| 1 | /* |
|---|
| 2 | ----------------------------------------------------------------------------- |
|---|
| 3 | This source file is part of OGRE |
|---|
| 4 | (Object-oriented Graphics Rendering Engine) |
|---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
|---|
| 6 | |
|---|
| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
|---|
| 8 | |
|---|
| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
|---|
| 10 | of this software and associated documentation files (the "Software"), to deal |
|---|
| 11 | in the Software without restriction, including without limitation the rights |
|---|
| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|---|
| 13 | copies of the Software, and to permit persons to whom the Software is |
|---|
| 14 | furnished to do so, subject to the following conditions: |
|---|
| 15 | |
|---|
| 16 | The above copyright notice and this permission notice shall be included in |
|---|
| 17 | all copies or substantial portions of the Software. |
|---|
| 18 | |
|---|
| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|---|
| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|---|
| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|---|
| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|---|
| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|---|
| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
|---|
| 25 | THE SOFTWARE. |
|---|
| 26 | ----------------------------------------------------------------------------- |
|---|
| 27 | */ |
|---|
| 28 | #ifndef __Viewport_H__ |
|---|
| 29 | #define __Viewport_H__ |
|---|
| 30 | |
|---|
| 31 | #include "OgrePrerequisites.h" |
|---|
| 32 | #include "OgreCommon.h" |
|---|
| 33 | #include "OgreColourValue.h" |
|---|
| 34 | #include "OgreFrustum.h" |
|---|
| 35 | #include "OgreHeaderPrefix.h" |
|---|
| 36 | |
|---|
| 37 | namespace Ogre { |
|---|
| 38 | /** \addtogroup Core |
|---|
| 39 | * @{ |
|---|
| 40 | */ |
|---|
| 41 | /** \addtogroup RenderSystem |
|---|
| 42 | * @{ |
|---|
| 43 | */ |
|---|
| 44 | /** An abstraction of a viewport, i.e. a rendering region on a render |
|---|
| 45 | target. |
|---|
| 46 | @remarks |
|---|
| 47 | A viewport is the meeting of a camera and a rendering surface - |
|---|
| 48 | the camera renders the scene from a viewpoint, and places its |
|---|
| 49 | results into some subset of a rendering target, which may be the |
|---|
| 50 | whole surface or just a part of the surface. Each viewport has a |
|---|
| 51 | single camera as source and a single target as destination. A |
|---|
| 52 | camera only has 1 viewport, but a render target may have several. |
|---|
| 53 | A viewport also has a Z-order, i.e. if there is more than one |
|---|
| 54 | viewport on a single render target and they overlap, one must |
|---|
| 55 | obscure the other in some predetermined way. |
|---|
| 56 | */ |
|---|
| 57 | class _OgreExport Viewport : public ViewportAlloc |
|---|
| 58 | { |
|---|
| 59 | public: |
|---|
| 60 | /** Listener interface so you can be notified of Viewport changes. */ |
|---|
| 61 | class _OgreExport Listener |
|---|
| 62 | { |
|---|
| 63 | public: |
|---|
| 64 | virtual ~Listener() {} |
|---|
| 65 | |
|---|
| 66 | /** Notification of when a new camera is set to target listening Viewport. */ |
|---|
| 67 | virtual void viewportCameraChanged(Viewport* viewport) {} |
|---|
| 68 | |
|---|
| 69 | /** Notification of when target listening Viewport's dimensions changed. */ |
|---|
| 70 | virtual void viewportDimensionsChanged(Viewport* viewport) {} |
|---|
