| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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| 8 |  | 
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 10 | of this software and associated documentation files (the "Software"), to deal | 
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| 11 | in the Software without restriction, including without limitation the rights | 
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 13 | copies of the Software, and to permit persons to whom the Software is | 
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| 14 | furnished to do so, subject to the following conditions: | 
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| 15 |  | 
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| 16 | The above copyright notice and this permission notice shall be included in | 
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| 17 | all copies or substantial portions of the Software. | 
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| 18 |  | 
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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| 25 | THE SOFTWARE. | 
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| 26 | ----------------------------------------------------------------------------- | 
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| 27 | */ | 
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| 28 | #ifndef _Texture_H__ | 
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| 29 | #define _Texture_H__ | 
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| 30 |  | 
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| 31 | #include "OgrePrerequisites.h" | 
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| 32 | #include "OgreHardwareBuffer.h" | 
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| 33 | #include "OgreResource.h" | 
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| 34 | #include "OgreImage.h" | 
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| 35 | #include "OgreHeaderPrefix.h" | 
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| 36 |  | 
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| 37 | namespace Ogre { | 
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| 38 |  | 
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| 39 |         /** \addtogroup Core | 
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| 40 |         *  @{ | 
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| 41 |         */ | 
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| 42 |         /** \addtogroup Resources | 
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| 43 |         *  @{ | 
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| 44 |         */ | 
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| 45 |         /** Enum identifying the texture usage | 
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| 46 |     */ | 
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| 47 |     enum TextureUsage | 
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| 48 |     { | 
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| 49 |                 /// @copydoc HardwareBuffer::Usage | 
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| 50 |                 TU_STATIC = HardwareBuffer::HBU_STATIC, | 
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| 51 |                 TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, | 
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| 52 |                 TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, | 
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| 53 |                 TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY,  | 
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| 54 |                 TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, | 
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| 55 |                 TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, | 
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| 56 |                 /// Mipmaps will be automatically generated for this texture | 
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| 57 |                 TU_AUTOMIPMAP = 16, | 
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| 58 |                 /** This texture will be a render target, i.e. used as a target for render to texture | 
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| 59 |                     setting this flag will ignore all other texture usages except TU_AUTOMIPMAP */ | 
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| 60 |                 TU_RENDERTARGET = 32, | 
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| 61 |                 /// Default to automatic mipmap generation static textures | 
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| 62 |                 TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY | 
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| 63 |     }; | 
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| 64 |  | 
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| 65 |     /** Enum identifying the texture type | 
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| 66 |     */ | 
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| 67 |     enum TextureType | 
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| 68 |     { | 
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| 69 |         /// 1D texture, used in combination with 1D texture coordinates | 
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| 70 |         TEX_TYPE_1D = 1, | 
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| 71 |         /// 2D texture, used in combination with 2D texture coordinates (default) | 
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| 72 |         TEX_TYPE_2D = 2, | 
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| 73 |         /// 3D volume texture, used in combination with 3D texture coordinates | 
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| 74 |         TEX_TYPE_3D = 3, | 
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| 75 |         /// 3D cube map, used in combination with 3D texture coordinates | 
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| 76 |         TEX_TYPE_CUBE_MAP = 4, | 
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| 77 |         /// 2D texture array | 
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| 78 |         TEX_TYPE_2D_ARRAY = 5, | 
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| 79 |         /// 2D non-square texture, used in combination with 2D texture coordinates | 
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| 80 |         TEX_TYPE_2D_RECT = 6 | 
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| 81 |     }; | 
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| 82 |  | 
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| 83 |         /** Enum identifying special mipmap numbers | 
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| 84 |     */ | 
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| 85 |         enum TextureMipmap | 
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| 86 |         { | 
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| 87 |                 /// Generate mipmaps up to 1x1 | 
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| 88 |                 MIP_UNLIMITED = 0x7FFFFFFF, | 
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| 89 |                 /// Use TextureManager default | 
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| 90 |                 MIP_DEFAULT = -1 | 
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| 91 |         }; | 
