1 | /* |
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2 | SimpleScenes_Joints.h |
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3 | --------------------- |
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4 | A demo using Ogre and the OgreOde wrapper to demonstrate joints. |
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5 | */ |
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6 | #ifndef _SIMPLESCENES_JOINTS_H_ |
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7 | #define _SIMPLESCENES_JOINTS_H_ |
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8 | |
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9 | /* |
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10 | The joints test extends the base test class |
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11 | */ |
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12 | class SimpleScenes_Joints:public SimpleScenes |
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13 | { |
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14 | public: |
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15 | |
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16 | // Create the scene, just a load of differently hinged doors |
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17 | SimpleScenes_Joints(OgreOde::World *world) : |
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18 | SimpleScenes(world) |
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19 | { |
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20 | left = right = up = false; |
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21 | |
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22 | // Create the player's ball |
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23 | Entity* entity = _mgr->createEntity("Ball","ball.mesh"); |
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24 | entity->setNormaliseNormals(true); |
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25 | entity->setCastShadows(true); |
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26 | |
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27 | SceneNode* node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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28 | |
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29 | node->attachObject(entity); |
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30 | node->setScale(0.2,0.2,0.2); |
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31 | node->setPosition(0,1.2,0); |
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32 | |
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33 | OgreOde::EntityInformer ei(entity,Matrix4::getScale(node->getScale())); |
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34 | ball_body = ei.createSingleDynamicSphere(5.0,_world, _space); |
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35 | _last_node = static_cast<SceneNode*>(ball_body->getParentNode()); |
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36 | _bodies.push_back(ball_body); |
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37 | _geoms.push_back(ball_body->getGeometry(0)); |
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38 | |
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39 | // Make the ball stay in the X/Y plane |
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40 | #ifdef OGREODE_PLANARJOINT |
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41 | OgreOde::PlanarJoint* joint2d = new OgreOde::PlanarJoint(); |
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42 | joint2d->attach(ball_body); |
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43 | _joints.push_back(joint2d); |
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44 | #endif |
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45 | |
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46 | // Create the free standing door |
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47 | entity = _mgr->createEntity("Free_Door","door.mesh"); |
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48 | entity->setNormaliseNormals(true); |
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49 | entity->setCastShadows(true); |
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50 | |
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51 | node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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52 | |
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53 | node->attachObject(entity); |
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54 | node->setPosition(15,4,0); |
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55 | node->setOrientation(Quaternion(Degree(90),Vector3(0,1,0))); |
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56 | node->setScale(2,2,2); |
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57 | |
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58 | OgreOde::EntityInformer ei1(entity,Matrix4::getScale(node->getScale())); |
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59 | OgreOde::Body* body = ei1.createSingleDynamicBox(20.0, _world, _space); |
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60 | _bodies.push_back(body); |
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61 | _geoms.push_back(body->getGeometry(0)); |
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62 | |
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63 | // Create a door hinged at the left hand side |
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64 | entity = _mgr->createEntity("Left_Door","door.mesh"); |
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65 | entity->setNormaliseNormals(true); |
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66 | entity->setCastShadows(true); |
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67 | |
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68 | node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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69 | |
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70 | node->attachObject(entity); |
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71 | node->setPosition(-10,4.01,1.5); |
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72 | node->setOrientation(Quaternion(Degree(-90),Vector3(0,1,0))); |
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73 | node->setScale(2,2,2); |
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74 | |
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75 | OgreOde::EntityInformer ei2(entity,Matrix4::getScale(node->getScale())); |
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76 | body = ei2.createSingleDynamicBox(20.0,_world, _space); |
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77 | body->setDamping(0,20); |
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78 | |
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79 | OgreOde::HingeJoint* joint = new OgreOde::HingeJoint(_world); |
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80 | joint->attach(body); |
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81 | joint->setAxis(Vector3::UNIT_Y); |
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82 | joint->setAnchor(Vector3(-10,4.01,3.5)); |
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83 | |
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84 | _bodies.push_back(body); |
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85 | _geoms.push_back(body->getGeometry(0)); |
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86 | _joints.push_back(joint); |
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87 | |
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88 | // Create a door hinged at the right hand side |
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89 | entity = _mgr->createEntity("Right_Door","door.mesh"); |
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90 | entity->setNormaliseNormals(true); |
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91 | entity->setCastShadows(true); |
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92 | |
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93 | node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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94 | |
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95 | node->attachObject(entity); |
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96 | node->setPosition(-15,4.01,-1.5); |
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97 | node->setOrientation(Quaternion(Degree(90),Vector3(0,1,0))); |
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98 | node->setScale(2,2,2); |
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99 | |
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100 | OgreOde::EntityInformer ei3(entity,Matrix4::getScale(node->getScale())); |
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101 | body = ei3.createSingleDynamicBox(20.0,_world, _space); |
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102 | body->setDamping(0,20); |
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103 | |
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104 | joint = new OgreOde::HingeJoint(_world); |
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105 | joint->attach(body); |