| 71 | |
|---|
| 72 | /** Notification of when target listening Viewport's is destroyed. */ |
|---|
| 73 | virtual void viewportDestroyed(Viewport* viewport) {} |
|---|
| 74 | }; |
|---|
| 75 | |
|---|
| 76 | /** The usual constructor. |
|---|
| 77 | @param camera |
|---|
| 78 | Pointer to a camera to be the source for the image. |
|---|
| 79 | @param target |
|---|
| 80 | Pointer to the render target to be the destination |
|---|
| 81 | for the rendering. |
|---|
| 82 | @param left, top, width, height |
|---|
| 83 | Dimensions of the viewport, expressed as a value between |
|---|
| 84 | 0 and 1. This allows the dimensions to apply irrespective of |
|---|
| 85 | changes in the target's size: e.g. to fill the whole area, |
|---|
| 86 | values of 0,0,1,1 are appropriate. |
|---|
| 87 | @param ZOrder |
|---|
| 88 | Relative Z-order on the target. Lower = further to |
|---|
| 89 | the front. |
|---|
| 90 | */ |
|---|
| 91 | Viewport( |
|---|
| 92 | Camera* camera, |
|---|
| 93 | RenderTarget* target, |
|---|
| 94 | Real left, Real top, |
|---|
| 95 | Real width, Real height, |
|---|
| 96 | int ZOrder); |
|---|
| 97 | |
|---|
| 98 | /** Default destructor. |
|---|
| 99 | */ |
|---|
| 100 | virtual ~Viewport(); |
|---|
| 101 | |
|---|
| 102 | /** Notifies the viewport of a possible change in dimensions. |
|---|
| 103 | @remarks |
|---|
| 104 | Used by the target to update the viewport's dimensions |
|---|
| 105 | (usually the result of a change in target size). |
|---|
| 106 | @note |
|---|
| 107 | Internal use by Ogre only. |
|---|
| 108 | */ |
|---|
| 109 | void _updateDimensions(void); |
|---|
| 110 | |
|---|
| 111 | /** Instructs the viewport to updates its contents. |
|---|
| 112 | */ |
|---|
| 113 | void update(void); |
|---|
| 114 | |
|---|
| 115 | /** Instructs the viewport to clear itself, without performing an update. |
|---|
| 116 | @remarks |
|---|
| 117 | You would not normally call this method when updating the viewport, |
|---|
| 118 | since the viewport usually clears itself when updating anyway (@see |
|---|
| 119 | Viewport::setClearEveryFrame). However, if you wish you have the |
|---|
| 120 | option of manually clearing the frame buffer (or elements of it) |
|---|
| 121 | using this method. |
|---|
| 122 | @param buffers Bitmask identifying which buffer elements to clear |
|---|
| 123 | @param colour The colour value to clear to, if FBT_COLOUR is included |
|---|
| 124 | @param depth The depth value to clear to, if FBT_DEPTH is included |
|---|
| 125 | @param stencil The stencil value to clear to, if FBT_STENCIL is included |
|---|
| 126 | */ |
|---|
| 127 | void clear(unsigned int buffers = FBT_COLOUR | FBT_DEPTH, |
|---|
| 128 | const ColourValue& colour = ColourValue::Black, |
|---|
| 129 | Real depth = 1.0f, unsigned short stencil = 0); |
|---|
| 130 | |
|---|
| 131 | /** Retrieves a pointer to the render target for this viewport. |
|---|
| 132 | */ |
|---|
| 133 | RenderTarget* getTarget(void) const; |
|---|
| 134 | |
|---|
| 135 | /** Retrieves a pointer to the camera for this viewport. |
|---|
| 136 | */ |
|---|
| 137 | Camera* getCamera(void) const; |
|---|
| 138 | |
|---|
| 139 | /** Sets the camera to use for rendering to this viewport. */ |
|---|
| 140 | void setCamera(Camera* cam); |
|---|
| 141 | |
|---|
| 142 | /** Gets the Z-Order of this viewport. */ |
|---|
| 143 | int getZOrder(void) const; |
|---|
| 144 | /** Gets one of the relative dimensions of the viewport, |
|---|
| 145 | a value between 0.0 and 1.0. |
|---|
| 146 | */ |
|---|
