1 | /* |
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2 | SimpleScenes.h |
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3 | ------------- |
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4 | A basic framework class off which the specific scenes will be built. |
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5 | Does some housekeeping of objects and so on, eventually functionality |
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6 | similar to this will be built into OgreOde. |
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7 | */ |
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8 | #ifndef _SIMPLESCENES_H_ |
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9 | #define _SIMPLESCENES_H_ |
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10 | |
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11 | // We'll need the OgreOde definitions |
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12 | #include "OgreOde_Core.h" |
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13 | #include "OgreOde_Prefab.h" |
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14 | #include "OgreOde_Loader.h" |
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15 | |
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16 | #if !(OGRE_VERSION < ((1 << 16) | (3 << 8) | 0)) |
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17 | #include "OIS/OIS.h" |
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18 | namespace OIS |
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19 | { |
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20 | class Keyboard; |
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21 | class Mouse; |
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22 | }; |
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23 | #endif //OGRE_VERSION not heihort |
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24 | |
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25 | enum QueryFlags |
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26 | { |
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27 | ANY_QUERY_MASK = 1<<0, |
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28 | ZOMBIE_QUERY_MASK = 1<<1, |
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29 | GEOMETRY_QUERY_MASK = 1<<2, |
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30 | VEHICLE_QUERY_MASK = 1<<3, |
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31 | STATIC_GEOMETRY_QUERY_MASK = 1<<4 |
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32 | }; |
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33 | /* |
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34 | The base Test class, is also able to listen for collisions and thus change the contact properties |
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35 | */ |
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36 | class SimpleScenes:public OgreOde::CollisionListener,public OgreOde::StepListener |
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37 | { |
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38 | public: |
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39 | static const Ogre::Real KEY_DELAY; |
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40 | static const Ogre::Real STEP_RATE; |
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41 | |
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42 | // Constructor/destructor |
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43 | SimpleScenes(OgreOde::World *world); |
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44 | virtual ~SimpleScenes(); |
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45 | |
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46 | // Useful methods that will be handy for all tests |
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47 | void createRagDoll(); |
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48 | OgreOde::Body* createRandomObject(OgreOde::Geometry::Class objectClass); |
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49 | void updateScene(); |
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50 | const Ogre::SceneNode* getLastNode(){return _last_node;} |
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51 | void setInfoText(const Ogre::String& text); |
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52 | |
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53 | // The things we'll have to override in derived classes |
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54 | // Actual tests must provide a name but everything else can default |
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55 | virtual bool collision(OgreOde::Contact* contact); |
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56 | virtual const Ogre::String& getKeys(){return Ogre::StringUtil::BLANK;} |
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57 | virtual const Ogre::String& getName() = 0; |
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58 | virtual void addForcesAndTorques(){} |
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59 | |
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60 | #if (OGRE_VERSION_MINOR < 4) |
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61 | virtual void frameStarted(Ogre::Real time, Ogre::InputReader* input){}; |
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62 | virtual void frameEnded(Ogre::Real time, Ogre::InputReader* input); |
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63 | |
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64 | #else |
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65 | virtual void frameStarted(Ogre::Real time, OIS::Keyboard* input, OIS::Mouse* mouse){}; |
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66 | virtual void frameEnded(Ogre::Real time, OIS::Keyboard* input, OIS::Mouse* mouse); |
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67 | |
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68 | #endif //OGRE_VERSION not heihort |
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69 | |
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70 | |
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71 | // If we register this with a stepper it'll get told every time the world's about to be stepped |
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72 | bool preStep(Ogre::Real time) |
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73 | { |
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74 | addForcesAndTorques(); |
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75 | return true; |
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76 | } |
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77 | |
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78 | protected: |
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79 | // Keep track of what created us |
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80 | Ogre::SceneManager* _mgr; |
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81 | OgreOde::World* _world; |
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82 | OgreOde::Space* _space; |
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83 | OgreOde_Prefab::RagdollFactory* _ragdollFactory; |
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84 | |
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85 | // Whatever the derived class sets this to will be what's looked at by the camera |
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86 | Ogre::SceneNode* _last_node; |
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87 | |
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88 | // Keep track of the things we create so we can |
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89 | // delete them automatically when we switch scenes |
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90 | std::vector<OgreOde::Body*> _bodies; |
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91 | std::vector<OgreOde::Geometry*> _geoms; |
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92 | std::vector<OgreOde::Joint*> _joints; |
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93 | |
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94 | std::vector<Ogre::MovableObject*> clearList; |
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95 | std::vector<OgreOde_Prefab::Ragdoll *> RagdollList; |
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96 | |
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97 | Ogre::Real _key_delay; |
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98 | OgreOde_Loader::DotLoader *dotOgreOdeLoader; |
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99 | }; |
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100 | |
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101 | #endif |
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