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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreSphere.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.2 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __Sphere_H_
29#define __Sphere_H_
30
31// Precompiler options
32#include "OgrePrerequisites.h"
33
34#include "OgreVector3.h"
35
36namespace Ogre {
37
38
39        /** \addtogroup Core
40        *  @{
41        */
42        /** \addtogroup Math
43        *  @{
44        */
45        /** A sphere primitive, mostly used for bounds checking.
46    @remarks
47        A sphere in math texts is normally represented by the function
48        x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres
49        simply as a center point and a radius.
50    */
51    class _OgreExport Sphere
52    {
53    protected:
54        Real mRadius;
55        Vector3 mCenter;
56    public:
57        /** Standard constructor - creates a unit sphere around the origin.*/
58        Sphere() : mRadius(1.0), mCenter(Vector3::ZERO) {}
59        /** Constructor allowing arbitrary spheres.
60            @param center The center point of the sphere.
61            @param radius The radius of the sphere.
62        */
63        Sphere(const Vector3& center, Real radius)
64            : mRadius(radius), mCenter(center) {}
65
66        /** Returns the radius of the sphere. */
67        Real getRadius(void) const { return mRadius; }
68
69        /** Sets the radius of the sphere. */
70        void setRadius(Real radius) { mRadius = radius; }
71
72        /** Returns the center point of the sphere. */
73        const Vector3& getCenter(void) const { return mCenter; }
74
75        /** Sets the center point of the sphere. */
76        void setCenter(const Vector3& center) { mCenter = center; }
77
78                /** Returns whether or not this sphere intersects another sphere. */
79                bool intersects(const Sphere& s) const
80                {
81            return (s.mCenter - mCenter).squaredLength() <=
82                Math::Sqr(s.mRadius + mRadius);
83                }
84                /** Returns whether or not this sphere intersects a box. */
85                bool intersects(const AxisAlignedBox& box) const
86                {
87                        return Math::intersects(*this, box);
88                }
89                /** Returns whether or not this sphere intersects a plane. */
90                bool intersects(const Plane& plane) const
91                {
92                        return Math::intersects(*this, plane);
93                }
94                /** Returns whether or not this sphere intersects a point. */
95                bool intersects(const Vector3& v) const
96                {
97            return ((v - mCenter).squaredLength() <= Math::Sqr(mRadius));
98                }
99                /** Merges another Sphere into the current sphere */
100                void merge(const Sphere& oth)
101                {
102                        Vector3 diff = oth.getCenter() - mCenter;
103                        Real lengthSq = diff.squaredLength();
104                        Real radiusDiff = oth.getRadius() - mRadius;
105                       
106                        // Early-out
107                        if (Math::Sqr(radiusDiff) >= lengthSq) 
108                        {
109                                // One fully contains the other
110                                if (radiusDiff <= 0.0f) 
111                                        return; // no change
112                                else 
113                                {
114                                        mCenter = oth.getCenter();
115                                        mRadius = oth.getRadius();
116                                        return;
117                                }
118                        }
119
120                        Real length = Math::Sqrt(lengthSq);
121            Real t = (length + radiusDiff) / (2.0f * length);
122            mCenter = mCenter + diff * t;
123                        mRadius = 0.5f * (length + mRadius + oth.getRadius());
124                }
125       
126
127    };
128        /** @} */
129        /** @} */
130
131}
132
133#endif
134
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