| 147 | Real getLeft(void) const; |
|---|
| 148 | |
|---|
| 149 | /** Gets one of the relative dimensions of the viewport, a value |
|---|
| 150 | between 0.0 and 1.0. |
|---|
| 151 | */ |
|---|
| 152 | Real getTop(void) const; |
|---|
| 153 | |
|---|
| 154 | /** Gets one of the relative dimensions of the viewport, a value |
|---|
| 155 | between 0.0 and 1.0. |
|---|
| 156 | */ |
|---|
| 157 | |
|---|
| 158 | Real getWidth(void) const; |
|---|
| 159 | /** Gets one of the relative dimensions of the viewport, a value |
|---|
| 160 | between 0.0 and 1.0. |
|---|
| 161 | */ |
|---|
| 162 | |
|---|
| 163 | Real getHeight(void) const; |
|---|
| 164 | /** Gets one of the actual dimensions of the viewport, a value in |
|---|
| 165 | pixels. |
|---|
| 166 | */ |
|---|
| 167 | |
|---|
| 168 | int getActualLeft(void) const; |
|---|
| 169 | /** Gets one of the actual dimensions of the viewport, a value in |
|---|
| 170 | pixels. |
|---|
| 171 | */ |
|---|
| 172 | |
|---|
| 173 | int getActualTop(void) const; |
|---|
| 174 | /** Gets one of the actual dimensions of the viewport, a value in |
|---|
| 175 | pixels. |
|---|
| 176 | */ |
|---|
| 177 | int getActualWidth(void) const; |
|---|
| 178 | /** Gets one of the actual dimensions of the viewport, a value in |
|---|
| 179 | pixels. |
|---|
| 180 | */ |
|---|
| 181 | |
|---|
| 182 | int getActualHeight(void) const; |
|---|
| 183 | |
|---|
| 184 | /** Sets the dimensions (after creation). |
|---|
| 185 | @param |
|---|
| 186 | left Left point of viewport. |
|---|
| 187 | @param |
|---|
| 188 | top Top point of the viewport. |
|---|
| 189 | @param |
|---|
| 190 | width Width of the viewport. |
|---|
| 191 | @param |
|---|
| 192 | height Height of the viewport. |
|---|
| 193 | @note Dimensions relative to the size of the target, |
|---|
| 194 | represented as real values between 0 and 1. i.e. the full |
|---|
| 195 | target area is 0, 0, 1, 1. |
|---|
| 196 | */ |
|---|
| 197 | void setDimensions(Real left, Real top, Real width, Real height); |
|---|
| 198 | |
|---|
| 199 | /** Set the orientation mode of the viewport. |
|---|
| 200 | */ |
|---|
| 201 | void setOrientationMode(OrientationMode orientationMode, bool setDefault = true); |
|---|
| 202 | |
|---|
| 203 | /** Get the orientation mode of the viewport. |
|---|
| 204 | */ |
|---|
| 205 | OrientationMode getOrientationMode() const; |
|---|
| 206 | |
|---|
| 207 | /** Set the initial orientation mode of viewports. |
|---|
| 208 | */ |
|---|
| 209 | static void setDefaultOrientationMode(OrientationMode orientationMode); |
|---|
| 210 | |
|---|
| 211 | /** Get the initial orientation mode of viewports. |
|---|
| 212 | */ |
|---|
| 213 | static OrientationMode getDefaultOrientationMode(); |
|---|
| 214 | |
|---|
| 215 | /** Sets the initial background colour of the viewport (before |
|---|
| 216 | rendering). |
|---|
| 217 | */ |
|---|
| 218 | void setBackgroundColour(const ColourValue& colour); |
|---|
| 219 | |
|---|
| 220 | /** Gets the background colour. |
|---|
| 221 | */ |
|---|
| 222 | const ColourValue& getBackgroundColour(void) const; |
|---|
| 223 | |
|---|
| 224 | /** Sets the initial depth buffer value of the viewport (before |
|---|
| 225 | rendering). Default is 1 |
|---|
| 226 | */ |
|---|
| 227 | void setDepthClear( Real depth ); |
|---|
| 228 | |
|---|
| 229 | /** Gets the default depth buffer value to which the viewport is cleared. |
|---|
| 230 | */ |
|---|
| 231 | Real getDepthClear(void) const; |
|---|
| 232 | |
|---|
| 233 | /** Determines whether to clear the viewport before rendering. |