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| 92 |  | 
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| 93 |     /** Abstract class representing a Texture resource. | 
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| 94 |         @remarks | 
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| 95 |             The actual concrete subclass which will exist for a texture | 
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| 96 |             is dependent on the rendering system in use (Direct3D, OpenGL etc). | 
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| 97 |             This class represents the commonalities, and is the one 'used' | 
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| 98 |             by programmers even though the real implementation could be | 
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| 99 |             different in reality. Texture objects are created through | 
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| 100 |             the 'create' method of the TextureManager concrete subclass. | 
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| 101 |      */ | 
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| 102 |     class _OgreExport Texture : public Resource | 
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| 103 |     { | 
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| 104 |     public: | 
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| 105 |         Texture(ResourceManager* creator, const String& name, ResourceHandle handle, | 
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| 106 |             const String& group, bool isManual = false, ManualResourceLoader* loader = 0); | 
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| 107 |  | 
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| 108 |         virtual ~Texture() {} | 
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| 109 |          | 
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| 110 |         /** Sets the type of texture; can only be changed before load()  | 
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| 111 |         */ | 
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| 112 |         virtual void setTextureType(TextureType ttype ) { mTextureType = ttype; } | 
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| 113 |  | 
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| 114 |         /** Gets the type of texture  | 
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| 115 |         */ | 
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| 116 |         virtual TextureType getTextureType(void) const { return mTextureType; } | 
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| 117 |  | 
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| 118 |         /** Gets the number of mipmaps to be used for this texture. | 
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| 119 |         */ | 
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| 120 |         virtual uint8 getNumMipmaps(void) const {return mNumMipmaps;} | 
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| 121 |  | 
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| 122 |                 /** Sets the number of mipmaps to be used for this texture. | 
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| 123 |             @note | 
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| 124 |                 Must be set before calling any 'load' method. | 
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| 125 |         */ | 
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| 126 |         virtual void setNumMipmaps(uint8 num) {mNumRequestedMipmaps = mNumMipmaps = num;} | 
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| 127 |  | 
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| 128 |                 /** Are mipmaps hardware generated? | 
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| 129 |                 @remarks | 
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| 130 |                         Will only be accurate after texture load, or createInternalResources | 
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| 131 |                 */ | 
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| 132 |                 virtual bool getMipmapsHardwareGenerated(void) const { return mMipmapsHardwareGenerated; } | 
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| 133 |  | 
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| 134 |         /** Returns the gamma adjustment factor applied to this texture on loading. | 
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| 135 |         */ | 
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| 136 |         virtual float getGamma(void) const { return mGamma; } | 
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| 137 |  | 
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| 138 |         /** Sets the gamma adjustment factor applied to this texture on loading the | 
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| 139 |                         data. | 
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| 140 |             @note | 
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| 141 |                 Must be called before any 'load' method. This gamma factor will | 
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| 142 |                                 be premultiplied in and may reduce the precision of your textures. | 
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| 143 |                                 You can use setHardwareGamma if supported to apply gamma on  | 
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| 144 |                                 sampling the texture instead. | 
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| 145 |         */ | 
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| 146 |         virtual void setGamma(float g) { mGamma = g; } | 
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| 147 |  | 
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| 148 |                 /** Sets whether this texture will be set up so that on sampling it,  | 
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| 149 |                         hardware gamma correction is applied. | 
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| 150 |                 @remarks | 
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| 151 |                         24-bit textures are often saved in gamma colour space; this preserves | 
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| 152 |                         precision in the 'darks'. However, if you're performing blending on  | 
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| 153 |                         the sampled colours, you really want to be doing it in linear space.  | 
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| 154 |                         One way is to apply a gamma correction value on loading (see setGamma), | 
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| 155 |                         but this means you lose precision in those dark colours. An alternative | 
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| 156 |                         is to get the hardware to do the gamma correction when reading the  | 
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| 157 |                         texture and converting it to a floating point value for the rest of | 
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| 158 |                         the pipeline. This option allows you to do that; it's only supported | 
