| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2013 Torus Knot Software Ltd | 
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| 8 |  | 
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| 9 | Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 10 | of this software and associated documentation files (the "Software"), to deal | 
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| 11 | in the Software without restriction, including without limitation the rights | 
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| 12 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 13 | copies of the Software, and to permit persons to whom the Software is | 
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| 14 | furnished to do so, subject to the following conditions: | 
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| 15 |  | 
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| 16 | The above copyright notice and this permission notice shall be included in | 
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| 17 | all copies or substantial portions of the Software. | 
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| 18 |  | 
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| 19 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 20 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 22 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 23 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 24 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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| 25 | THE SOFTWARE. | 
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| 26 | ----------------------------------------------------------------------------- | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef __SkeletonInstance_H__ | 
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| 30 | #define __SkeletonInstance_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 | #include "OgreSkeleton.h" | 
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| 34 | #include "OgreHeaderPrefix.h" | 
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| 35 |  | 
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| 36 | namespace Ogre { | 
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| 37 |  | 
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| 38 |         /** \addtogroup Core | 
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| 39 |         *  @{ | 
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| 40 |         */ | 
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| 41 |         /** \addtogroup Scene | 
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| 42 |         *  @{ | 
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| 43 |         */ | 
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| 44 |         /** A SkeletonInstance is a single instance of a Skeleton used by a world object. | 
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| 45 |     @remarks | 
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| 46 |         The difference between a Skeleton and a SkeletonInstance is that the | 
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| 47 |         Skeleton is the 'master' version much like Mesh is a 'master' version of | 
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| 48 |         Entity. Many SkeletonInstance objects can be based on a single Skeleton,  | 
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| 49 |         and are copies of it when created. Any changes made to this are not | 
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| 50 |         reflected in the master copy. The exception is animations; these are | 
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| 51 |         shared on the Skeleton itself and may not be modified here. | 
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| 52 |     */ | 
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| 53 |     class _OgreExport SkeletonInstance : public Skeleton | 
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| 54 |     { | 
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| 55 |     public: | 
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| 56 |         /** Constructor, don't call directly, this will be created automatically | 
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| 57 |         when you create an Entity based on a skeletally animated Mesh. | 
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| 58 |         */ | 
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| 59 |         SkeletonInstance(const SkeletonPtr& masterCopy); | 
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| 60 |         ~SkeletonInstance(); | 
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| 61 |  | 
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| 62 |         /** Gets the number of animations on this skeleton. */ | 
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| 63 |         unsigned short getNumAnimations(void) const; | 
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| 64 |  | 
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| 65 |         /** Gets a single animation by index. */ | 
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| 66 |         Animation* getAnimation(unsigned short index) const; | 
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| 67 |                 /// Internal accessor for animations (returns null if animation does not exist) | 
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| 68 |                 Animation* _getAnimationImpl(const String& name,  | 
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| 69 |                         const LinkedSkeletonAnimationSource** linker = 0) const; | 
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| 70 |  | 
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| 71 |         /** Creates a new Animation object for animating this skeleton.  | 
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| 72 |         @remarks | 
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| 73 |             This method updates the reference skeleton, not just this instance! | 
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| 74 |         @param name The name of this animation | 
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| 75 |         @param length The length of the animation in seconds | 
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| 76 |         */ | 
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| 77 |         Animation* createAnimation(const String& name, Real length); | 
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| 78 |  | 
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| 79 |         /** Returns the named Animation object. */ | 
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| 80 |         Animation* getAnimation(const String& name,  | 
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| 81 |                         const LinkedSkeletonAnimationSource** linker = 0) const; | 
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| 82 |  | 
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| 83 |         /** Removes an Animation from this skeleton.  | 
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| 84 |         @remarks | 
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| 85 |             This method updates the reference skeleton, not just this instance! | 
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| 86 |         */ | 
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| 87 |         void removeAnimation(const String& name); | 
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| 88 |  | 