|---|
| 234 | @remarks |
|---|
| 235 | You can use this method to set which buffers are cleared |
|---|
| 236 | (if any) before rendering every frame. |
|---|
| 237 | @param clear Whether or not to clear any buffers |
|---|
| 238 | @param buffers One or more values from FrameBufferType denoting |
|---|
| 239 | which buffers to clear, if clear is set to true. Note you should |
|---|
| 240 | not clear the stencil buffer here unless you know what you're doing. |
|---|
| 241 | */ |
|---|
| 242 | void setClearEveryFrame(bool clear, unsigned int buffers = FBT_COLOUR | FBT_DEPTH); |
|---|
| 243 | |
|---|
| 244 | /** Determines if the viewport is cleared before every frame. |
|---|
| 245 | */ |
|---|
| 246 | bool getClearEveryFrame(void) const; |
|---|
| 247 | |
|---|
| 248 | /** Gets which buffers are to be cleared each frame. */ |
|---|
| 249 | unsigned int getClearBuffers(void) const; |
|---|
| 250 | |
|---|
| 251 | /** Sets whether this viewport should be automatically updated |
|---|
| 252 | if Ogre's rendering loop or RenderTarget::update is being used. |
|---|
| 253 | @remarks |
|---|
| 254 | By default, if you use Ogre's own rendering loop (Root::startRendering) |
|---|
| 255 | or call RenderTarget::update, all viewports are updated automatically. |
|---|
| 256 | This method allows you to control that behaviour, if for example you |
|---|
| 257 | have a viewport which you only want to update periodically. |
|---|
| 258 | @param autoupdate If true, the viewport is updated during the automatic |
|---|
| 259 | render loop or when RenderTarget::update() is called. If false, the |
|---|
| 260 | viewport is only updated when its update() method is called explicitly. |
|---|
| 261 | */ |
|---|
| 262 | void setAutoUpdated(bool autoupdate); |
|---|
| 263 | /** Gets whether this viewport is automatically updated if |
|---|
| 264 | Ogre's rendering loop or RenderTarget::update is being used. |
|---|
| 265 | */ |
|---|
| 266 | bool isAutoUpdated() const; |
|---|
| 267 | |
|---|
| 268 | /** Set the material scheme which the viewport should use. |
|---|
| 269 | @remarks |
|---|
| 270 | This allows you to tell the system to use a particular |
|---|
| 271 | material scheme when rendering this viewport, which can |
|---|
| 272 | involve using different techniques to render your materials. |
|---|
| 273 | @see Technique::setSchemeName |
|---|
| 274 | */ |
|---|
| 275 | void setMaterialScheme(const String& schemeName) |
|---|
| 276 | { mMaterialSchemeName = schemeName; } |
|---|
| 277 | |
|---|
| 278 | /** Get the material scheme which the viewport should use. |
|---|
| 279 | */ |
|---|
| 280 | const String& getMaterialScheme(void) const |
|---|
| 281 | { return mMaterialSchemeName; } |
|---|
| 282 | |
|---|
| 283 | /** Access to actual dimensions (based on target size). |
|---|
| 284 | */ |
|---|
| 285 | void getActualDimensions( |
|---|
| 286 | int &left, int &top, int &width, int &height ) const; |
|---|
| 287 | |
|---|
| 288 | bool _isUpdated(void) const; |
|---|
| 289 | void _clearUpdatedFlag(void); |
|---|
| 290 | |
|---|
| 291 | /** Gets the number of rendered faces in the last update. |
|---|
| 292 | */ |
|---|
| 293 | unsigned int _getNumRenderedFaces(void) const; |
|---|
| 294 | |
|---|
| 295 | /** Gets the number of rendered batches in the last update. |
|---|
| 296 | */ |
|---|
| 297 | unsigned int _getNumRenderedBatches(void) const; |
|---|
| 298 | |
|---|
| 299 | /** Tells this viewport whether it should display Overlay objects. |
|---|
