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source: downloads/ogreode/OgreOde_readme.txt @ 21

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1Readme for OgreOde
2==================
3
4DOWNLOADED ZIP VERSION
5======================
6Brief build instructions follow for OgreOde 1.2.0 Final Edition.
7Consider this version of OgreOde deprecated. A new and exciting development
8is on the horizon. Watch this space.
9
101) You should have extracted this archive next to $OGRE_TOP, where $OGRE_TOP
11   is the root directory of your Ogre installation, usually named 'ogresdk'.
12   All file paths in this build environment should be relative and all the DLLs
13   and executables should get sent to the correct place upon building.
14
15   This version of OgreOde is only supported when compiled against version
16   1.2.x final of the Ogre library aka Dagon,.
17
182) ODE is available from http://www.ode.org/ It requires that you get Latest ODE version
19 which is actually available only in ode subversion repository.
20
213) Version 2.3.3 of TinyXml is included in the tinyxml directory. See
22   the OgreOde_readme.txt file in that directory for further details, especially
23   regarding the changes to the MSVC projects which are required for the library
24   to be compatible with OgreOde.
25
26   TinyXml is only required by the OgreOde_Prefabs library, if you are not using
27   this (i.e. you don't need the supplied Vehicle and Ragdoll functionality) then
28   you do not need to build TinyXml.
29
30   TinyXml is available from http://www.grinninglizard.com/tinyxml/
31
324) A crash when exiting the Landscape demo is known and will be fixed in Ogre soon.
33It's related to CustomMaterial use and has no link with OgreOde
34
35
365) Use the solution OgreOde/scripts/VC8 and OgreOde/scripts/VC7.1 (thanks to PxL)
37   to build the core OgreOde library, the OgreOde prefabricated objects library
38   and the suite of demo programs with Microsoft Visual C++ 2005 or Microsoft
39   Visual C++ 2003. The DLLs and executables will be built to the $OGRE_TOP/bin/Debug
40   and Release directories.
41
42   Simply open up that solution and perform a batch build.
43
446) There are some scripts which should build OgreOde under Linux in the scripts/Linux
45   directory. They are provided courtesy of Pablo, please see the Readme in that directory
46   for further details.
47
48Post On Ogre Forums for details.
49
50CVS VERSION
51======================
52Brief build instructions follow for OgreOde 1.2.0 Final Edition.
53Consider this version of OgreOde deprecated. A new and exciting development
54is on the horizon. Watch this space.
55
561) This version of OgreOde is only supported when compiled against version
57   1.2.X branch of the Ogre library aka Dagon,.
58
592) you need to get ODE library
60   ODE download instruction and communauty is available from http://www.ode.org/
61
62
635) Use the _CVS.sln solution OgreOde/scripts/VC8
64   to build the core OgreOde library, the OgreOde prefabricated objects library
65   and the suite of demo programs with Microsoft Visual C++ 2005 or Microsoft
66   Visual C++ 2003. The DLLs and executables will be built to the ..\..\ogrenew\Samples\common/bin/Debug
67   and Release directories.
68
69   Simply open up that solution and perform a batch build.
70
716) There are some scripts which should build OgreOde under Linux in the scripts/Linux
72   directory. They are provided courtesy of Pablo, please see the Readme in that directory
73   for further details.
74
75Post On Ogre Forums for details.
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