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| 89 |  | 
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| 90 |         /** Creates a TagPoint ready to be attached to a bone */ | 
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| 91 |         TagPoint* createTagPointOnBone(Bone* bone,  | 
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| 92 |             const Quaternion &offsetOrientation = Quaternion::IDENTITY,  | 
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| 93 |             const Vector3 &offsetPosition = Vector3::ZERO); | 
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| 94 |  | 
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| 95 |         /** Frees a TagPoint that already attached to a bone */ | 
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| 96 |         void freeTagPoint(TagPoint* tagPoint); | 
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| 97 |  | 
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| 98 |                 /// @copydoc Skeleton::addLinkedSkeletonAnimationSource | 
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| 99 |                 void addLinkedSkeletonAnimationSource(const String& skelName,  | 
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| 100 |                         Real scale = 1.0f); | 
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| 101 |                 /// @copydoc Skeleton::removeAllLinkedSkeletonAnimationSources | 
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| 102 |                 void removeAllLinkedSkeletonAnimationSources(void); | 
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| 103 |                 /// @copydoc Skeleton::getLinkedSkeletonAnimationSourceIterator | 
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| 104 |                 LinkedSkeletonAnimSourceIterator  | 
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| 105 |                         getLinkedSkeletonAnimationSourceIterator(void) const; | 
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| 106 |  | 
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| 107 |                 /// @copydoc Skeleton::_initAnimationState | 
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| 108 |                 void _initAnimationState(AnimationStateSet* animSet); | 
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| 109 |  | 
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| 110 |                 /// @copydoc Skeleton::_refreshAnimationState | 
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| 111 |                 void _refreshAnimationState(AnimationStateSet* animSet); | 
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| 112 |  | 
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| 113 |                 /// @copydoc Resource::getName | 
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| 114 |                 const String& getName(void) const; | 
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| 115 |                 /// @copydoc Resource::getHandle | 
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| 116 |                 ResourceHandle getHandle(void) const; | 
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| 117 |                 /// @copydoc Resource::getGroup | 
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| 118 |                 const String& getGroup(void); | 
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| 119 |  | 
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| 120 |     protected: | 
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| 121 |         /// Pointer back to master Skeleton | 
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| 122 |         SkeletonPtr mSkeleton; | 
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| 123 |  | 
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| 124 |         typedef list<TagPoint*>::type TagPointList; | 
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| 125 |  | 
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| 126 |         /** Active tag point list. | 
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| 127 |         @remarks | 
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| 128 |             This is a linked list of pointers to active tag points | 
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| 129 |         @par | 
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| 130 |             This allows very fast insertions and deletions from anywhere in the list to activate / deactivate | 
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| 131 |             tag points (required for weapon / equip systems etc) as well as reuse of TagPoint instances | 
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| 132 |             without construction & destruction which avoids memory thrashing. | 
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| 133 |         */ | 
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| 134 |         TagPointList mActiveTagPoints; | 
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| 135 |  | 
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| 136 |         /** Free tag point list. | 
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| 137 |         @remarks | 
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| 138 |             This contains a list of the tag points free for use as new instances | 
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| 139 |             as required by the set. When a TagPoint instance is deactivated, there will be a reference on this | 
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| 140 |             list. As they get used this list reduces, as they get released back to to the set they get added | 
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| 141 |             back to the list. | 
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| 142 |         */ | 
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| 143 |         TagPointList mFreeTagPoints; | 
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| 144 |  | 
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| 145 |         /// TagPoint automatic handles | 
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| 146 |         unsigned short mNextTagPointAutoHandle; | 
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| 147 |  | 
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| 148 |         void cloneBoneAndChildren(Bone* source, Bone* parent); | 
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| 149 |         /** Overridden from Skeleton | 
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| 150 |         */ | 
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| 151 |         void loadImpl(void); | 
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| 152 |         /** Overridden from Skeleton | 
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| 153 |         */ | 
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| 154 |         void unloadImpl(void); | 
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| 155 |  | 
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| 156 |     }; | 
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| 157 |         /** @} */ | 
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| 158 |         /** @} */ | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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| 162 | #include "OgreHeaderSuffix.h" | 
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| 163 |  | 
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| 164 | #endif | 
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| 165 |  | 
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