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106 | joint->setAxis(Vector3::UNIT_Y); |
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107 | joint->setAnchor(Vector3(-15,4.01,-3.5)); |
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108 | |
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109 | _bodies.push_back(body); |
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110 | _geoms.push_back(body->getGeometry(0)); |
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111 | _joints.push_back(joint); |
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112 | |
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113 | // Create a door hinged at the top |
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114 | entity = _mgr->createEntity("Top_Door","door.mesh"); |
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115 | entity->setNormaliseNormals(true); |
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116 | entity->setCastShadows(true); |
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117 | |
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118 | node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName()); |
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119 | |
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120 | node->attachObject(entity); |
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121 | node->setPosition(10,4.1,0); |
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122 | node->setOrientation(Quaternion(Degree(90),Vector3(0,1,0))); |
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123 | node->setScale(2,2,2); |
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124 | |
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125 | OgreOde::EntityInformer ei4(entity,Matrix4::getScale(node->getScale())); |
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126 | body = ei4.createSingleDynamicBox(20.0,_world, _space); |
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127 | body->setDamping(0,20); |
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128 | |
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129 | joint = new OgreOde::HingeJoint(_world); |
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130 | joint->attach(body); |
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131 | joint->setAxis(Vector3::UNIT_Z); |
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132 | joint->setAnchor(Vector3(10,8.1,0)); |
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133 | |
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134 | _bodies.push_back(body); |
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135 | _geoms.push_back(body->getGeometry(0)); |
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136 | _joints.push_back(joint); |
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137 | } |
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138 | |
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139 | // Standard destructor |
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140 | virtual ~SimpleScenes_Joints(){} |
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141 | |
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142 | // Return our name for the test application to display |
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143 | virtual const String& getName() |
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144 | { |
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145 | static String name = "Test Joints"; |
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146 | return name; |
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147 | } |
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148 | |
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149 | // Return a description of the keys that the user can use in this test |
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150 | virtual const String& getKeys() |
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151 | { |
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152 | static String keys = "I - Bounce, J - Left, L - Right"; |
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153 | return keys; |
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154 | } |
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155 | |
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156 | // Gets called every time the world is stepped, so we can apply forces every time step |
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157 | virtual void addForcesAndTorques() |
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158 | { |
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159 | // Apply a torque about the Z axis to roll the ball left |
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160 | if(left) |
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161 | { |
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162 | ball_body->wake(); |
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163 | ball_body->addTorque(Vector3(0,0,50)); |
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164 | } |
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165 | |
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166 | // Apply a torque about the Z axis to roll the ball right |
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167 | if(right) |
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168 | { |
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169 | ball_body->wake(); |
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170 | ball_body->addTorque(Vector3(0,0,-50)); |
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171 | } |
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172 | |
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173 | // Apply an upwards force, or at least opposite to gravity |
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174 | if(up) |
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175 | { |
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176 | ball_body->wake(); |
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177 | ball_body->addForce(_world->getGravity() * -10.0); |
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178 | } |
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179 | } |
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180 | |
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181 | #if (OGRE_VERSION_MINOR < 4) |
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182 | // Handle the user's key presses |
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183 | virtual void frameEnded(Real time,InputReader* input) |
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184 | { |
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185 | // Do default key handling |
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186 | SimpleScenes::frameEnded(time,input); |
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187 | #else |
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188 | |
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189 | virtual void frameEnded(Real time, OIS::Keyboard* input, OIS::Mouse* mouse) |
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190 | { |
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191 | // Do default processing |
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192 | SimpleScenes::frameEnded(time, input, mouse); |
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193 | #endif |
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194 | |
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195 | // Set the key flags so we can apply forces at the right time |
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196 | left = input->isKeyDown(KC_J); |
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197 | right = input->isKeyDown(KC_L); |
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198 | up = input->isKeyDown(KC_I); |
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199 | } |
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200 | |
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201 | // Set up the collision properties |
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202 | virtual bool collision(OgreOde::Contact* contact) |
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203 | { |
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204 | contact->setBouncyness(0.8); |
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205 | contact->setCoulombFriction(OgreOde::Utility::Infinity); |
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206 | contact->setFrictionMode(OgreOde::Contact::Flag_FrictionPyramid); |
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207 | |
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208 | return true; |
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209 | } |
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210 | |
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211 | protected: |
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212 | OgreOde::Body *ball_body; |
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213 | bool left,right,up; |
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214 | }; |
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215 | |
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216 | #endif |
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