NUMBER; ++j) |
|---|
| 67 | { |
|---|
| 68 | if( this->listeners[i][j] != NULL) |
|---|
| 69 | { |
|---|
| 70 | PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); |
|---|
| 71 | } |
|---|
| 72 | } |
|---|
| 73 | } |
|---|
| 74 | delete this->keyMapper; |
|---|
| 75 | |
|---|
| 76 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
|---|
| 77 | |
|---|
| 78 | EventHandler::singletonRef = NULL; |
|---|
| 79 | } |
|---|
| 80 | |
|---|
| 81 | |
|---|
| 82 | /** |
|---|
| 83 | * initializes the event handler |
|---|
| 84 | * |
|---|
| 85 | * this has to be called before the use of the event handler |
|---|
| 86 | */ |
|---|
| 87 | void EventHandler::init(IniParser* iniParser) |
|---|
| 88 | { |
|---|
| 89 | this->keyMapper = new KeyMapper(); |
|---|
| 90 | this->keyMapper->loadKeyBindings(iniParser); |
|---|
| 91 | } |
|---|
| 92 | |
|---|
| 93 | /** |
|---|
| 94 | * subscribe to an event |
|---|
| 95 | * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures |
|---|
| 96 | * @param state: for which the listener wants to receive events |
|---|
| 97 | * @param eventType: the event type that wants to be listened for. |
|---|
| 98 | |
|---|
| 99 | This is one of the most important function of the EventHandler. If you would like to subscribe for more |
|---|
| 100 | than one state, you have to subscribe for each state again. If you want to subscribe for all states, use |
|---|
| 101 | state = ES_ALL, which will subscribe your listener for all states together. |
|---|
| 102 | */ |
|---|
| 103 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) |
|---|
| 104 | { |
|---|
| 105 | PRINTF(4)("Subscribing event type: %i\n", eventType); |
|---|
| 106 | if( state == ES_ALL ) |
|---|
| 107 | { |
|---|
| 108 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
|---|
| 109 | if( likely(this->listeners[i][eventType] == NULL)) |
|---|
| 110 | this->listeners[i][eventType] = el; |
|---|
| 111 | else |
|---|
| 112 | PRINTF(2)("%s of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
|---|
| 113 | } |
|---|
| 114 | else |
|---|
| 115 | if( likely(this->listeners[state][eventType] == NULL)) |
|---|
| 116 | { |
|---|
| 117 | this->listeners[state][eventType] = el; |
|---|
| 118 | } |
|---|
| 119 | else |
|---|
| 120 | PRINTF(2)("% of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); |
|---|
| 121 | } |
|---|
| 122 | |
|---|
| 123 | |
|---|
| 124 | /** |
|---|
| 125 | * unsubscribe from the EventHandler |
|---|
| 126 | * @param state: the stat in which it has been subscribed |
|---|
| 127 | * @param eventType: the event, that shall be unsubscribed |
|---|
| 128 | |
|---|
| 129 | if you want to unsubscribe an event listener from all subscribed events, just use the |
|---|
| 130 | unsubscribe(EventListener* el, elState state) function |
|---|
| 131 | */ |
|---|
| 132 | void EventHandler::unsubscribe(elState state, int eventType) |
|---|
| 133 | { |
|---|
| 134 | PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); |
|---|
| 135 | if (state == ES_ALL) |
|---|
| 136 | for (unsigned int i = 0; i < ES_NUMBER; i++) |
|---|
| 137 | this->listeners[i][eventType] = NULL; |
|---|
| 138 | else |
|---|
| 139 | this->listeners[state][eventType] = NULL; |