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| 159 |                         in relatively recent hardware (others will ignore it) but can improve | 
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| 160 |                         the quality of colour reproduction. | 
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| 161 |                 @note | 
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| 162 |                         Must be called before any 'load' method since it may affect the | 
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| 163 |                         construction of the underlying hardware resources. | 
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| 164 |                         Also note this only useful on textures using 8-bit colour channels. | 
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| 165 |                 */ | 
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| 166 |                 virtual void setHardwareGammaEnabled(bool enabled) { mHwGamma = enabled; } | 
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| 167 |  | 
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| 168 |                 /** Gets whether this texture will be set up so that on sampling it,  | 
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| 169 |                 hardware gamma correction is applied. | 
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| 170 |                 */ | 
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| 171 |                 virtual bool isHardwareGammaEnabled() const { return mHwGamma; } | 
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| 172 |  | 
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| 173 |                 /** Set the level of multisample AA to be used if this texture is a  | 
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| 174 |                         rendertarget. | 
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| 175 |                 @note This option will be ignored if TU_RENDERTARGET is not part of the | 
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| 176 |                         usage options on this texture, or if the hardware does not support it.  | 
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| 177 |                 @param fsaa The number of samples | 
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| 178 |                 @param fsaaHint Any hinting text (@see Root::createRenderWindow) | 
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| 179 |                 */ | 
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| 180 |                 virtual void setFSAA(uint fsaa, const String& fsaaHint) { mFSAA = fsaa; mFSAAHint = fsaaHint; } | 
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| 181 |  | 
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| 182 |                 /** Get the level of multisample AA to be used if this texture is a  | 
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| 183 |                 rendertarget. | 
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| 184 |                 */ | 
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| 185 |                 virtual uint getFSAA() const { return mFSAA; } | 
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| 186 |  | 
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| 187 |                 /** Get the multisample AA hint if this texture is a rendertarget. | 
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| 188 |                 */ | 
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| 189 |                 virtual const String& getFSAAHint() const { return mFSAAHint; } | 
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| 190 |  | 
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| 191 |                 /** Returns the height of the texture. | 
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| 192 |         */ | 
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| 193 |         virtual uint32 getHeight(void) const { return mHeight; } | 
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| 194 |  | 
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| 195 |         /** Returns the width of the texture. | 
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| 196 |         */ | 
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| 197 |         virtual uint32 getWidth(void) const { return mWidth; } | 
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| 198 |  | 
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| 199 |         /** Returns the depth of the texture (only applicable for 3D textures). | 
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| 200 |         */ | 
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| 201 |         virtual uint32 getDepth(void) const { return mDepth; } | 
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| 202 |  | 
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| 203 |         /** Returns the height of the original input texture (may differ due to hardware requirements). | 
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| 204 |         */ | 
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| 205 |         virtual uint32 getSrcHeight(void) const { return mSrcHeight; } | 
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| 206 |  | 
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| 207 |         /** Returns the width of the original input texture (may differ due to hardware requirements). | 
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| 208 |         */ | 
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| 209 |         virtual uint32 getSrcWidth(void) const { return mSrcWidth; } | 
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| 210 |  | 
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| 211 |         /** Returns the original depth of the input texture (only applicable for 3D textures). | 
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| 212 |         */ | 
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| 213 |         virtual uint32 getSrcDepth(void) const { return mSrcDepth; } | 
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| 214 |  | 
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| 215 |         /** Set the height of the texture; can only do this before load(); | 
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| 216 |         */ | 
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| 217 |         virtual void setHeight(uint32 h) { mHeight = mSrcHeight = h; } | 
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| 218 |  | 
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| 219 |         /** Set the width of the texture; can only do this before load(); | 
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| 220 |         */ | 
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| 221 |         virtual void setWidth(uint32 w) { mWidth = mSrcWidth = w; } | 
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| 222 |  | 
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| 223 |         /** Set the depth of the texture (only applicable for 3D textures); | 
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| 224 |             can only do this before load(); | 
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| 225 |         */ | 
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| 226 |         virtual void setDepth(uint32 d)  { mDepth = mSrcDepth = d; } | 
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| 227 |  | 
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| 228 |         /** Returns the TextureUsage identifier for this Texture | 
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| 229 |         */ | 
