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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreSkeletonSerializer.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 6.1 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28
29#ifndef __SkeletonSerializer_H__
30#define __SkeletonSerializer_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreSkeleton.h"
34#include "OgreSerializer.h"
35
36namespace Ogre {
37
38        /// Skeleton compatibility versions
39        enum SkeletonVersion
40        {
41                /// OGRE version v1.0+
42                SKELETON_VERSION_1_0,
43                /// OGRE version v1.8+
44                SKELETON_VERSION_1_8,
45               
46                /// Latest version available
47                SKELETON_VERSION_LATEST = 100
48        };
49
50        /** \addtogroup Core
51        *  @{
52        */
53        /** \addtogroup Animation
54        *  @{
55        */
56        /** Class for serialising skeleton data to/from an OGRE .skeleton file.
57    @remarks
58        This class allows exporters to write OGRE .skeleton files easily, and allows the
59        OGRE engine to import .skeleton files into instantiated OGRE Skeleton objects.
60        Note that a .skeleton file includes not only the Skeleton, but also definitions of
61        any Animations it uses.
62    @par
63        To export a Skeleton:<OL>
64        <LI>Create a Skeleton object and populate it using it's methods.</LI>
65        <LI>Call the exportSkeleton method</LI>
66        </OL>
67    */
68    class _OgreExport SkeletonSerializer : public Serializer
69    {
70               
71        public:
72        SkeletonSerializer();
73        virtual ~SkeletonSerializer();
74
75
76        /** Exports a skeleton to the file specified.
77        @remarks
78            This method takes an externally created Skeleton object, and exports both it
79            and animations it uses to a .skeleton file.
80        @param pSkeleton Weak reference to the Skeleton to export
81        @param filename The destination filename
82                @param endianMode The endian mode to write in
83        */
84        void exportSkeleton(const Skeleton* pSkeleton, const String& filename,
85                        SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE);
86
87        /** Exports a skeleton to the stream specified.
88        @remarks
89            This method takes an externally created Skeleton object, and exports both it
90            and animations it uses to a .skeleton file.
91        @param pSkeleton Weak reference to the Skeleton to export
92        @param stream The destination stream
93                @param endianMode The endian mode to write in
94        */
95        void exportSkeleton(const Skeleton* pSkeleton, DataStreamPtr stream,
96                        SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE);
97        /** Imports Skeleton and animation data from a .skeleton file DataStream.
98        @remarks
99            This method imports data from a DataStream opened from a .skeleton file and places it's
100            contents into the Skeleton object which is passed in.
101        @param stream The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer).
102        @param pDest Weak reference to the Skeleton object which will receive the data. Should be blank already.
103        */
104        void importSkeleton(DataStreamPtr& stream, Skeleton* pDest);
105
106        // TODO: provide Cal3D importer?
107
108    protected:
109               
110                void setWorkingVersion(SkeletonVersion ver);
111               
112                // Internal export methods
113                void writeSkeleton(const Skeleton* pSkel, SkeletonVersion ver);
114        void writeBone(const Skeleton* pSkel, const Bone* pBone);
115        void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId);
116                void writeAnimation(const Skeleton* pSkel, const Animation* anim, SkeletonVersion ver);
117        void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track);
118        void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key);
119                void writeSkeletonAnimationLink(const Skeleton* pSkel, 
120                        const LinkedSkeletonAnimationSource& link);
121
122        // Internal import methods
123                void readFileHeader(DataStreamPtr& stream);
124                void readBone(DataStreamPtr& stream, Skeleton* pSkel);
125        void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel);
126        void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
127        void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel);
128        void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel);
129                void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel);
130
131        size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone);
132        size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone);
133        size_t calcBoneParentSize(const Skeleton* pSkel);
134        size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim);
135        size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack);
136        size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey);
137        size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey);
138                size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel, 
139                        const LinkedSkeletonAnimationSource& link);
140
141
142
143
144    };
145        /** @} */
146        /** @} */
147
148}
149
150
151#endif
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