| [148] | 1 | /* | 
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 | 2 | ----------------------------------------------------------------------------- | 
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 | 3 | This source file is part of OGRE | 
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 | 4 |     (Object-oriented Graphics Rendering Engine) | 
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 | 5 | For the latest info, see http://www.ogre3d.org/ | 
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 | 6 |  | 
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 | 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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 | 8 |  | 
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 | 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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 | 10 | of this software and associated documentation files (the "Software"), to deal | 
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 | 11 | in the Software without restriction, including without limitation the rights | 
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 | 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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 | 13 | copies of the Software, and to permit persons to whom the Software is | 
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 | 14 | furnished to do so, subject to the following conditions: | 
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 | 15 |  | 
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 | 16 | The above copyright notice and this permission notice shall be included in | 
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 | 17 | all copies or substantial portions of the Software. | 
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 | 18 |  | 
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 | 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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 | 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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 | 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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 | 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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 | 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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 | 25 | THE SOFTWARE. | 
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 | 26 | ----------------------------------------------------------------------------- | 
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 | 27 | */ | 
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 | 28 | #ifndef __StaticFaceGroup_H__ | 
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 | 29 | #define __StaticFaceGroup_H__ | 
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 | 30 |  | 
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 | 31 | #include "OgrePrerequisites.h" | 
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 | 32 |  | 
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 | 33 | #include "OgrePlane.h" | 
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 | 34 | #include "OgrePatchSurface.h" | 
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 | 35 |  | 
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 | 36 | namespace Ogre { | 
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 | 37 |  | 
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 | 38 |         /** \addtogroup Core | 
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 | 39 |         *  @{ | 
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 | 40 |         */ | 
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 | 41 |         /** \addtogroup Scene | 
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 | 42 |         *  @{ | 
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 | 43 |         */ | 
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 | 44 |         /** A type of face group, i.e. face list of procedural etc */ | 
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 | 45 |     enum FaceGroupType { | 
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 | 46 |         FGT_FACE_LIST, | 
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 | 47 |         FGT_PATCH, | 
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 | 48 |         FGT_UNKNOWN | 
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 | 49 |     }; | 
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 | 50 |  | 
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 | 51 |     /** Collects a group of static i.e. immovable faces together which have common | 
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 | 52 |         properties like the material they use, the plane they lie on. | 
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 | 53 |         @remarks | 
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 | 54 |             Whilst for discrete geometry (i.e. movable objects) groups of faces are | 
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 | 55 |             held in the SubMesh class, for immovable objects like scenery there | 
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 | 56 |             needs to ba little more flexibility in the grouping since the group is | 
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 | 57 |             likely to be a small part of a huge set of geometry. In addition, because | 
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 | 58 |             the faces are unmoving certain optimisations can be performed, e.g. | 
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 | 59 |             precalculating a world-coordinate bounding box and normal. | 
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 | 60 |         @par | 
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 | 61 |             Exactly how this class is used depends on the format of the large | 
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 | 62 |             static geometry used in the level. An example would be the use of this | 
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 | 63 |             class in the BspNode class for indoor levels. | 
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 | 64 |             For flexibility and efficiency, it is not assumed that this class holds | 
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 | 65 |             details of the vertices itself, or in fact that it holds the vertex indices | 
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 | 66 |             itself. Everything is manipulated via pointers so if you want this | 
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 | 67 |             class to point into a block of geometry data it can. | 
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 | 68 |     */ | 
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 | 69 |     struct StaticFaceGroup { | 
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 | 70 |         // Type of face group. | 
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 | 71 |         FaceGroupType fType; | 
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 | 72 |  | 
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 | 73 |         /// Is this a sky surface? | 
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 | 74 |         bool isSky; | 
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 | 75 |  | 
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 | 76 |         /** Index into a buffer containing vertex definitions. Because we're | 
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 | 77 |             dealing with subsets of large levels this is likely to be part-way | 
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 | 78 |             through a huge vertex buffer. */ | 
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 | 79 |         int vertexStart; | 
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 | 80 |  | 
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 | 81 |         /** The range of vertices in the buffer this facegroup references. | 
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 | 82 |             This is really for copying purposes only, so that we know which | 
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 | 83 |             subset of vertices to copy from our large-level buffer into the rendering buffer. | 
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 | 84 |         */ | 
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 | 85 |         int numVertices; | 
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 | 86 |  | 
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 | 87 |         /** Index into a buffer containing vertex indices. This buffer | 
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 | 88 |             may be individual to this group or shared for memory allocation | 
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 | 89 |             efficiency.The vertex indexes are relative the the mVertexStart pointer, | 
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 | 90 |             not to the start of the large-level buffer, allowing simple reindexing | 
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 | 91 |             when copying data into rendering buffers. | 
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 | 92 |             This is only applicable to FGT_FACE_LIST face group types. | 
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 | 93 |         */ | 
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 | 94 |         int elementStart; | 
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 | 95 |  | 
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 | 96 |         /** The number of vertex indices. | 
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 | 97 |             This is only applicable to FGT_FACE_LIST face group types. | 
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 | 98 |         */ | 
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 | 99 |         int numElements; | 
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 | 100 |  | 
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 | 101 |         /** Handle to material used by this group. | 
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 | 102 |             Note the use of the material handle rather than the material | 
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 | 103 |             name - this is for efficiency since there will be many of these. | 
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 | 104 |         */ | 
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 | 105 |         ResourceHandle materialHandle; | 
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 | 106 |  | 
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 | 107 |         Plane plane; | 
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 | 108 |  | 
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 | 109 |         /// Patch surface (only applicable when fType = FGT_PATCH) | 
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 | 110 |         PatchSurface* patchSurf; | 
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 | 111 |  | 
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 | 112 |  | 
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 | 113 |         _OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s) | 
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 | 114 |         { | 
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 | 115 |             o << "StaticFaceGroup("; | 
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 | 116 |             if (s.fType == FGT_FACE_LIST) | 
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 | 117 |             { | 
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 | 118 |                 o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; | 
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 | 119 |                 o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart; | 
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 | 120 |                 o << ", normal=" << s.plane.normal; | 
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 | 121 |             } | 
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 | 122 |             else if (s.fType == FGT_PATCH) | 
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 | 123 |             { | 
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 | 124 |                 o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; | 
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 | 125 |                 // TODO | 
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 | 126 |             } | 
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 | 127 |  | 
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 | 128 |             o << ", materialHandle=" << s.materialHandle; | 
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 | 129 |             o << ")"; | 
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 | 130 |  | 
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 | 131 |             return o; | 
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 | 132 |         } | 
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 | 133 |  | 
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 | 134 |  | 
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 | 135 |     }; | 
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 | 136 |         /** @} */ | 
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 | 137 |         /** @} */ | 
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 | 138 |  | 
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 | 139 | } // namespace | 
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 | 140 |  | 
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 | 141 | #endif | 
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