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| 230 |         virtual int getUsage() const | 
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| 231 |         { | 
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| 232 |             return mUsage; | 
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| 233 |         } | 
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| 234 |  | 
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| 235 |         /** Sets the TextureUsage identifier for this Texture; only useful before load() | 
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| 236 |                          | 
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| 237 |                         @param u is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY  | 
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| 238 |                                 TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are | 
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| 239 |                 strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to  | 
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| 240 |                 update regularly, consider HBU_DYNAMIC_WRITE_ONLY. | 
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| 241 |         */ | 
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| 242 |         virtual void setUsage(int u) { mUsage = u; } | 
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| 243 |  | 
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| 244 |         /** Creates the internal texture resources for this texture.  | 
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| 245 |         @remarks | 
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| 246 |             This method creates the internal texture resources (pixel buffers,  | 
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| 247 |             texture surfaces etc) required to begin using this texture. You do | 
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| 248 |             not need to call this method directly unless you are manually creating | 
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| 249 |             a texture, in which case something must call it, after having set the | 
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| 250 |             size and format of the texture (e.g. the ManualResourceLoader might | 
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| 251 |             be the best one to call it). If you are not defining a manual texture, | 
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| 252 |             or if you use one of the self-contained load...() methods, then it will be | 
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| 253 |             called for you. | 
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| 254 |         */ | 
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| 255 |         virtual void createInternalResources(void); | 
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| 256 |  | 
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| 257 |         /** Frees internal texture resources for this texture.  | 
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| 258 |         */ | 
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| 259 |         virtual void freeInternalResources(void); | 
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| 260 |          | 
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| 261 |                 /** Copies (and maybe scales to fit) the contents of this texture to | 
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| 262 |                         another texture. */ | 
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| 263 |                 virtual void copyToTexture( TexturePtr& target ); | 
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| 264 |  | 
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| 265 |         /** Loads the data from an image. | 
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| 266 |                 @note Important: only call this from outside the load() routine of a  | 
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| 267 |                         Resource. Don't call it within (including ManualResourceLoader) - use | 
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| 268 |                         _loadImages() instead. This method is designed to be external,  | 
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| 269 |                         performs locking and checks the load status before loading. | 
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| 270 |         */ | 
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| 271 |         virtual void loadImage( const Image &img ); | 
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| 272 |                          | 
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| 273 |                 /** Loads the data from a raw stream. | 
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| 274 |                 @note Important: only call this from outside the load() routine of a  | 
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| 275 |                         Resource. Don't call it within (including ManualResourceLoader) - use | 
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| 276 |                         _loadImages() instead. This method is designed to be external,  | 
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| 277 |                         performs locking and checks the load status before loading. | 
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| 278 |                 @param stream Data stream containing the raw pixel data | 
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| 279 |                 @param uWidth Width of the image | 
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| 280 |                 @param uHeight Height of the image | 
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| 281 |                 @param eFormat The format of the pixel data | 
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| 282 |                 */ | 
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| 283 |                 virtual void loadRawData( DataStreamPtr& stream,  | 
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| 284 |                         ushort uWidth, ushort uHeight, PixelFormat eFormat); | 
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| 285 |  | 
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| 286 |                 /** Internal method to load the texture from a set of images.  | 
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| 287 |                 @note Do NOT call this method unless you are inside the load() routine | 
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| 288 |                         already, e.g. a ManualResourceLoader. It is not threadsafe and does | 
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| 289 |                         not check or update resource loading status. | 
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| 290 |                 */ | 
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| 291 |         virtual void _loadImages( const ConstImagePtrList& images ); | 
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| 292 |  | 
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| 293 |                 /** Returns the pixel format for the texture surface. */ | 
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| 294 |                 virtual PixelFormat getFormat() const | 
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| 295 |                 { | 