|---|
| 140 | } |
|---|
| 141 | |
|---|
| 142 | |
|---|
| 143 | /** |
|---|
| 144 | * unsubscribe all events from a specific listener |
|---|
| 145 | * @param el: the listener that wants to unsubscribe itself |
|---|
| 146 | * @param state: the state in which the events shall be unsubscribed |
|---|
| 147 | |
|---|
| 148 | */ |
|---|
| 149 | void EventHandler::unsubscribe(EventListener* el, elState state) |
|---|
| 150 | { |
|---|
| 151 | if( el == NULL || state >= ES_NUMBER) |
|---|
| 152 | return; |
|---|
| 153 | if( state == ES_ALL) |
|---|
| 154 | { |
|---|
| 155 | for(unsigned int i = 0; i < ES_NUMBER; i++) |
|---|
| 156 | { |
|---|
| 157 | for(unsigned int j = 0; j < EV_NUMBER; j++) |
|---|
| 158 | { |
|---|
| 159 | if( this->listeners[i][j] == el ) |
|---|
| 160 | this->listeners[i][j] = NULL; |
|---|
| 161 | } |
|---|
| 162 | } |
|---|
| 163 | } |
|---|
| 164 | else |
|---|
| 165 | { |
|---|
| 166 | for(int j = 0; j < EV_NUMBER; j++) |
|---|
| 167 | { |
|---|
| 168 | if( this->listeners[state][j] == el ) |
|---|
| 169 | this->listeners[state][j] = NULL; |
|---|
| 170 | } |
|---|
| 171 | } |
|---|
| 172 | } |
|---|
| 173 | |
|---|
| 174 | |
|---|
| 175 | /** |
|---|
| 176 | * flush all registered events |
|---|
| 177 | * @param state: a specific state |
|---|
| 178 | */ |
|---|
| 179 | void EventHandler::flush(elState state) |
|---|
| 180 | { |
|---|
| 181 | if( state == ES_ALL) |
|---|
| 182 | { |
|---|
| 183 | for(int i = 0; i < ES_NUMBER; ++i) |
|---|
| 184 | { |
|---|
| 185 | for(int j = 0; j < EV_NUMBER; ++j) |
|---|
| 186 | { |
|---|
| 187 | this->listeners[i][j] = NULL; |
|---|
| 188 | } |
|---|
| 189 | } |
|---|
| 190 | } |
|---|
| 191 | else |
|---|
| 192 | { |
|---|
| 193 | for(int j = 0; j < EV_NUMBER; ++j) |
|---|
| 194 | { |
|---|
| 195 | this->listeners[state][j] = NULL; |
|---|
| 196 | } |
|---|
| 197 | } |
|---|
| 198 | } |
|---|
| 199 | |
|---|
| 200 | |
|---|
| 201 | /** |
|---|
| 202 | * core function of event handler: receives all events from SDL |
|---|
| 203 | |
|---|
| 204 | The event from the SDL framework are collected here and distributed to all listeners. |
|---|
| 205 | */ |
|---|
| 206 | void EventHandler::process() |
|---|
| 207 | { |
|---|
| 208 | SDL_Event event; |
|---|
| 209 | Event ev; |
|---|
| 210 | EventListener* listener = NULL; |
|---|
| 211 | while( SDL_PollEvent (&event)) |
|---|
| 212 | { |
|---|
| 213 | switch( event.type) |
|---|
| 214 | { |
|---|
| 215 | case SDL_KEYDOWN: |
|---|
| 216 | ev.bPressed = true; |
|---|
| 217 | ev.type = event.key.keysym.sym; |
|---|
| 218 | break; |
|---|
| 219 | case SDL_KEYUP: |
|---|
| 220 | ev.bPressed = false; |
|---|
| 221 | ev.type = event.key.keysym.sym; |
|---|
| 222 | break; |
|---|
| 223 | case SDL_MOUSEMOTION: |
|---|
| 224 | ev.bPressed = false; |
|---|
| 225 | ev.type = EV_MOUSE_MOTION; |
|---|
| 226 | ev.x = event.motion.x; |
|---|
| 227 | ev.y = event.motion.y; |
|---|
| 228 | ev.xRel = event.motion.xrel; |
|---|
| 229 | ev.yRel = event.motion.yrel; |
|---|
| 230 | break; |
|---|
| 231 | case SDL_MOUSEBUTTONUP: |
|---|
| 232 | ev.bPressed = false; |
|---|
| 233 | ev.type = event.button.button + SDLK_LAST; |
|---|
| 234 | break; |
|---|
