| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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| 8 |  | 
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 10 | of this software and associated documentation files (the "Software"), to deal | 
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| 11 | in the Software without restriction, including without limitation the rights | 
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 13 | copies of the Software, and to permit persons to whom the Software is | 
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| 14 | furnished to do so, subject to the following conditions: | 
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| 15 |  | 
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| 16 | The above copyright notice and this permission notice shall be included in | 
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| 17 | all copies or substantial portions of the Software. | 
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| 18 |  | 
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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| 25 | THE SOFTWARE. | 
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| 26 | ----------------------------------------------------------------------------- | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef __VertexBoneAssignment_H__ | 
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| 30 | #define __VertexBoneAssignment_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 | namespace Ogre  | 
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| 36 | { | 
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| 37 |      | 
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| 38 |         /** \addtogroup Core | 
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| 39 |         *  @{ | 
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| 40 |         */ | 
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| 41 |         /** \addtogroup Animation | 
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| 42 |         *  @{ | 
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| 43 |         */ | 
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| 44 |         /** Records the assignment of a single vertex to a single bone with the corresponding weight. | 
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| 45 |     @remarks | 
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| 46 |         This simple struct simply holds a vertex index, bone index and weight representing the | 
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| 47 |         assignment of a vertex to a bone for skeletal animation. There may be many of these | 
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| 48 |         per vertex if blended vertex assignments are allowed. | 
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| 49 |     */ | 
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| 50 |     typedef struct VertexBoneAssignment_s | 
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| 51 |     { | 
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| 52 |         unsigned int vertexIndex; | 
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| 53 |         unsigned short boneIndex; | 
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| 54 |         Real weight; | 
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| 55 |  | 
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| 56 |     } VertexBoneAssignment; | 
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| 57 |  | 
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| 58 |         /** @} */ | 
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| 59 |         /** @} */ | 
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| 60 |  | 
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| 61 | } | 
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| 62 |  | 
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| 63 | #endif | 
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