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| 296 |                         return mFormat; | 
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| 297 |                 } | 
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| 298 |  | 
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| 299 |         /** Returns the desired pixel format for the texture surface. */ | 
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| 300 |         virtual PixelFormat getDesiredFormat(void) const | 
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| 301 |         { | 
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| 302 |             return mDesiredFormat; | 
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| 303 |         } | 
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| 304 |  | 
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| 305 |         /** Returns the pixel format of the original input texture (may differ due to | 
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| 306 |             hardware requirements and pixel format conversion). | 
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| 307 |         */ | 
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| 308 |         virtual PixelFormat getSrcFormat(void) const | 
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| 309 |         { | 
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| 310 |             return mSrcFormat; | 
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| 311 |         } | 
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| 312 |  | 
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| 313 |         /** Sets the pixel format for the texture surface; can only be set before load(). */ | 
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| 314 |         virtual void setFormat(PixelFormat pf); | 
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| 315 |  | 
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| 316 |         /** Returns true if the texture has an alpha layer. */ | 
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| 317 |         virtual bool hasAlpha(void) const; | 
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| 318 |  | 
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| 319 |         /** Sets desired bit depth for integer pixel format textures. | 
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| 320 |         @note | 
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| 321 |             Available values: 0, 16 and 32, where 0 (the default) means keep original format | 
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| 322 |             as it is. This value is number of bits for the pixel. | 
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| 323 |         */ | 
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| 324 |         virtual void setDesiredIntegerBitDepth(ushort bits); | 
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| 325 |  | 
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| 326 |         /** gets desired bit depth for integer pixel format textures. | 
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| 327 |         */ | 
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| 328 |         virtual ushort getDesiredIntegerBitDepth(void) const; | 
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| 329 |  | 
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| 330 |         /** Sets desired bit depth for float pixel format textures. | 
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| 331 |         @note | 
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| 332 |             Available values: 0, 16 and 32, where 0 (the default) means keep original format | 
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| 333 |             as it is. This value is number of bits for a channel of the pixel. | 
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| 334 |         */ | 
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| 335 |         virtual void setDesiredFloatBitDepth(ushort bits); | 
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| 336 |  | 
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| 337 |         /** gets desired bit depth for float pixel format textures. | 
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| 338 |         */ | 
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| 339 |         virtual ushort getDesiredFloatBitDepth(void) const; | 
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| 340 |  | 
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| 341 |         /** Sets desired bit depth for integer and float pixel format. | 
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| 342 |         */ | 
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| 343 |         virtual void setDesiredBitDepths(ushort integerBits, ushort floatBits); | 
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| 344 |  | 
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| 345 |         /** Sets whether luminace pixel format will treated as alpha format when load this texture. | 
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| 346 |         */ | 
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| 347 |         virtual void setTreatLuminanceAsAlpha(bool asAlpha); | 
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| 348 |  | 
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| 349 |         /** Gets whether luminace pixel format will treated as alpha format when load this texture. | 
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| 350 |         */ | 
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| 351 |         virtual bool getTreatLuminanceAsAlpha(void) const; | 
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| 352 |  | 
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| 353 |         /** Return the number of faces this texture has. This will be 6 for a cubemap | 
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| 354 |                 texture and 1 for a 1D, 2D or 3D one. | 
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| 355 |         */ | 
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| 356 |         virtual size_t getNumFaces() const; | 
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| 357 |  | 
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| 358 |                 /** Return hardware pixel buffer for a surface. This buffer can then | 
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| 359 |                         be used to copy data from and to a particular level of the texture. | 
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| 360 |                         @param face     Face number, in case of a cubemap texture. Must be 0 | 
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| 361 |                                                         for other types of textures. | 
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| 362 |                             For cubemaps, this is one of  | 
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| 363 |                             +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) | 
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| 364 |                         @param mipmap   Mipmap level. This goes from 0 for the first, largest | 
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| 365 |                                                         mipmap level to getNumMipmaps()-1 for the smallest. | 
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| 366 |                         @return A shared pointer to a hardware pixel buffer | 
