| [148] | 1 | /* | 
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 | 2 | ----------------------------------------------------------------------------- | 
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 | 3 | This source file is part of OGRE | 
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 | 4 |     (Object-oriented Graphics Rendering Engine) | 
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 | 5 | For the latest info, see http://www.ogre3d.org/ | 
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 | 6 |  | 
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 | 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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 | 8 |  | 
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 | 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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 | 10 | of this software and associated documentation files (the "Software"), to deal | 
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 | 11 | in the Software without restriction, including without limitation the rights | 
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 | 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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 | 13 | copies of the Software, and to permit persons to whom the Software is | 
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 | 14 | furnished to do so, subject to the following conditions: | 
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 | 15 |  | 
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 | 16 | The above copyright notice and this permission notice shall be included in | 
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 | 17 | all copies or substantial portions of the Software. | 
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 | 18 |  | 
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 | 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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 | 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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 | 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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 | 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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 | 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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 | 25 | THE SOFTWARE. | 
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 | 26 | ----------------------------------------------------------------------------- | 
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 | 27 | */ | 
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 | 28 |  | 
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 | 29 | #ifndef __SkeletonSerializer_H__ | 
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 | 30 | #define __SkeletonSerializer_H__ | 
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 | 31 |  | 
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 | 32 | #include "OgrePrerequisites.h" | 
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 | 33 | #include "OgreSkeleton.h" | 
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 | 34 | #include "OgreSerializer.h" | 
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 | 35 |  | 
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 | 36 | namespace Ogre { | 
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 | 37 |  | 
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 | 38 |         /// Skeleton compatibility versions | 
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 | 39 |         enum SkeletonVersion  | 
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 | 40 |         { | 
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 | 41 |                 /// OGRE version v1.0+ | 
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 | 42 |                 SKELETON_VERSION_1_0, | 
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 | 43 |                 /// OGRE version v1.8+ | 
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 | 44 |                 SKELETON_VERSION_1_8, | 
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 | 45 |                  | 
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 | 46 |                 /// Latest version available | 
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 | 47 |                 SKELETON_VERSION_LATEST = 100 | 
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 | 48 |         }; | 
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 | 49 |  | 
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 | 50 |         /** \addtogroup Core | 
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 | 51 |         *  @{ | 
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 | 52 |         */ | 
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 | 53 |         /** \addtogroup Animation | 
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 | 54 |         *  @{ | 
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 | 55 |         */ | 
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 | 56 |         /** Class for serialising skeleton data to/from an OGRE .skeleton file. | 
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 | 57 |     @remarks | 
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 | 58 |         This class allows exporters to write OGRE .skeleton files easily, and allows the | 
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 | 59 |         OGRE engine to import .skeleton files into instantiated OGRE Skeleton objects. | 
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 | 60 |         Note that a .skeleton file includes not only the Skeleton, but also definitions of | 
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 | 61 |         any Animations it uses. | 
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 | 62 |     @par | 
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 | 63 |         To export a Skeleton:<OL> | 
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 | 64 |         <LI>Create a Skeleton object and populate it using it's methods.</LI> | 
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 | 65 |         <LI>Call the exportSkeleton method</LI> | 
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 | 66 |         </OL> | 
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 | 67 |     */ | 
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 | 68 |     class _OgreExport SkeletonSerializer : public Serializer | 
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 | 69 |     { | 
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 | 70 |                  | 
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 | 71 |         public: | 
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 | 72 |         SkeletonSerializer(); | 
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 | 73 |         virtual ~SkeletonSerializer(); | 
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 | 74 |  | 
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 | 75 |  | 
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 | 76 |         /** Exports a skeleton to the file specified.  | 
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 | 77 |         @remarks | 
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 | 78 |             This method takes an externally created Skeleton object, and exports both it | 
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 | 79 |             and animations it uses to a .skeleton file. | 
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 | 80 |         @param pSkeleton Weak reference to the Skeleton to export | 
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 | 81 |         @param filename The destination filename | 
