| [148] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd |
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| 8 | |
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy |
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| 10 | of this software and associated documentation files (the "Software"), to deal |
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| 11 | in the Software without restriction, including without limitation the rights |
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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| 13 | copies of the Software, and to permit persons to whom the Software is |
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| 14 | furnished to do so, subject to the following conditions: |
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| 15 | |
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| 16 | The above copyright notice and this permission notice shall be included in |
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| 17 | all copies or substantial portions of the Software. |
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| 18 | |
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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| 25 | THE SOFTWARE. |
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| 26 | ----------------------------------------------------------------------------- |
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| 27 | */ |
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| 28 | #ifndef __StaticFaceGroup_H__ |
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| 29 | #define __StaticFaceGroup_H__ |
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| 30 | |
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| 31 | #include "OgrePrerequisites.h" |
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| 32 | |
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| 33 | #include "OgrePlane.h" |
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| 34 | #include "OgrePatchSurface.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | |
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| 38 | /** \addtogroup Core |
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| 39 | * @{ |
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| 40 | */ |
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| 41 | /** \addtogroup Scene |
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| 42 | * @{ |
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| 43 | */ |
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| 44 | /** A type of face group, i.e. face list of procedural etc */ |
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| 45 | enum FaceGroupType { |
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| 46 | FGT_FACE_LIST, |
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| 47 | FGT_PATCH, |
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| 48 | FGT_UNKNOWN |
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| 49 | }; |
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| 50 | |
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| 51 | /** Collects a group of static i.e. immovable faces together which have common |
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| 52 | properties like the material they use, the plane they lie on. |
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| 53 | @remarks |
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| 54 | Whilst for discrete geometry (i.e. movable objects) groups of faces are |
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| 55 | held in the SubMesh class, for immovable objects like scenery there |
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| 56 | needs to ba little more flexibility in the grouping since the group is |
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| 57 | likely to be a small part of a huge set of geometry. In addition, because |
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| 58 | the faces are unmoving certain optimisations can be performed, e.g. |
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| 59 | precalculating a world-coordinate bounding box and normal. |
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| 60 | @par |
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| 61 | Exactly how this class is used depends on the format of the large |
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| 62 | static geometry used in the level. An example would be the use of this |
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| 63 | class in the BspNode class for indoor levels. |
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| 64 | For flexibility and efficiency, it is not assumed that this class holds |
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| 65 | details of the vertices itself, or in fact that it holds the vertex indices |
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| 66 | itself. Everything is manipulated via pointers so if you want this |
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| 67 | class to point into a block of geometry data it can. |
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| 68 | */ |
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| 69 | struct StaticFaceGroup { |
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| 70 | // Type of face group. |
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| 71 | FaceGroupType fType; |
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| 72 | |
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| 73 | /// Is this a sky surface? |
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| 74 | bool isSky; |
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| 75 | |
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| 76 | /** Index into a buffer containing vertex definitions. Because we're |
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| 77 | dealing with subsets of large levels this is likely to be part-way |
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| 78 | through a huge vertex buffer. */ |
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| 79 | int vertexStart; |
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| 80 | |
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| 81 | /** The range of vertices in the buffer this facegroup references. |
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| 82 | This is really for copying purposes only, so that we know which |
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| 83 | subset of vertices to copy from our large-level buffer into the rendering buffer. |
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| 84 | */ |
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| 85 | int numVertices; |
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| 86 | |
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| 87 | /** Index into a buffer containing vertex indices. This buffer |
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| 88 | may be individual to this group or shared for memory allocation |
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| 89 | efficiency.The vertex indexes are relative the the mVertexStart pointer, |
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| 90 | not to the start of the large-level buffer, allowing simple reindexing |
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| 91 | when copying data into rendering buffers. |
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| 92 | This is only applicable to FGT_FACE_LIST face group types. |
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| 93 | */ |
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| 94 | int elementStart; |
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| 95 | |
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| 96 | /** The number of vertex indices. |
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| 97 | This is only applicable to FGT_FACE_LIST face group types. |
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| 98 | */ |
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| 99 | int numElements; |
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| 100 | |
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| 101 | /** Handle to material used by this group. |
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| 102 | Note the use of the material handle rather than the material |
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| 103 | name - this is for efficiency since there will be many of these. |
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| 104 | */ |
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| 105 | ResourceHandle materialHandle; |
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| 106 | |
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| 107 | Plane plane; |
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| 108 | |
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| 109 | /// Patch surface (only applicable when fType = FGT_PATCH) |
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| 110 | PatchSurface* patchSurf; |
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| 111 | |
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| 112 | |
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| 113 | _OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s) |
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| 114 | { |
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| 115 | o << "StaticFaceGroup("; |
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| 116 | if (s.fType == FGT_FACE_LIST) |
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| 117 | { |
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| 118 | o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
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| 119 | o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart; |
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| 120 | o << ", normal=" << s.plane.normal; |
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| 121 | } |
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| 122 | else if (s.fType == FGT_PATCH) |
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| 123 | { |
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| 124 | o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
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| 125 | // TODO |
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| 126 | } |
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| 127 | |
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| 128 | o << ", materialHandle=" << s.materialHandle; |
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| 129 | o << ")"; |
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| 130 | |
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| 131 | return o; |
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| 132 | } |
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| 133 | |
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| 134 | |
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| 135 | }; |
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| 136 | /** @} */ |
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| 137 | /** @} */ |
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| 138 | |
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| 139 | } // namespace |
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| 140 | |
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| 141 | #endif |
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