| 235 | case SDL_MOUSEBUTTONDOWN: |
|---|
| 236 | ev.bPressed = true; |
|---|
| 237 | ev.type = event.button.button + SDLK_LAST; |
|---|
| 238 | break; |
|---|
| 239 | case SDL_JOYAXISMOTION: |
|---|
| 240 | ev.bPressed = false; |
|---|
| 241 | ev.type = EV_JOY_AXIS_MOTION; |
|---|
| 242 | break; |
|---|
| 243 | case SDL_JOYBALLMOTION: |
|---|
| 244 | ev.bPressed = false; |
|---|
| 245 | ev.type = EV_JOY_BALL_MOTION; |
|---|
| 246 | break; |
|---|
| 247 | case SDL_JOYHATMOTION: |
|---|
| 248 | ev.bPressed = false; |
|---|
| 249 | ev.type = EV_JOY_HAT_MOTION; |
|---|
| 250 | break; |
|---|
| 251 | case SDL_JOYBUTTONDOWN: |
|---|
| 252 | ev.bPressed = true; |
|---|
| 253 | ev.type = EV_JOY_BUTTON; |
|---|
| 254 | break; |
|---|
| 255 | case SDL_JOYBUTTONUP: |
|---|
| 256 | ev.bPressed = true; |
|---|
| 257 | ev.type = EV_JOY_BUTTON; |
|---|
| 258 | break; |
|---|
| 259 | case SDL_VIDEORESIZE: |
|---|
| 260 | ev.resize = event.resize; |
|---|
| 261 | ev.type = EV_VIDEO_RESIZE; |
|---|
| 262 | break; |
|---|
| 263 | default: |
|---|
| 264 | ev.type = EV_UNKNOWN; |
|---|
| 265 | break; |
|---|
| 266 | } |
|---|
| 267 | |
|---|
| 268 | /* small debug routine: shows all events dispatched by the event handler */ |
|---|
| 269 | PRINT(4)("\n==========================| EventHandler::process () |===\n"); |
|---|
| 270 | PRINT(4)("= Got Event nr %i, for state %i", ev.type, this->state); |
|---|
| 271 | |
|---|
| 272 | listener = this->listeners[this->state][ev.type]; |
|---|
| 273 | if( listener != NULL) |
|---|
| 274 | { |
|---|
| 275 | PRINT(4)("= Event dispatcher msg: This event has been consumed\n"); |
|---|
| 276 | PRINT(4)("=======================================================\n"); |
|---|
| 277 | listener->process(ev); |
|---|
| 278 | } |
|---|
| 279 | else |
|---|
| 280 | { |
|---|
| 281 | PRINT(4)("= Event dispatcher msg: This event has NOT been consumed\n"); |
|---|
| 282 | PRINT(4)("=======================================================\n"); |
|---|
| 283 | } |
|---|
| 284 | } |
|---|
| 285 | } |
|---|
| 286 | |
|---|
| 287 | |
|---|
| 288 | int EventHandler::eventFilter(const SDL_Event *event) |
|---|
| 289 | { |
|---|
| 290 | if (event->type == SDL_KEYDOWN && event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) |
|---|
| 291 | { |
|---|
| 292 | printf("Not sending event to the WindowManager\n"); |
|---|
| 293 | return 0; |
|---|
| 294 | } |
|---|
| 295 | return 1; |
|---|
| 296 | } |
|---|
| 297 | |
|---|
| 298 | /** |
|---|
| 299 | * outputs some nice information about the EventHandler |
|---|
| 300 | */ |
|---|
| 301 | void EventHandler::debug() const |
|---|
| 302 | { |
|---|
| 303 | PRINT(0)("===============================\n"); |
|---|
| 304 | PRINT(0)(" EventHandle Debug Information \n"); |
|---|
| 305 | PRINT(0)("===============================\n"); |
|---|
| 306 | for(int i = 0; i < ES_NUMBER; ++i) |
|---|
| 307 | for(int j = 0; j < EV_NUMBER; ++j) |
|---|
| 308 | if( this->listeners[i][j] != NULL) |
|---|
| 309 | PRINT(0)("Event %d of State %d subscribed to %s (%p)\n", j, i, this->listeners[i][j]->getName(), this->listeners[i][j]); |
|---|
| 310 | PRINT(0)("============================EH=\n"); |
|---|
| 311 | } |
|---|