| 300 | @remarks |
|---|
| 301 | Overlay objects are layers which appear on top of the scene. They are created via |
|---|
| 302 | SceneManager::createOverlay and every viewport displays these by default. |
|---|
| 303 | However, you probably don't want this if you're using multiple viewports, |
|---|
| 304 | because one of them is probably a picture-in-picture which is not supposed to |
|---|
| 305 | have overlays of it's own. In this case you can turn off overlays on this viewport |
|---|
| 306 | by calling this method. |
|---|
| 307 | @param enabled If true, any overlays are displayed, if false they are not. |
|---|
| 308 | */ |
|---|
| 309 | void setOverlaysEnabled(bool enabled); |
|---|
| 310 | |
|---|
| 311 | /** Returns whether or not Overlay objects (created in the SceneManager) are displayed in this |
|---|
| 312 | viewport. */ |
|---|
| 313 | bool getOverlaysEnabled(void) const; |
|---|
| 314 | |
|---|
| 315 | /** Tells this viewport whether it should display skies. |
|---|
| 316 | @remarks |
|---|
| 317 | Skies are layers which appear on background of the scene. They are created via |
|---|
| 318 | SceneManager::setSkyBox, SceneManager::setSkyPlane and SceneManager::setSkyDome and |
|---|
| 319 | every viewport displays these by default. However, you probably don't want this if |
|---|
| 320 | you're using multiple viewports, because one of them is probably a picture-in-picture |
|---|
| 321 | which is not supposed to have skies of it's own. In this case you can turn off skies |
|---|
| 322 | on this viewport by calling this method. |
|---|
| 323 | @param enabled If true, any skies are displayed, if false they are not. |
|---|
| 324 | */ |
|---|
| 325 | void setSkiesEnabled(bool enabled); |
|---|
| 326 | |
|---|
| 327 | /** Returns whether or not skies (created in the SceneManager) are displayed in this |
|---|
| 328 | viewport. */ |
|---|
| 329 | bool getSkiesEnabled(void) const; |
|---|
| 330 | |
|---|
| 331 | /** Tells this viewport whether it should display shadows. |
|---|
| 332 | @remarks |
|---|
| 333 | This setting enables you to disable shadow rendering for a given viewport. The global |
|---|
| 334 | shadow technique set on SceneManager still controls the type and nature of shadows, |
|---|
| 335 | but this flag can override the setting so that no shadows are rendered for a given |
|---|
| 336 | viewport to save processing time where they are not required. |
|---|
| 337 | @param enabled If true, any shadows are displayed, if false they are not. |
|---|
| 338 | */ |
|---|
| 339 | void setShadowsEnabled(bool enabled); |
|---|
| 340 | |
|---|
| 341 | /** Returns whether or not shadows (defined in the SceneManager) are displayed in this |
|---|
| 342 | viewport. */ |
|---|
| 343 | bool getShadowsEnabled(void) const; |
|---|
| 344 | |
|---|
| 345 | |
|---|
| 346 | /** Sets a per-viewport visibility mask. |
|---|
| 347 | @remarks |
|---|
| 348 | The visibility mask is a way to exclude objects from rendering for |
|---|
| 349 | a given viewport. For each object in the frustum, a check is made |
|---|
| 350 | between this mask and the objects visibility flags |
|---|
| 351 | (@see MovableObject::setVisibilityFlags), and if a binary 'and' |
|---|
| 352 | returns zero, the object will not be rendered. |
|---|
| 353 | */ |
|---|
| 354 | void setVisibilityMask(uint32 mask) { mVisibilityMask = mask; } |
|---|
| 355 | |
|---|
| 356 | /** Gets a per-viewport visibility mask. |
|---|
| 357 | @see Viewport::setVisibilityMask |
|---|
| 358 | */ |
|---|
