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source: downloads/ogre_src_v1-9-0/OgreMain/include/OgreSkeletonManager.h @ 148

Last change on this file since 148 was 148, checked in by patricwi, 6 years ago

Added new dependencies for ogre1.9 and cegui0.8

File size: 4.4 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
11in the Software without restriction, including without limitation the rights
12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13copies of the Software, and to permit persons to whom the Software is
14furnished to do so, subject to the following conditions:
15
16The above copyright notice and this permission notice shall be included in
17all copies or substantial portions of the Software.
18
19THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25THE SOFTWARE.
26-----------------------------------------------------------------------------
27*/
28#ifndef __SkeletonManager_H__
29#define __SkeletonManager_H__
30
31#include "OgrePrerequisites.h"
32
33#include "OgreResourceManager.h"
34#include "OgreSingleton.h"
35
36namespace Ogre {
37
38        /** \addtogroup Core
39        *  @{
40        */
41        /** \addtogroup Animation
42        *  @{
43        */
44        /** Handles the management of skeleton resources.
45        @remarks
46            This class deals with the runtime management of
47            skeleton data; like other resource managers it handles
48            the creation of resources (in this case skeleton data),
49            working within a fixed memory budget.
50    */
51    class _OgreExport SkeletonManager: public ResourceManager, public Singleton<SkeletonManager>
52    {
53    public:
54        /// Constructor
55        SkeletonManager();
56        ~SkeletonManager();
57
58                /// Create a new skeleton
59                /// @see ResourceManager::createResource
60                SkeletonPtr create (const String& name, const String& group,
61                                                        bool isManual = false, ManualResourceLoader* loader = 0,
62                                                        const NameValuePairList* createParams = 0);
63
64                /// Get a resource by name
65                /// @see ResourceManager::getResourceByName
66                SkeletonPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
67
68        /** Override standard Singleton retrieval.
69        @remarks
70        Why do we do this? Well, it's because the Singleton
71        implementation is in a .h file, which means it gets compiled
72        into anybody who includes it. This is needed for the
73        Singleton template to work, but we actually only want it
74        compiled into the implementation of the class based on the
75        Singleton, not all of them. If we don't change this, we get
76        link errors when trying to use the Singleton-based class from
77        an outside dll.
78        @par
79        This method just delegates to the template version anyway,
80        but the implementation stays in this single compilation unit,
81        preventing link errors.
82        */
83        static SkeletonManager& getSingleton(void);
84        /** Override standard Singleton retrieval.
85        @remarks
86        Why do we do this? Well, it's because the Singleton
87        implementation is in a .h file, which means it gets compiled
88        into anybody who includes it. This is needed for the
89        Singleton template to work, but we actually only want it
90        compiled into the implementation of the class based on the
91        Singleton, not all of them. If we don't change this, we get
92        link errors when trying to use the Singleton-based class from
93        an outside dll.
94        @par
95        This method just delegates to the template version anyway,
96        but the implementation stays in this single compilation unit,
97        preventing link errors.
98        */
99        static SkeletonManager* getSingletonPtr(void);
100    protected:
101
102        /// @copydoc ResourceManager::createImpl
103        Resource* createImpl(const String& name, ResourceHandle handle, 
104            const String& group, bool isManual, ManualResourceLoader* loader, 
105            const NameValuePairList* createParams);
106
107    };
108
109        /** @} */
110        /** @} */
111
112}
113
114
115#endif
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