[148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef __VertexBoneAssignment_H__ |
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| 30 | #define __VertexBoneAssignment_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | |
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| 35 | namespace Ogre |
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| 36 | { |
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| 37 | |
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| 38 | /** \addtogroup Core |
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| 39 | * @{ |
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| 40 | */ |
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| 41 | /** \addtogroup Animation |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** Records the assignment of a single vertex to a single bone with the corresponding weight. |
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| 45 | @remarks |
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| 46 | This simple struct simply holds a vertex index, bone index and weight representing the |
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| 47 | assignment of a vertex to a bone for skeletal animation. There may be many of these |
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| 48 | per vertex if blended vertex assignments are allowed. |
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| 49 | */ |
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| 50 | typedef struct VertexBoneAssignment_s |
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| 51 | { |
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| 52 | unsigned int vertexIndex; |
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| 53 | unsigned short boneIndex; |
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| 54 | Real weight; |
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| 55 | |
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| 56 | } VertexBoneAssignment; |
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| 57 | |
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| 58 | /** @} */ |
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| 59 | /** @} */ |
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| 60 | |
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| 61 | } |
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| 62 | |
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| 63 | #endif |
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