| 359 | uint getVisibilityMask(void) const { return mVisibilityMask; } |
|---|
| 360 | |
|---|
| 361 | /** Sets the use of a custom RenderQueueInvocationSequence for |
|---|
| 362 | rendering this target. |
|---|
| 363 | @remarks |
|---|
| 364 | RenderQueueInvocationSequence instances are managed through Root. By |
|---|
| 365 | setting this, you are indicating that you wish this RenderTarget to |
|---|
| 366 | be updated using a custom sequence of render queue invocations, with |
|---|
| 367 | potentially customised ordering and render state options. You should |
|---|
| 368 | create the named sequence through Root first, then set the name here. |
|---|
| 369 | @param sequenceName The name of the RenderQueueInvocationSequence to use. If you |
|---|
| 370 | specify a blank string, behaviour will return to the default render |
|---|
| 371 | queue management. |
|---|
| 372 | */ |
|---|
| 373 | virtual void setRenderQueueInvocationSequenceName(const String& sequenceName); |
|---|
| 374 | /** Gets the name of the render queue invocation sequence for this target. */ |
|---|
| 375 | virtual const String& getRenderQueueInvocationSequenceName(void) const; |
|---|
| 376 | /// Get the invocation sequence - will return null if using standard |
|---|
| 377 | RenderQueueInvocationSequence* _getRenderQueueInvocationSequence(void); |
|---|
| 378 | |
|---|
| 379 | /** Convert oriented input point coordinates to screen coordinates. */ |
|---|
| 380 | void pointOrientedToScreen(const Vector2 &v, int orientationMode, Vector2 &outv); |
|---|
| 381 | void pointOrientedToScreen(Real orientedX, Real orientedY, int orientationMode, |
|---|
| 382 | Real &screenX, Real &screenY); |
|---|
| 383 | |
|---|
| 384 | /// Add a listener to this camera |
|---|
| 385 | void addListener(Listener* l); |
|---|
| 386 | /// Remove a listener to this camera |
|---|
| 387 | void removeListener(Listener* l); |
|---|
| 388 | |
|---|
| 389 | protected: |
|---|
| 390 | Camera* mCamera; |
|---|
| 391 | RenderTarget* mTarget; |
|---|
| 392 | /// Relative dimensions, irrespective of target dimensions (0..1) |
|---|
| 393 | float mRelLeft, mRelTop, mRelWidth, mRelHeight; |
|---|
| 394 | /// Actual dimensions, based on target dimensions |
|---|
| 395 | int mActLeft, mActTop, mActWidth, mActHeight; |
|---|
| 396 | /// Z-order |
|---|
| 397 | int mZOrder; |
|---|
| 398 | /// Background options |
|---|
| 399 | ColourValue mBackColour; |
|---|
| 400 | Real mDepthClearValue; |
|---|
| 401 | bool mClearEveryFrame; |
|---|
| 402 | unsigned int mClearBuffers; |
|---|
| 403 | bool mUpdated; |
|---|
| 404 | bool mShowOverlays; |
|---|
| 405 | bool mShowSkies; |
|---|
| 406 | bool mShowShadows; |
|---|
| 407 | uint32 mVisibilityMask; |
|---|
| 408 | // Render queue invocation sequence name |
|---|
| 409 | String mRQSequenceName; |
|---|
| 410 | RenderQueueInvocationSequence* mRQSequence; |
|---|
| 411 | /// Material scheme |
|---|
| 412 | String mMaterialSchemeName; |
|---|
| 413 | /// Viewport orientation mode |
|---|
| 414 | OrientationMode mOrientationMode; |
|---|
| 415 | static OrientationMode mDefaultOrientationMode; |
|---|
| 416 | |
|---|
| 417 | /// Automatic rendering on/off |
|---|
| 418 | bool mIsAutoUpdated; |
|---|
| 419 | |
|---|
| 420 | typedef vector<Listener*>::type ListenerList; |
|---|
| 421 | ListenerList mListeners; |
|---|
| 422 | }; |
|---|
| 423 | /** @} */ |
|---|
| 424 | /** @} */ |
|---|
| 425 | |
|---|
| 426 | } |
|---|
| 427 | |
|---|
| 428 | #include "OgreHeaderSuffix.h" |
|---|
| 429 | |
|---|
| 430 | #endif |
|---|