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 | 82 |                 @param endianMode The endian mode to write in | 
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 | 83 |         */ | 
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 | 84 |         void exportSkeleton(const Skeleton* pSkeleton, const String& filename, | 
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 | 85 |                         SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE); | 
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 | 86 |  | 
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 | 87 |         /** Exports a skeleton to the stream specified.  | 
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 | 88 |         @remarks | 
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 | 89 |             This method takes an externally created Skeleton object, and exports both it | 
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 | 90 |             and animations it uses to a .skeleton file. | 
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 | 91 |         @param pSkeleton Weak reference to the Skeleton to export | 
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 | 92 |         @param stream The destination stream | 
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 | 93 |                 @param endianMode The endian mode to write in | 
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 | 94 |         */ | 
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 | 95 |         void exportSkeleton(const Skeleton* pSkeleton, DataStreamPtr stream, | 
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 | 96 |                         SkeletonVersion ver = SKELETON_VERSION_LATEST, Endian endianMode = ENDIAN_NATIVE); | 
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 | 97 |         /** Imports Skeleton and animation data from a .skeleton file DataStream. | 
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 | 98 |         @remarks | 
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 | 99 |             This method imports data from a DataStream opened from a .skeleton file and places it's | 
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 | 100 |             contents into the Skeleton object which is passed in.  | 
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 | 101 |         @param stream The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer). | 
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 | 102 |         @param pDest Weak reference to the Skeleton object which will receive the data. Should be blank already. | 
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 | 103 |         */ | 
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 | 104 |         void importSkeleton(DataStreamPtr& stream, Skeleton* pDest); | 
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 | 105 |  | 
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 | 106 |         // TODO: provide Cal3D importer? | 
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 | 107 |  | 
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 | 108 |     protected: | 
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 | 109 |                  | 
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 | 110 |                 void setWorkingVersion(SkeletonVersion ver); | 
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 | 111 |                  | 
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 | 112 |                 // Internal export methods | 
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 | 113 |                 void writeSkeleton(const Skeleton* pSkel, SkeletonVersion ver); | 
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 | 114 |         void writeBone(const Skeleton* pSkel, const Bone* pBone); | 
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 | 115 |         void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId); | 
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 | 116 |                 void writeAnimation(const Skeleton* pSkel, const Animation* anim, SkeletonVersion ver); | 
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 | 117 |         void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track); | 
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 | 118 |         void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key); | 
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 | 119 |                 void writeSkeletonAnimationLink(const Skeleton* pSkel,  | 
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 | 120 |                         const LinkedSkeletonAnimationSource& link); | 
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 | 121 |  | 
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 | 122 |         // Internal import methods | 
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 | 123 |                 void readFileHeader(DataStreamPtr& stream); | 
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 | 124 |                 void readBone(DataStreamPtr& stream, Skeleton* pSkel); | 
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 | 125 |         void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel); | 
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 | 126 |         void readAnimation(DataStreamPtr& stream, Skeleton* pSkel); | 
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 | 127 |         void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel); | 
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 | 128 |         void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel); | 
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 | 129 |                 void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel); | 
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 | 130 |  | 
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 | 131 |         size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone); | 
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 | 132 |         size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone); | 
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 | 133 |         size_t calcBoneParentSize(const Skeleton* pSkel); | 
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 | 134 |         size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim); | 
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 | 135 |         size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack); | 
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 | 136 |         size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey); | 
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 | 137 |         size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey); | 
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 | 138 |                 size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel,  | 
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 | 139 |                         const LinkedSkeletonAnimationSource& link); | 
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 | 140 |  | 
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 | 141 |  | 
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 | 142 |  | 
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 | 143 |  | 
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 | 144 |     }; | 
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 | 145 |         /** @} */ | 
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 | 146 |         /** @} */ | 
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 | 147 |  | 
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 | 148 | } | 
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 | 149 |  | 
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 | 150 |  | 
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 | 151 | #endif | 
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