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| 367 |                         @remarks        The buffer is invalidated when the resource is unloaded or destroyed. | 
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| 368 |                                                 Do not use it after the lifetime of the containing texture. | 
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| 369 |                 */ | 
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| 370 |                 virtual HardwarePixelBufferSharedPtr getBuffer(size_t face=0, size_t mipmap=0) = 0; | 
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| 371 |  | 
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| 372 |  | 
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| 373 |                 /** Populate an Image with the contents of this texture.  | 
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| 374 |                 @param destImage The target image (contents will be overwritten) | 
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| 375 |                 @param includeMipMaps Whether to embed mipmaps in the image | 
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| 376 |                 */ | 
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| 377 |                 virtual void convertToImage(Image& destImage, bool includeMipMaps = false); | 
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| 378 |                  | 
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| 379 |                 /** Retrieve a platform or API-specific piece of information from this texture. | 
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| 380 |                  This method of retrieving information should only be used if you know what you're doing. | 
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| 381 |                  @param name The name of the attribute to retrieve | 
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| 382 |                  @param pData Pointer to memory matching the type of data you want to retrieve. | 
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| 383 |                 */ | 
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| 384 |                 virtual void getCustomAttribute(const String& name, void* pData) {} | 
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| 385 |                  | 
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| 386 |  | 
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| 387 |  | 
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| 388 |     protected: | 
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| 389 |         uint32 mHeight; | 
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| 390 |         uint32 mWidth; | 
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| 391 |         uint32 mDepth; | 
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| 392 |  | 
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| 393 |         uint8 mNumRequestedMipmaps; | 
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| 394 |                 uint8 mNumMipmaps; | 
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| 395 |                 bool mMipmapsHardwareGenerated; | 
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| 396 |         float mGamma; | 
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| 397 |                 bool mHwGamma; | 
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| 398 |                 uint mFSAA; | 
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| 399 |                 String mFSAAHint; | 
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| 400 |  | 
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| 401 |         TextureType mTextureType; | 
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| 402 |                 PixelFormat mFormat; | 
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| 403 |         int mUsage; /// Bit field, so this can't be TextureUsage | 
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| 404 |  | 
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| 405 |         PixelFormat mSrcFormat; | 
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| 406 |         uint32 mSrcWidth, mSrcHeight, mSrcDepth; | 
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| 407 |  | 
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| 408 |         PixelFormat mDesiredFormat; | 
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| 409 |         unsigned short mDesiredIntegerBitDepth; | 
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| 410 |         unsigned short mDesiredFloatBitDepth; | 
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| 411 |         bool mTreatLuminanceAsAlpha; | 
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| 412 |  | 
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| 413 |                 bool mInternalResourcesCreated; | 
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| 414 |  | 
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| 415 |                 /// @copydoc Resource::calculateSize | 
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| 416 |                 size_t calculateSize(void) const; | 
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| 417 |                  | 
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| 418 |  | 
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| 419 |                 /** Implementation of creating internal texture resources  | 
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| 420 |                 */ | 
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| 421 |                 virtual void createInternalResourcesImpl(void) = 0; | 
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| 422 |  | 
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| 423 |                 /** Implementation of freeing internal texture resources  | 
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| 424 |                 */ | 
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| 425 |                 virtual void freeInternalResourcesImpl(void) = 0; | 
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| 426 |  | 
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| 427 |                 /** Default implementation of unload which calls freeInternalResources */ | 
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| 428 |                 void unloadImpl(void); | 
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| 429 |  | 
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| 430 |                 /** Identify the source file type as a string, either from the extension | 
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| 431 |                         or from a magic number. | 
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| 432 |                 */ | 
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| 433 |                 String getSourceFileType() const; | 
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| 434 |  | 
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| 435 |     }; | 
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| 436 |         /** @} */ | 
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| 437 |         /** @} */ | 
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| 438 |  | 
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| 439 | } | 
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| 440 |  | 
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| 441 | #include "OgreHeaderSuffix.h" | 
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| 442 |  | 
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| 443 | #endif | 
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